This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Raid Popup, bright icons show missing raid buffs.

All in one buffing mod for all classes, overview of important raid buffs and instant access rebuff on right click.

Main Mod

  • Responsible for loading class specific modules.
  • Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
  • Single click minimap icon to quickly enable/disable auto-buffing.
  • Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
    • Highlights missing buffs for whole raid at a glance.
    • Shows time remaining on your buffs on whole raid.
    • Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
    • Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
  • Auto Buy reagents to defined levels.

Self Buffs

  • Handles all self buffing needs including temporary weapon enchants and poisons.
  • Can remind you in-combat when something needs rebuffing.
  • Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.

Buff Teh Raid

  • Group class buffing module for raid buffs (Mana, Kings, Stamina etc).
  • Allows you to define which groups you're responsible for.
  • Enable or Disable buffs by clicking on the minimap tooltip for that buff.
  • Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
  • Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.

Common Behaviour for Buffing modules

  • Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
  • Click the tooltip sectoin for that mod will cycle through buffs.
  • Shift Clicking the tooltip section for that mod will remove it's entry from the template.
  • Template save/load/conditionals.
  • Simple mousewheel rebuffing in one common interface.
  • Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
  • Definable pre-expiry rebuff setting.
  • Options to not buff when:
    • Not everyone in raid is present (definable to a % of people present).
    • Not everyone in a party is present.
    • You are resting.
    • You are low on mana.
    • You have the Spirit Tap buff (geiv mana regen!).


As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.


While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile ZOMGBuffs is to you and help to continue it's support into the future.

PayPal: [email protected]

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Araldwenn Araldwenn Aug 30, 2012 at 19:37 UTC - 0 likes

    I'm happy to see you consider updating it, and i'm wating for it !

  • Avatar of thelibrarian thelibrarian Aug 29, 2012 at 22:08 UTC - 1 like

    Since I'm sure people are wondering, I do plan on updating this for 5.0 at some point. I'm not sure when time will allow, so if someone wants to work on it in the meantime, then by all means go for it. Otherwise I'll start slowly taking in the 5.0 API changes once the dust settles. Things always get a bit painful in the addon world when there's major changes around expansion time.

  • Avatar of And And Jun 25, 2012 at 14:43 UTC - 0 likes

    I may add that waht I reported does happen with different class.

  • Avatar of And And Jun 17, 2012 at 09:03 UTC - 0 likes

    I've got a problem on my pally. I set,in my Self Buff Behaviour section, an expire prelude to 540 seconds but it doesn't look to works with my seal of truth. I can't modify my seal of truth own expire prelude, it automatically reset to 0. That's a bit annoying because ZOMGBuff warns me to refresh the seal only after it expired, it looks like the golbal setting for the self buff doesn't work.

    I didn't notice a similar behavious on other chars, they don't have a self buff.

    Thanks alot for for offering all of us this addon, I like it since day 1.

  • Avatar of thelibrarian thelibrarian May 15, 2012 at 13:13 UTC - 0 likes

    @jcslim: Go

    I'm not sure I understand the question. AFAIK ZOMGBuffs doesn't show the target anywhere, at least that I've been able to find.

  • Avatar of jcslim jcslim Jan 27, 2012 at 22:07 UTC - 0 likes

    Hey there

    This is one of my favouite addons I've been using it since not long after I started play wow. I have one request or question.

    Is there any way to get the raid frames to have a target showing same as party does.

    The reason I ask is that I run 10man raids and I would like to be able to see what everyone is targetting to make sure things are going correctly. I know there are other frame addons that can do this but they are not as good as this one.

    If I've just missed a click somewhere please let me knwo or if this is something in the future that would also be great


  • Avatar of voodoon voodoon Dec 11, 2011 at 13:02 UTC - 0 likes

    help please!
    how to change localization.
    i need Russian.

  • Avatar of spiralofhope spiralofhope Jul 22, 2011 at 07:46 UTC - 0 likes

    I'd like to update using the repository directly. Could you update your repo to include the locales information you package with the curse download?

    I can manually copy them but checking for locale updates is difficult.

  • Avatar of Carsight Carsight Jul 17, 2011 at 09:45 UTC - 0 likes

    what's this?

    1x invalid key to "next" <in C code> ZOMGBuffs\ZOMGBuffs-r204.lua:2024: in function <ZOMGBuffs\ZOMGBuffs.lua:2023>

    Locals: self = <unnamed> { 0 = <userdata> } elapsed = 0.017000000923872 (for generator) = <func> =[C]:-1 (for state) = <table> { (null) = <table> {} (null) = <table> {} } (for control) = <func> @..\ZOMGBuffs_BuffTehRaid.lua:643 z = <table> { Blacklist = <func> @..\ZOMGBuffs.lua:3882 modules = <table> {} copy = <func> @..\ZOMGBuffs.lua:154 SetClickSpells = <func> @..\ZOMGBuffs.lua:3292 OnTooltipUpdate = <func> @..\ZOMGBuffs.lua:4203 SecureHook = <func> @AuctionLite\Libs\..\AceHook-3.0.lua:339 PLAYER_UPDATE_RESTING = <func> @..\ZOMGBuffs.lua:4154 linkSpells = true lastCastN = "怨骨骷髅" defaultModulePrototype = <table> {} lastCastR = "" lastCastS = "奥术冲击" IsInBattlegrounds = <func> @..\ZOMGBuffs.lua:4588 GetSinkAce3OptionsDataTable = <func> @Chatter\Libs\..\LibSink-2.0.lua:595 state = "party" SetAllBarSizes = <func> @..\ZOMGBuffs.lua:2868 UnitRank = <func> @..\ZOMGBuffs.lua:1255 IsEnabled = <func> @AuctionLite\Libs\..\AceAddon-3.0.lua:467 ReagentExpired = <func> @..\ZOMGBuffs.lua:1662 ADDON_LOADED = <func> @..\ZOMGBuffs.lua:4776 PrintAddonInfo = <func> @..\ZOMGBuffs.lua:4750 RegisterMessage = <func> @Ara_Broker_Tradeskills\libs\CallbackHandler-1.0.lua:117 UnregisterMessage = <func> @Ara_Broker_Tradeskills\libs\CallbackHandler-1.0.lua:180 RegisterSink = <func> @Chatter\Libs\..\LibSink-2.0.lua:706 UNIT_SPELLCAST_SENT = <func> @..\ZOMGBuffs.lua:3926 versionRoster = <table> {} AnyBlacklisted = <func> @..\ZOMGBuffs.lua:3900 db = <table> {} UNIT_SPELLCAST_CHANNEL_START = <func> @..\ZOMGBuffs.lua:4088 LinkPlayer = <func> @..\ZOMGBuffs.lua:1604 SchedCancel = <func> @..\ZOMGBuffs.lua:2078 Hook = <func> @AuctionLite\Libs\..\AceHook-3.0.lua:277 GetClassColour = <func> @..\ZOMGBuffs.lua:2863 RegisterModuleOptions = <func> @..\ZOMGBuffs.lua:4573 Notice = <func> @..\ZOMGBuffs.lua:1814 InitCell = <func> @..\ZOMGBuffs.lua:3605 MovableNoticeWindow = <func> @..\ZOMGBuffs.lua:1718 IsBlacklisted = <func> @..\ZOMGBuffs.lua:3869 PLAYER_CONTROL_GAINED = <func> @..\ZOMGBuffs.lua:4081 OnEnable = <func> @..\ZOMGBuffs.lua:4967 HexColour = <func> @..\ZOMGBuffs.lua:1609 SetDefaultModulePrototype = <func> @AuctionLite\Libs\..\AceAddon-3.0.lua:425 ColourUnitByName = <func> @..\ZOMGBuffs.lua:1620 onLeaveFuncString = " local list = self:GetParent() if (list and not list:IsUnderMouse(true) and not list:GetParent():IsUnderMouse(true)) then list:Hide() end " SetACellSpell = <func> @..\ZOMGBuffs.lua:2394 SetBuffsList = <func> @..\ZOMGBuffs.lua:4638 zoneFlag = false SetKeyBindings = <func> @..\ZOMGBuffs.lua:4166 manaClasses = <table> {} GetFont = <func> @..\ZOMGBuffs.lua:1585

  • Avatar of Carsight Carsight Jul 15, 2011 at 15:27 UTC - 0 likes

    Our Chinese translation sucks.....I found that the spell name of intelligence(the buff of mage) and the aura name of intelligence are different!!! So ZOMGBuffs will cast intelligence over and over again, how to handle it? Does table ZOMGBuffs.buffs has any index to solve this problem ? or do I need modify the whole codes?sigh....

    Oh, i solve it , add key aliases = { 79058 },

    Last edited Jul 15, 2011 by Carsight


Date created
Mar 12, 2008
Last update
Nov 22, 2012
Development stage
  • enUS
  • frFR
  • zhCN
GNU General Public License version 3 (GPLv3)
Recent files
  • A: r217 for 5.0.5 Nov 22, 2012
  • A: r216 for 5.0.5 Nov 22, 2012
  • A: r215 for 5.0.4 Sep 06, 2012
  • A: r214 for 5.0.4 Sep 06, 2012
  • A: r213 for 5.0.4 Sep 06, 2012