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  • WildStar Elerium Launch - A New CurseForge

    • By ahamling27
    • Mar 12, 2014
    • Category IconNews

    http://media-curse.cursecdn.com/attachments/106/508/elerium-ws-banner.png
    The WildStar NDA has finally lifted and that means we can all finally discuss every facet of WildStar without a care. Of course, this means we’ll be hosting addons through our author platform, CurseForge. For a few months we’ve been beta testing a new version of CurseForge called Elerium, and WildStar is launching on this brand new platform.

    If you are in the beta, you can start uploading your addons now and players can start downloading them from Curse.com as well as through the client.

    Hosting your addon has never been easier on the new CurseForge platform. We have streamlined the tools and really strived to create a better platform specific to your needs. The original CurseForge was created by addon authors, for addon authors, and we’re happy to say that it hasn’t changed.

    As many of you know, not only do your addons show up on Curse.com, you can also manage all your addons through the Curse Client. We’ll keep your addons up-to-date, and we’ll even backup your addon settings to the cloud.

    We hope you enjoy the new look of CurseForge. We’ll be migrating our older CurseForge sites over to the new platform as time goes on and we are happy to take your feedback on what we can do to make this platform even better going forward.

    Also, don’t forget to sign up for our Author Rewards Platform if you plan on hosting a WildStar addon. As people download your addon, you will build up points and you can then turn those points into Amazon gift cards or even direct PayPal deposits.

    To learn more about WildStar including newly released info like the release date, Warplots, pre-order, and more, head on over to WildStarForums.com where you can sign-in with your Curse account and participate in the beta discussion that is about to unfold.

    And it wouldn’t be right if we didn’t thank the developers who brought us this game we all find so fascinating, so a big thank you to Carbine! Again, if you have any questions concerning the site or have any feedback, use the comment section below and we’ll be quick to answer them. Thanks!

  • Scheduled Maintenance Notice, January 22nd at 10PM CST

    • By Torhal
    • Jan 21, 2014
    • Category IconNews

    On January 22nd, at 10pm CST, we will be performing scheduled maintenance on the site an estimated downtime of no longer than an hour.

  • Canadian Amazon Gift Cards

    • By Torhal
    • Nov 13, 2013
    • Category IconNews

    Hey folks,

    After a long wait, we are happy to announce the addition of Amazon.ca Gift Cards to the CurseForge Store! No longer are Canadian authors locked into PayPal for their point expenditures; we have $10, $20, $50, and $100 Gift Cards in stock now.

  • New Store Launched

    • By Torhal
    • Oct 9, 2013
    • Category IconNews

    Hi Everyone,

    Today we launch our new store! This is the first in a series of releases that will revamp the whole of CurseForge and all the sites powered by it. Through this we'll be modernizing the layout and style of the sites as well as addressing the long standing concerns many of our authors have had.

    It's important to know that many actions related to points need to be completed from within the new store. Purchasing points, viewing your totals and history, as well as transferring points to other users. Project reward splits are still configured on the current site.

    Below you'll find a nice screenshot of the general layout of the new store. We already have a list of improvements for the next iteration. You have my word that they'll be here soon, but please give us your feedback as well. We'd love to know what you guys think.

    The new store can be found at store.curseforge.com.

    http://o7.no/16SpKoX

  • Store Offline for Maintenance

    • By prencher
    • Oct 9, 2013
    • Category IconNews

    Hi all,

    We've taken the store offline for maintenance. Don't worry, this has no effect on your points or your orders. It will be back online later today.

  • Repository Hosting Restored

    • By prencher
    • Sep 18, 2013
    • Category IconNews

    Earlier today, we migrated to a shiny new stack on shiny new servers. As part of this, we're also migrating the repository services, which will remain offline for a little while longer.

    Not to worry, your repositories are safe and sound, we're just doing the repository server move out of band of the main migration.

    I'll update this post once repository services are back online.

    Update: Repo services have been restored.

  • New PayPal Options on Trial in CurseForge Store

    • By _ForgeUser655591
    • Feb 5, 2013
    • Category IconNews

    We're excited to announce that with the expansion of the Author Rewards Program, two new PayPal options are available on a trial basis in the CurseForge and WoWAce stores! Authors are now able to cash out at $100 and $150, respectively.

    A lower cash incentive has been a long-requested feature, and over the next two months, we'll be testing these two payment amounts as a long-term option. Please feel free to give us feedback regarding these options, as we are always looking to better serve our authors!

  • Minecon Free Premium Weekend!

    • By _ForgeUser655591
    • Nov 23, 2012
    • Category IconNews

    With both Minecon and the brand new Minecraft features live in the Curse Client this weekend, Curse is offering a free Premium weekend to all of our users for the Curse Client!

    Wanted to try out saved world sync, addon sync, one-click updating, or just wanted to see what the ad-free experience would look like? You'll have a chance to explore these and more for free until Monday, November 26th, at 9AM CST. Any worlds you sync during this time will be kept in our storage for a month, giving users plenty of time to consider purchasing a Premium subscription to continue taking advantage of its benefits!

    Don't forget that plugin developers who uploads their plugin to our BukkitDev or CurseForge services and receive 1,000 or more downloads get a free Curse Premium subscription as thanks for your contribution to our community!

    A quick overview of the brand new Minecraft features are as follows:

    • World Saving: Each and every world you've made in Minecraft can be backed up through the Curse Client, with the ability to manage your backups through an easy to use interface. A "More Info" tab provides you with quick access to your health, level, the number of items in your inventory and gives you the ability to copy your world's seed for easy sharing at the click of a button.
    • Quick Saving: Every world that is backed up is then quick saved every few minutes by the Curse Client, with the ability to force a quick save by hitting the Escape key and bringing up the Minecraft pause menu. Built an awesome house only to have a creeper pop up out of nowhere and blow it up? Now you can easily click to restore your your world to before that happened!
    • World Syncing: Curse Premium members will have the additional ability of being able to easily and quickly upload their world saves to the cloud, which makes it available for download on any PC you want to play your world on!

    Get started now by downloading the Curse Client, or check out that very same link for all the awesome features the Client has to offer gamers!

  • Subversion Rollbacks for a Subset of Repositories

    • By prencher
    • Nov 7, 2012
    • Category IconNews

    Due to some unforseen complications during a routine maintenance, we've had to temporarily disable access to subversion repositories in order to do rollbacks on a subset of repositories.

    Update 12:42am CST / 06:42 UTC:

    All affected repositories have been restored to their latest backups from this sunday and access to repositories have been restored. Unfortunately, that is the most recent backup we have where we know the issue not to be present. All affected repositories have had their UUID changed, so you will have to do a fresh checkout. This was done to prevent any corruption of server side repositories, due to limitations in how svn handles revisions.

    The easiest way to restore any commits made since sunday is take your old checkout, remove the .svn folder(s) and copy it on top of the fresh checkout, and then commit it.

    We're very sorry about this situation, and are still investigating what went wrong during the maintenance to cause this.

  • Rolling Upgrades of Subversion Repositories on Monday, October 29th Starting at 15:00 UTC (completed)

    • By prencher
    • Oct 26, 2012
    • Category IconNews

    Hi guys,

    About a month ago we upgraded to Subversion 1.7. On Monday, we will be doing rolling upgrades of all of our Subversion repositories to the latest on disk format. There will be no overall interruption of service, although specific repositories will be unavailable while they are being upgraded.

    This will give access to the latest Subversion features for all repositories.

    We will be starting this process at 15:00 UTC and expect it to take around 10 hours to upgrade all repositories.

    Note: If you attempt to access your repository while it is being upgraded, it will fail.

  • 5.0.4 Glyph UI Taint

    • By Ackis
    • Sep 3, 2012
    • Category IconNews

    This has been fixed.

    Patch 5.0.4 introduced an annoying bug to deal with.

    Blizzard accidentally declared "_" to be global, so if your addon uses "_" as a global it will cause the GlyphUI frame to not work.

    It's an easy fix, instead of:

    local class
    _, class = UnitClass("player")
    

    Just declare _ as a local variable:

    local _, class
    _, class = UnitClass("player")
    

    or you can achieve it another way using the select method:

    local class = select(2, UnitClass("player"))
    

    Using local variable over global variables is good addon practice for a variety of reasons, some of which include speed of access, interactions with other addons/Blizzard UI, and just not polluting the global namespace.

    Good news however is that this is already fixed on the beta and should be slated for patch 5.0.5.

    Mikk wrote a nice little utility which helps find global leakage in your addons. You can get it from WowAce here.

  • World of Warcraft 5.0.4 Releasing Today

    • By Kaelten
    • Aug 28, 2012
    • Category IconNews

    Today World of Warcraft releases the Mist of Pandaria pre-expansion patch. This version contains a large portion of the world-wide changes that we'll be seeing with Mists. If you're looking for more details about the game changes this post over on MMO-Champion has a lot of info.

    Update:
    Jamash in #wowuidev extracted the UI and the TOC# is 50001

    Good luck today as all the addons get updated.

  • Mists of Pandaria Addons Now Supported on Curse.com!

    • By _ForgeUser655591
    • Jul 31, 2012
    • Category IconNews

    The Curse Team has an exciting announcement to make: it is now possible to sort by Mists of Pandaria beta compatibile addons on Curse.com!

    Want to check out what authors have already done? Simply click this link to browse all of the addons available!

    As the beta continues on, you can be sure that more of your favourite addons will pop up in this listing! Addon authors are constantly updating their creations to be tested by their users in preparation for the expansion pack's release.

    Should you still want to manually download and update your addons, please be sure to install any downloaded MoP beta compatible addons in the proper World of Warcraft installation folder. Placing MoP compatible addons in the current live client may lead to crashes, bugs, or loss of stored addon data.

  • Mists of Pandaria Beta Key Giveaway for Authors!

    • By prencher
    • Jun 26, 2012
    • Category IconNews
    The Curse Team is excited to announce that we've secured extra Mists of Pandaria beta keys to give away exclusively to our addon authors! These keys are available to any author who has uploaded a legitimate project with an install base of 1,000 or more users to our sites via our CurseForge store page, or WowAce store page. If you meet these requirements, claiming your key is simple!  Visit our CurseForge store page, and click on the Mists of Pandaria Author Beta link at the bottom.  Provided you meet the requirements to receive a key, that's it -- you're in!  Each author can receive 1 beta key. Please note that this is a thank you to our authors, and as such, does not cost any points to redeem, nor does it require you to be part of our rewards system -- The keys are first come, first serve to any author who hosts an addon with us that meets the 1,000 user install base.  Remember to put your Battle.net ID (the email address you use to log into battle.net) as your email address for the order. Be sure to hit the checkout button so that the key is shown in your "My Orders" tab in order to receive it!  Keys will be distributed as they become available.
  • Curse Client v5 Released!

    • By _ForgeUser655591
    • Jun 21, 2012
    • Category IconNews
    Curse is excited to announce the release of the lastest version of our Client, v5!  This release not only overhauls the UI, but also adds in some great new features! New features in version 5 include:
    • Minecraft texture pack support
      • Minecraft not showing up in your games list?  If you have it installed, just go to Tools -> Scan for all installed games.  Your Minecraft install should then be automatically located!
      • For more information on Minecraft texture packs, see the Minecraft wiki article.
    • Completely brand new, overhauled UI
      • Each game has it's own section for downloads and currently-installed content.  Simply click the tabs to switch between what is currently installed, and what is available for download.
      • All downloads for any game will show up in the Downloads section on the left panel.
    • Ability to reorder games via drag and drop
    • Curse resource links available on each game's tab
    • New "play" button -- launching games now even more hassle-free
     
    To check out all this brand new Client experience has to offer with v5, simply download the new Client here.  You'll be updated to the latest version, and ready to go!
     
    Note: these changes only affect the PC client. For updates on the Mac Client, go to our dedicated Mac Client CurseForge page.
  • New Developer Center - Suggestions Wanted!

    • By _ForgeUser655591
    • Jun 1, 2012
    • Category IconNews
    Greetings!

    Curse is happy to announce a brand new planned feature for our Curse Client -- The Developer Center. This will be a quick, easy way for any author to upload and manage their projects. To make this new feature the best it can be for our authors, we want all of your suggestions on what you'd love to have and appreciate!

    With this new Developer Center, you'll be able to easily upload new projects and new versions, and see your project list. To top it all off, we're also creating a simple, intuitive wizard to make everything fast and effortless!

    Any and all suggestions or thoughts can be sent to [email protected], or leave a comment here -- Our developers will be checking both regularly!
  • On Markup Languages and Security

    • By prencher
    • Jun 1, 2012
    • Category IconNews

    As many of you noticed, a couple of weeks ago we changed up the formatting on the site. This was done for security - A severe XSS vulnerability was found in our Markdown parser as well as a potential security issue in our Safe HTML parser, and we moved fast to disable them when it was discovered.

    At the same time, we decided to go ahead and actually deprecate parsers that were considered deprecated internally for quite some time - Textile, Curse Wiki and Safe HTML.

    In retrospect, this was shortsighted, and we should not have deprecated Safe HTML. Since we made the determination internally to deprecate it, it has seen a huge rise in popularity, primarily in the Bukkit Dev community, and we had not factored in this new usage. We moved fast on the security, and made a rash decision in the heat of the moment to deprecate it without re-evaluating usage. For that we apologize.

    With that out of the way, I'm happy to announce that Safe HTML is back, and the same HTML subset is available if you use markdown.

    The new and improved Safe HTML (and Markdown) supports the following tags:

    a, abbr, b, big, blockquote, br, caption, code, dd,
    del, dl, dt, em, h1, h2, h3, h4, h5, h6, hr, i,
    img, li, ol, p, pre, s, small, strike, strong, sub,
    sup, table, tbody, td, tfoot, th, thead, tr, ul
    

    And attributes:

    alt, colspan, href, rowspan, src, title
    

    Note that both tags and attributes must be lowercase. Uppercase is no longer supported.

    If you have any tags and attributes you'd like to see supported, let us know in the comments below, and we will consider adding them.

    Have a good weekend.

  • Devs: how do you save your frame positions?

    • By Forge_User_96189362
    • May 26, 2012
    • Category IconNews

    Some of us aren't bothered by this at all. Some are.

    Those of us that are, include those running 2 WoW copies at different resolutions (multiboxing), or simply just change our UI size, or copy our addon settings back and forth between two computers, like for instance desktop and laptop.

    Some addons play very nice with changing scales and aspect ratios. Others.... not.

    How scaling and positioning works with different approaches

    Please consider giving your frame position saving some thought; LibWindow does it right. If you want to use it, use it. Or just look at its code and use the same methodology.

  • Curse Author Reward Premium Improvements!

    • By Torhal
    • Apr 26, 2012
    • Category IconNews

    Curse is happy to announce that our complimentary author reward Premium program is once again properly giving free Premium!  With this change also comes a few new parameters.

    As of today, if you are a contributor of any sort to a currently active project within an upper bounds of monthly popularity percentage, you will receive a free monthly subscription!  This service is now extended to all authors, as even more games are eligible!  Currently, all games supported on the various CurseForge sites are eligible, provided  you meet the requirements.  As such, the following sites are currently included:

    • CurseForge
    • WowAce
    • SkyrimForge
    • Sc2mapster
    • Bukkit Dev

    If you believe you should be receiving your complimentary Premium but have yet to, please wait 24 hours to make sure that the email and complimentary subscription have had time to be granted.  Also please remember that you will need to log out and back in to both the Client and Curse.com to receive your benefits.  If after a 24 hour period you are not receiving your complimentary subscription, please either make a report or ticket on CurseForge, or leave a forum post.

    We sincerely apologize for any inconvenience the lack of Premium may have caused our authors!  Thank you for your patience!

  • Upcoming site maintenance at 2pm CST / 19:00 UTC (completed)

    • By prencher
    • Apr 26, 2012
    • Category IconNews

    We will be performing site maintenance today at 2pm CST / 19:00 UTC. We expect the maintenance to last no more than 30 minutes.

    UPDATE 2:15pm CST / 19:15 UTC: The maintenance has been completed.

  • Testers Needed For Brand New Curse Client Experience!

    • By _ForgeUser655591
    • Apr 12, 2012
    • Category IconNews

    The Curse Client is undergoing a gigantic overhaul, and we need you to test the changes!  This will be one of the largest updates the Client has seen -- as such, suggestions are also appreciated!

    <center></center>

     

     If you'd like to help out, head to testclientupdate.curse.com, and install this test Client.  Please be sure to close the regular Curse Client when testing this one!  As almost everything has been changed or updated, every facet of this new Client needs to be tested.  Some primary examples include:

    • Installing new addons, as well as installing many addons at a time
    • Update / Uninstalling existing addons
    • Search My Addons / Get More Addons, as well as the search filter
    • Viewing Changelog, Description, author links, and web site
    • AddonSync
    • Saved Game Sync
    • Scanning for games
    • Start Game button
    • Update All
    • UI Wizard and addon settings cleaner
    <div>Please send any and all feedback or suggestions to [email protected].  Any and all are encouraged to help us improve our Client for the better!  </div>

     

  • How to avoid (some) UI taint

    • By Forge_User_96189362
    • Mar 24, 2012
    • Category IconNews

    There is a workaround for the class of taint that blocks (among other things) the Glyph frame.

    See this forum thread for more information.

  • Not receiving your complimentary Premium? Read this!

    • By _ForgeUser655591
    • Mar 20, 2012
    • Category IconNews

    Greetings, all!

    We have become aware of an issue where authors are not receiving their complimentary monthly Premium subscriptions as they should. If you are an author affected by this, please note that we are working quickly to address this and a fix will be rolled out shortly.

    In most cases, if you were previously receiving a complimentary monthly Premium subscription but did not receive one recently, you are still eligible for the subscription and are being affected.

    We apologize for any inconvenience this may have caused our authors!

  • Private Message "ghosts" fixed

    • By Torhal
    • Feb 17, 2012
    • Category IconNews

    Though this actually happened last week, no announcement was ever made about this highly-annoying site bug. Enjoy!

  • Happy New Years 2012

    • By Sixen
    • Jan 1, 2012
    • Category IconNews

    Happy New Year everybody! We wish you a happy 2012! Be safe and enjoy New Years Day!

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