• published the article New CurseForge and WowAce Sites

    Hey folks,

    The CurseForge dev team is preparing some of the bigger, final touches on what will become the new WoW CurseForge and WowAce sites, and they're hoping to have everything wrapped up by the end of the month. When these new sites go live, there will be some noticeable improvements for developers of WoW projects.

    The old, unreliable, and unpredictable Packager is being retired -- its replacement will be many times faster, much more resilient, and able to package multiple projects simultaneously. Additionally, the new Packager will be capable of operating directly from repositories on GitHub and Bitbucket via webhooks.

    The Localization System is also being heavily upgraded, including a new UI to better serve translators -- it will be available for all projects. There's also no longer going to be a requirement to use a Version Control System to take advantage of this extremely useful feature. The new behavior is to have the localizations injected into any uploaded or packaged file for projects which have the feature enabled.

    We’re all very excited to be able to announce this, and look forward to many more improvements in the future. Thanks for all the support.

    Torhal and the entire CurseForge team

    Posted in: New CurseForge and WowAce Sites
  • published the article World of Warcraft Beta Sites

    For the last two years we've been working on a new platform to power CurseForge. In March 2014 we debuted the platform to support WildStar. In May 2014 we added Kerbal Space Program and then shortly after migrated Minecraft to the new platform.

    Since then, we've been frantically working to add new features to support the new experiences, as well as the features that were still missing from the legacy platform. The time has now come to show the hard won fruits of the last two years of labor to our World of Warcraft authors.

    To that end we're launching beta sites for both WowAce and WoW CurseForge. While we're very happy with the platform, we need your help with trying to break things, finding things we've missed, or giving feedback on some of the changes we've made.

    There are two important things to know: While these sites are more or less feature complete when compared to the existing sites the one major feature that's still to be launched is repositories. This feature is forthcoming and will be enabled in the upcoming weeks. Secondly, these sites are not truly live. Any projects created, changed, updated, or the like will not synchronize to either Curse.com or the Client.

    We're expecting to leave the beta sites up for several weeks. During the testing period, please use this forum for discussions, bug reports, and general feedback. At the end of the beta test we'll be wiping out everything on the new platform and reimporting the legacy sites.

    We hope you enjoy the new sites, and we can't wait to hear your feedback!

    Posted in: World of Warcraft Beta Sites
  • published the article Warlords of Draenor Beta Access for Authors

    We're glad to announce that we can now offer beta access for addon authors!

    To request beta access you need to PM using this link. This PM must contain your battle net email address. This email address will only be shared with Blizzard and will not be used for any other purpose.

    Note: This giveaway is for addon authors. You must have a valid WoW addon on CurseForge or WowAce in order to be approved. We send the addresses to Blizzard every Friday; it is then a matter of waiting for them to activate the accounts. We have no timeframe on how often they do this.


    Posted in: Warlords of Draenor Beta Access for Authors
  • published the article Kerbal Space Program and Curse Join Forces


    Kerbal Space Program, Curse.com Partner Together
    For Updated Modding Community Website

    Kerbal Spaceport will now be part of CurseForge modding community

    Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

    Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.

    “Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

    "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

    Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

    About Squad

    Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

    Posted in: Kerbal Space Program and Curse Join Forces
  • published the article Scheduled Maintenance Notice, January 22nd at 10PM CST

    On January 22nd, at 10pm CST, we will be performing scheduled maintenance on the site an estimated downtime of no longer than an hour.

    Posted in: Scheduled Maintenance Notice, January 22nd at 10PM CST
  • published the article Canadian Amazon Gift Cards

    Hey folks,

    After a long wait, we are happy to announce the addition of Amazon.ca Gift Cards to the CurseForge Store! No longer are Canadian authors locked into PayPal for their point expenditures; we have $10, $20, $50, and $100 Gift Cards in stock now.

    Posted in: Canadian Amazon Gift Cards
  • published the article New Store Launched

    Hi Everyone,

    Today we launch our new store! This is the first in a series of releases that will revamp the whole of CurseForge and all the sites powered by it. Through this we'll be modernizing the layout and style of the sites as well as addressing the long standing concerns many of our authors have had.

    It's important to know that many actions related to points need to be completed from within the new store. Purchasing points, viewing your totals and history, as well as transferring points to other users. Project reward splits are still configured on the current site.

    Below you'll find a nice screenshot of the general layout of the new store. We already have a list of improvements for the next iteration. You have my word that they'll be here soon, but please give us your feedback as well. We'd love to know what you guys think.

    The new store can be found at store.curseforge.com.


    Posted in: New Store Launched
  • published the article Curse Author Reward Premium Improvements!

    Curse is happy to announce that our complimentary author reward Premium program is once again properly giving free Premium!  With this change also comes a few new parameters.

    As of today, if you are a contributor of any sort to a currently active project within an upper bounds of monthly popularity percentage, you will receive a free monthly subscription!  This service is now extended to all authors, as even more games are eligible!  Currently, all games supported on the various CurseForge sites are eligible, provided  you meet the requirements.  As such, the following sites are currently included:

    If you believe you should be receiving your complimentary Premium but have yet to, please wait 24 hours to make sure that the email and complimentary subscription have had time to be granted.  Also please remember that you will need to log out and back in to both the Client and Curse.com to receive your benefits.  If after a 24 hour period you are not receiving your complimentary subscription, please either make a report or ticket on CurseForge, or leave a forum post.

    We sincerely apologize for any inconvenience the lack of Premium may have caused our authors!  Thank you for your patience!

    Posted in: Curse Author Reward Premium Improvements!
  • published the article Private Message "ghosts" fixed

    Though this actually happened last week, no announcement was ever made about this highly-annoying site bug. Enjoy!

    Posted in: Private Message "ghosts" fixed
  • published the article Brazilian Portuguese for World of Warcraft

    Since WoW will soon be available for Brazil, we have added ptBR (Brazilian Portuguese) to the Localization app.

    Posted in: Brazilian Portuguese for World of Warcraft
  • published the article WoW AddOn Authors: 4.2 CLEU Change

    Though some AddOn authors may have already seen this information, due to the number of authors which were not prepared for a similar change in the 4.1 patch, here are links to information for the 4.2 changes for the COMBAT_LOG_EVENT_UNFILTERED event:

    Base Parameters.

    Posted in: WoW AddOn Authors: 4.2 CLEU Change