XLoot Frame

Comments and support available in this thread - uses your existing Curse account!

All options are available via /xloot or Interface -> AddOns -> XLoot (/xlm toggles Monitor's anchors, /xlg toggles Group's)


XLoot is a group of addons which improve looting in WoW by replacing default frames.

XLoot Frame
Replaces the Loot Frame, adding more information and behavior/appearance options.
Adds rule-based auto-looting options
Allows you to link entire loot drops in chat
XLoot Monitor
Shows a "toaster" for looting items, similar to Guild Wars 2, allowing you to either more visibly see what you and others loot, or remove loot messages from your chat box all together.
XLoot Master
Provides a more convenient Master Looter menu
XLoot Group (Please read in-game warning)
Replaces Group Loot frames, modifies Loot Alerts/Bonus Roll frame
Group frames display current roll choices, the rolled numbers, and the winner.
If you experience any problems rolling on items, please disable XLoot Group and post a report with any error. While this is extremely unlikely, it is not impossible.
I understand this may cause you to lose out on a item, which is extremely unfortunate.
The rest of XLoot can be used safely without Group.
There is a Blizzard issue when you are the opener of a chest in Group Loot mode, your rolls will not be recorded nor will the events XLoot use fire. From my experience, your roll is still counted. See this bug report: http://us.battle.net/wow/en/forum/topic/15508091093

Any of these modules (Frame, Group, Monitor, Master) can be disabled like any other addon if you do not want their functionality.

Masque Skins

Not all Masque skins will work without adjustment.

Please see XLoot\skins.lua (Comments at the top) and then XLoot\SKIN_TWEAKS.lua (See examples and add tweak for skin here)

I welcome your feedback.

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  • Avatar of Curace Curace Jan 27, 2013 at 17:58 UTC - 0 likes

    Every iteration seems to make it more solid and ready for release, any way to lower the quality of items picked up to allow everything to be seen and default it to the white items you have set up now? for low level toons they don't see much in the way of monitoring until later in the game. For people that don't see the need or don't want to be bothered, wouldn't even notice it and for others that do want to see it, it would be an option away. Just a request. Thanks.


  • Avatar of Lombra Lombra Jan 10, 2013 at 01:06 UTC - 0 likes

    Oh yeah! I'm talking about the actual loot buttons. I think there's some standard size throughout the UI for item buttons, and I believe the old Xloot used that. These new ones are slightly smaller.

  • Avatar of pejo666 pejo666 Dec 31, 2012 at 10:13 UTC - 0 likes

    @SmuvMoney: Go

    I agree! Really really miss the item counter in lootmonitor. It was super nice and one of the main reasons I use this addon. Hope you add it back in!

  • Avatar of Xuerian Xuerian Dec 29, 2012 at 14:03 UTC - 0 likes

    @Lombra: Go

    Remind me which button size you're talking about? There's a few :p

  • Avatar of Lombra Lombra Dec 29, 2012 at 12:51 UTC - 0 likes

    Hi again,
    thanks for the close button. Really appreciated! I don't think that text gap was a huge deal, I don't really think about it now. But I've "changed" my mind about the button sizes. I would like it if they were resizable or something, to make them more in line with other loot button sizes, such as those of the default loot frame, backpack, inventory etc.

  • Avatar of SmuvMoney SmuvMoney Dec 28, 2012 at 23:16 UTC - 0 likes

    Another vote for the item counter in XLoot Monitor - I really liked that feature. I didn't realize how much I missed it until I started not seeing it. Having to look in my bags to see the item count and/or stacks made me wonder why it disappeared. I am glad that I was not the only one to notice the omission. Otherwise, I love XLoot - keep up the excellent work.

  • Avatar of deleted_2468316 deleted_2468316 Dec 05, 2012 at 12:30 UTC - 0 likes

    @Xuerian: Go

    Well, the Pawn thing was just a curious idea, no dealbreaker. But the item count in the Monitor would be really great.

    PS: Good to hear you're close to release status. Must be a relief for you, too ;)

    Last edited Dec 05, 2012 by deleted_2468316
  • Avatar of Xuerian Xuerian Dec 05, 2012 at 12:13 UTC - 0 likes

    @deleted_2468316: Go

    Honestly, what's keeping it from release is options either directly updating what they change without a /reload, or updating it when you press "Okay". Gruntwork I just haven't done yet.

    As far as monitor, I didn't have any direct plans, but I can look into it if it's a feature you miss.

    Pawn? Honestly, it was going to be a interim solution, but I can look into the API (as much as there is one) it exposes and see if it returns upgrade percentage.

    Thanks for the feedback. Glad you enjoy it. =)

  • Avatar of deleted_2468316 deleted_2468316 Dec 05, 2012 at 12:09 UTC - 0 likes

    First of all let me phrase how much I like this addon. It integrates into my custom UI so much more smoothly than the standard WoW loot frames. Thus, I'm very interested to see where the major overhaul will bring us. Considering the alpha status of the current XLoot version, there is no bug I could report. Keep on going ;)

    As I understand, the XLoot Monitor module is - even more than the other ones - still in an early alpha phase. I just wondered if you plan to re-integrate the number of items both looted and possessed. E.g. if I go mining, I loved to see how much I got from an orebody and how much ore I then got in my inventory.

    As for the integration of Pawn (your post of Nov 20), I'd suppose to not only integrate a binary "is/isn't an upgrade" but also include Pawn's calculated upgrade percentage as prefix. Well, if possible that is. I'm no programmer so I haven't got the faintest clue of this idea's complexity...

  • Avatar of Xuerian Xuerian Nov 24, 2012 at 19:14 UTC - 0 likes

    @JonathanR_B: Go

    Not really a issue, they'll just silently fail. But thank you for bringing it to my attention.

Table of contents

  1. 1 About
  2. 2 Masque Skins


Date created
Aug 15, 2008
Last update
Oct 18, 2016
Development stage
  • enUS
  • koKR
  • ruRU
  • zhTW
All Rights Reserved
Curse link
Recent files
  • R: 7.0-12 for 7.0.3 Oct 18, 2016
  • R: 7.0-11 for 7.0.3 Oct 01, 2016
  • R: 7.0-10 for 7.0.3 Sep 27, 2016
  • R: 7.0-9 for 7.0.3 Sep 26, 2016
  • R: 7.0-8 for 7.0.3 Sep 05, 2016



Embedded library