17 - Channeling pushback compensation

This is a request for a complimentary enhancement to Gaff3's enhancement.  His patch allows display of damage ticks for channeled spells on the cast bar.  The code does not dynamically shift the tick positions upon receipt of damaging push back or haste proc (although I'm unsure if a mid-channel haste proc will change the duration, and therefore spacing of ticks, of the current channel).  ForteExorcist has implemented the same visual tick display that Gaff3 has provided for Quartz, but additionally compensates tick position for push back.  The addition of push back/haste compensation to Quartz's tick display would be a great enhancement to the excellent work he's already done.

User When Change
Nevcairiel Jul 15, 2010 at 12:49 UTC Changed status from Replied to Accepted
wombleofnagrand Mar 06, 2010 at 12:40 UTC Changed status from Waiting to Replied
Nevcairiel Feb 11, 2010 at 12:08 UTC Changed status from New to Waiting
Nevcairiel Feb 06, 2010 at 17:47 UTC Changed assigned to from Nymbia to Nevcairiel
duhwhat Mar 13, 2009 at 13:02 UTC Create

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  • Avatar of ahua ahua Jan 27, 2012 at 08:03 UTC - 0 likes

    @ak48disk0: Go

    Thanks ak48disk0

    I found a issue.
    Some ticks didn't show and ticks moved to the left while haste skills or trinkets proced.
    Although Drain Soul(65.91% haste) is 8 ticks, it showed only 6 ticks.

    Last edited Jan 27, 2012 by ahua
  • Avatar of ak48disk0 ak48disk0 Nov 24, 2011 at 18:14 UTC - 0 likes

    Sorry for mistakenly uploaded 40100 version.

    I have patched Latency.lua and Player.lua(minor change) for current version and uploaded them at http://www.gamefront.com/files/21021052/quartz.rar ,other files remains unchanged.

    Name Size MD5
    quartz.rar 6.4 KiB 9b443c7126aa...
  • Avatar of Nevcairiel Nevcairiel Nov 22, 2011 at 16:37 UTC - 0 likes

    It would help if you post a patch against the current version, otherwise finding the changes is quite annoying.

  • Avatar of ak48disk0 ak48disk0 Nov 22, 2011 at 16:26 UTC - 0 likes

    Actually I have already edited the code, mainly the Latency module, making it dynamically show channeling ticks and its pushback.

    Hopefully, you may consider adding it to your code, despite the code itself is not that clear.

    The code is downloadable at http://www.gamefront.com/files/21014408/quartz.rar or http://img.ngacn.cc/attachments/mon_201110/10/183_4e92e3a35168d.rar

    and the topic is at http://bbs.ngacn.cc/read.php?tid=3866073&_fp=3&_ff=183

    Last edited Nov 22, 2011 by ak48disk0
  • Avatar of Nevcairiel Nevcairiel Jul 15, 2010 at 12:49 UTC - 0 likes

    Its still on the roadmap (well actually, i just wrote a new roadmap where it ended up on).

  • Avatar of bobbylam bobbylam Jul 08, 2010 at 12:17 UTC - 0 likes

    Is anyone working on this? This is the only reason why I stick with Quartz2 with latencyMF2, since Quartz3 can't show the shifted position of damage ticks of channeled spells after receiving damage. Being a shadow priest with 2 channelling damage spells (Mind Flay and Mind Sear), this is a very important component when dealing with continous AOE damage.

  • Avatar of wombleofnagrand wombleofnagrand Mar 06, 2010 at 12:40 UTC - 0 likes

    Would be really awesome to get this, make drain soul on my lock & mind flay on my priest much more accurate.

  • Avatar of Nevcairiel Nevcairiel Feb 11, 2010 at 12:08 UTC - 0 likes

    I'll try to add this as well, going to check out how complicated it might be. But its a bit lower on the priority list.



Last updated
Mar 30, 2012
Mar 13, 2009
Accepted - Problem reproduced / Need acknowledged.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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