This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.


MorgDKP2 is a full featured mod that allows the master looter (ML) to control the loot distribution process. Only one member is required to have this mod. MorgDKP2 is also capable of tracking DKP and outputting the DKP string for import into eqDKP using a custom php import script.

Please help localize here.


LDB shortcuts:

  • L-click => MorgBid2 query
  • Shift-L-click => Invite list
  • Ctrl-L-click => Raidtracker
  • R-click => Options
  • L-click itemlink => Add manual item for query
  • Shift-L-click Itemlink => Insert link into open chatframe message
  • Ctrl-L-click Itemlink => Add item to ignore list
  • Hover over itemlink => Show item tooltip
  • Shift-hover over itemlink => Show bid history for the item

Bag shortcut - Shift-Alt-L-click any item in your bug to add a manual query (ie a BOE item)

Video Tutorial
BlueWarlord has created a video tutorial for setting up and using the MorgDKP2 system to run a raid. Find it here.

BlueWarlord created another video tutorial for setting up and using MorgDKP2 with eqdkp/eqdkp+. Find it here.

Thanks BlueWarlord!

phpRaid Integration
If you use eqdkp+ for setting up raids you can export the raid attendees (choose lua format) and save the file to the MorgDKP2 folder. When you open the invite list (shift-click) the day of a scheduled raid the phpRaid data will pop open in its own frame.

ClassLoot Integration
If you have ClassLoot (r98 or higher) running as well as MorgDKP2 when a new item drops the classes/altclasses allowed to bid for the item will automatically be filled in if the item is in ClassLoot's database. Only if the classes are NOT already set. Thanks Pneumatis for allowing me to hook your DB:)

Importable item database
There is now and item DB included in the ImportItemDB folder of MorgDKP2. It has as many Northrend raid items I have seen so far with classes set. To import it copy the file to the main MorgDKP2 directory and load WoW. Once imported delete the file from the main directory. Note it will not overwrite any items you already have set.

Using MorgDKP2:
Basic use is identical to MorgDKP. Documentation for setting up the web scripts etc still applies. Will post more information when I have time.

Suggested to start:

  1. Install the webscripts to the plugins folder of your eqdkp install and install it through the admin plugin menu
  2. Export your DKP from the website save in MorgDKP2 folder (even if your database currently has no members!)
  3. Enter WoW and make sure there are no errors
  4. Track your raid etc
  5. Click export raid(s) and copy the string
  6. Click Import raids on the admin panel of edkp and paste the string into the window
  7. Win!

Webscript help

Export standings
Used to export member DKP, events, aliases, and database information (needed for proper import) to the in game mod. Access through the eqdkp admin menu (after installing plugin)

  1. Select your game timezone (may not match your actual timezone)
  2. Select if you want to export member ranks
    1. Ignore ranks - do not export ranks and hence do not use rank sorting for item rolls
    2. Use all ranks - export all ranks for all members and use rank sorting for item rolls (only way to activate rank sorting)
    3. Only export [rank] - only export the selected rank from the website. Caution will only export members of that rank so any unranked members or members of different rank will not be in the file.
  3. Enter the directory and in game name for up to 5 eqdkp installs (ie if your website is then you would enter aqdkp and whatever name you want it called in game.)
    1. For eqdkp+ multiple pool install only enter the main directory name the pool names will be your actual pool names
    2. For installs in base directory (ie enter - for the directory name
  4. Click export
  5. Right click the link and choose save as .. save in WOW/Interface/Addons/MorgDKP2 directory.
  6. Load into WoW or reloadui if already in game.

Import raids
Used to import raids recorded with the MorgDKP2 in game mod. Click export raids in the LDB tooltip or export raid in the raidtracker for a single raid. Copy the DKP string (Ctrl-C) and paste it into the editbox. When editing names or adding people you do not need to capitalize them.

  1. Click parse DKP string
  2. Check the data and make sure the import looks correct:
    1. If you have any aliases to import they will be shown with ADD beside them. To not import the alias simply erase the editbox.
    2. If you have any DKP changes they will be listed. As above erase the value or the names to not import. Can add/remove names as well.
    3. For each event the name, note, value, attendees, and any items will be shown. Edit them if necessary. To not import a whole event (including items) erase it's name. Erase and item or item value to not import the item.
  3. If you are using zerosum or skall with zerosum check the use zerosum checkbox.
  4. Click enter final data:)

Note: - Ranks will only be used in sorting if you export all ranks and set the weight of each rank in the in game options (database options) Higher values should be higher ranks. Also rank sorting is ONLY used on the lootframe rolling window. It is not used anywhere else such as the MorgBid2 check or raid invite tab. This means that the MorgBid2 results frame may show a different winner.

Loot window help:
Here is how the loot window is designed to work for those having trouble understanding it. When you loot a corpse if any items are above the loot threshold the mod will:

  1. Check each item and if any have not had their classes set (who gets to roll for the item) it will automatically open the item edit page to that item. This takes priority over all other possibilites. ie You edit this item and start the roll for it. The mod checks again and there is still another item with its classes unset so it opens the item edit page for that 2nd item NOT the roll window for the auction you started. If you want to see the roll window simply right click on the 1st item again.
  2. If no items have unset classes the mod next checks if any items are currently in auction. If so it opens: roll summary window if more than 1 item being rolled for or the single item roll window if only 1 item.
  3. If none of above conditions apply no window automatically opens (ie not roll window or item edit window) and you can right click any item to open edit window (or roll window if auction started) or alt-right click any item to start ALL queries which will cause the roll summary window to open.

Note: - If you want to use MorgDKP2 with fubar you need to have Broker2Fubar installed or it will only show a minimap icon.

Whisper commands: - whispered to someone running morgdkp2.
mbid wait[+/-] [main] => main only necessary if you are whispering from an unknown alt

mbid itemid/itemlink [need/take/pass/offspec] [bid] => itemid/link must be included - bid only for BidWar

Dkp queries
dkplist [pool/s] [class/all] [class] ... => pools only if you want to see what pools are available. pool to get the dkp for that pool (leave out for default pool). all for all members in the raid (if person running morgdkp2 is in a raid), guild otherwise. You own class is automatically included so a pally whispering dkplist rogue will get paladin and rogue.

Webscript note: - The MorgDKP2 webscript requires:PHP 5.2.3 or greater and MySQL 5.0.7 or greater. If you are having issues with special characters make sure your MYSQL database is in UTF-8.

Supported DKP modules:

  • Fixed DKP
  • Zerosum DKP
  • Percent DKP
  • Relational DKP
  • Random
  • SKall
  • TakeBid
  • BidWar



  • Broadcast - enable to send sync messages out during a raid to registered listeners. Usually one person will probably broadcast to the backup people in the raid but you can have more than one broadcaster.
  • Receive - enable so your mod will act as a listener and receive syncing events from MorgDKP2 installs which are broadcasting.
  • Overwrite raid - enable to overwrite the current raid with the new raid info (in the initial sync) if you have already started a raid. Useful when you zone in to the instance late after raid is already in progress to get the raidlog from the whole run. If you haven't started a raid overwrite is done by default.
  • Manual Syncs - ie Sync options/members/items/all/initial sync. Click one of these buttons to manually sync to the current raid.

Sync Details

  1. Syncing will not be enabled until a raid has started and then the mod will check for sync necessity every 60s.
  2. When the raid starts or someone joins the raid with receive enabled the broadcaster will send out his eqdkp data (boss events/values, aliases, current pool, certain options, current raid data, and current member DKP) Current member DKP will only be updated in the listener client if it has a newer timestamp or if they are members of your current raid. The broadcasters current raid will overwrite the receivers current raid unless Overwrite raid is off.
  3. When you make changes to important values the mod will schedule a sync and send those changes to the listeners throughout the raid.

What is synced?

  • item database changes (value/classes)
  • raid tracker changes to items (value/winner/event)
  • custom events
  • event changes (value/name/note/deletion)
  • alias additions
  • BOE items (ie hand out through your inventory and manually trade)
  • DKP change events
  • item costs different from actual DB cost (ie TakeBid or offspec auctions)
  • items incorrectly assigned to ML/DE in listener client
  • full current raid sync
  • initial waitlist and waitlist changes

NOTE: - There is generally no need for the manual syncs unless you specifically want to transfer the complete itemDB or the listener wants ALL of your MorgDKP2 options. The complete member DKP and necessary options are transferred when the initial sync is sent at the start of the raid (if you have Broadcast enabled and there are listeners present in the raid)

MorgDKP2 Features:

  • Allows ML to query raid for interest in loot.
  • Tracks DKP including raid attendees, start bonus, and all drops.
  • DKP systems supported include zero-sum, relational, random, fixed, percent, and skall.
  • Options to award DKP/unit of time, include a start bonus, and include custom events such as boss attempts.
  • BidWar mode for item auctions.
  • Custom php scripts to export/import/change DKP and add aliases to eqDKP/eqdkp+ website. (can import multiple raids/pools in one string)
  • Allows a ML and disenchanter (DE) to be set so that they are not charged for items. (Toggle)
  • Remembers what raid members have equipped and will not send a query to them for loot they already have. (Exceptions for some non-unique items included.)
  • Sends query results to MorgBid2 (for players in that auction)
  • Displays top 5 DKP members for the moused over item in the tooltip.
  • Automatically hands out items to the winning player if the loot window is still open. Note: It asks with the standard blizzard confirmation dialogue.
  • Allows ML to easily set which classes are eligible and DKP value. Also remembers these values.
  • Scans for base installs of MorgBid in the current raid. Automatically outputs a link to MorgBid site on click.
  • Allows ML to record BOE items before trading them to member. (Alt-shift click item in your inventory)
  • Can load up to 5 separate DKP pools. Ie. MC1, MC2, BWL, AQ40, NAXX. These raids can be named whatever you wish.
  • multiPool feature allows up to 5 DKP pools to be used in one raid. (ie separate pool for class items)
  • Can change loot threshold on the fly.
  • Item history for easy recall of current raid item winners.
  • Allows raid members to whisper ML for current DKP for own class or specified classes in all 5 DKP pools. (sent to MorgBid2)
  • Lets you know it is working by displaying boss kills, raid changes, and looting events.
  • Automatically links items to raid chat.
  • Edit item values from item history (Allow you to track DKP without being ML)
  • Whisper system for those crazy people who hate mods:P
  • Fubar/LDB support
  • Main and offspec DKP rolling
  • Waitlist including DKP awarding and alt whispering.
  • ListDKP - shows guild members online and in/out of group and allows 1 click inviting
  • Custom item ignore list
  • Automatic loot method switching for certain encounters. (Vashj/MH)
  • Boss attempt mode asks if you want to record a boss attempt after dying
  • Custom loot frame with buttons for self-loot/random rolling items (loot frame can be used with mod in standby mode)
  • Importable item database
  • Built in xloot like loot frame which can be used with mod on standby
  • New itemframe/rollframe built into loot window
  • Customisable font/frame options
  • Modular so can disable what you don't need
  • Web script can handle offbase/eqdkp installs in main directory
  • Imports MorgDKP database data (be sure to run both at same time if you want to mport your database the first time)
  • Fully eqdkp/eqdkp+ compatible
  • In game raid browser

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of morgulhir morgulhir Dec 18, 2008 at 09:15 UTC - 0 likes

    Huh, trying to keep myself up with the comments here and waiting for new releases, but still I have some questions that nobody else seems to have. Maybe it's because I started using MorgDKP just some weeks ago and am not "used to it" and don't have a logical understanding with it, yet.

    1. I read from the (old)documentation that I could implement 5 DKP pools. But how? Now that I have fubar, I actually can finally see the menu "choose DKP pool" but the only selection there is "none" the question would be: "how do make new DKP pools?"

    2. I'm having troubles with LootMastering through MDKP2 lootframes. We're having fixed price on items, so no bidding. I'll have the loot up, select an item with right click, enter a correct value of DKP (there's the "window" to the right of the loot, showing with arrow which loot am I mastering) and then I should be able to assign the item for a player, but that fails. Sometimes it is not even showing me the names of the raiders, sometimes it shows the names but clicking on them does nothing. (And i have not fully understood the idea of the table with checkboxes and classnames there neither :P) So what I do is, i'm having the Blizz loot frame up also, so I enter the value of DKP in MDKP frame and assign loot from Blizz's lootframe. Is it supposed to be that way or should I be able to assign the loot for a player from MDKP2 loot-window? IF I should, then what am I doing wrong?

    3. Considering exporting the DKP. I understood a file will be created somewhere, when i press "export raid" in the addon menu. Where will it be and can i change it's name? ....when I press "export raid" in the mdkp2 menu, it'll pop up a small window (don't remember exactly and can't check, i'm at work) which makes no sense :P

    4. Can I somehow manage the DKP later also? Say I forgot to enter the value for an item or entered it wrong, how could I change it later? alt-clicking the fubar button gives me a window, but the item history and DKP are plain empty. I can select raid from the first tab, but all the next windows are empty :/

    I'd be very greatful if someone could help me with the usage of this addon, I really like the idea of it as I read it from here and from the documentation, but i'm having troubles getting it to work properly :( ...considering that the documentation is old, i'm quite clueless with it :(

    Thanks for help! :)

    EDIT: and one stupid question also: what's the difference of the "nolib" version and the non-nolib one? :S Perhaps I'm getting the wrong one all the time? :S

  • Avatar of Morgalm Morgalm Dec 18, 2008 at 08:21 UTC - 0 likes

    Woot! Think we found the damn DK problem. It was being imported from eqdkp as "DEATH KNIGHT" which morgdkp does not recognize. If you were having this issue delete your saved vars file and reimport your dkp and it should be good. I wasn't getting the issue as I have not been importing so all deathknights joined in game where it is done correctly.

    Fixed horsies. Fixed bidwar. Hopefully I can get back to raidtracker now:P

    Edit: if they are not seeing Morgbid in game they are doing something wrong:( Make sure activated in addons menu. Try turning all other mods off and only morgbid on see if its a conflict. Make sure its in the right folder:P

  • Avatar of Kelem Kelem Dec 18, 2008 at 04:24 UTC - 0 likes

    Four Horseman is still not 100%, it triggered on the third death and not the fourth, but I haven't exported yet.

    Also, we got a double token drop again and it proceeded to jack up a lot of things.

    Got bids, handed out one chest piece first and then immediately got the following errors and all the loot in the window vanished and I had to relog to get it back.

    "ag_UnitFrames-2008-08-06\\modules\\auras\\auras.lua:718: attempt to index local 'c' (a nil value)\nag_UnitFrames-2008-08-06\\modules\\auras\\auras.lua:546: in function `UpdateAuras'\nag_UnitFrames-2008-08-06\\modules\\auras\\auras.lua:196: in function `?'\nag_UnitFrames-2008-08-06\\ag_UnitFrames.lua:461: in function <Interface\\AddOns\\ag_UnitFrames\\ag_UnitFrames.lua:450>\n\n ---",

    "MorgDKP2-MorgDKP2 v1.7\\Modules\\Lootframe.lua:635: attempt to perform arithmetic on local 'width' (a nil value)\nMorgDKP2-MorgDKP2 v1.7\\Modules\\Lootframe.lua:796: in function `RollUpdateCheck'\nMorgDKP2-MorgDKP2 v1.7\\Modules\\Lootframe.lua:639: in function <Interface\\AddOns\\MorgDKP2\\Modules\\Lootframe.lua:639>\n\n ---",

    "MorgDKP2-MorgDKP2 v1.71\\Modules\\Lootframe.lua:299: bad argument #1 to 'pairs' (table expected, got nil)\nMorgDKP2-MorgDKP2 v1.71\\Modules\\Lootframe.lua:299: in function `?'\nCallbackHandler-1.0-3:146: in function <string>:\"safecall Dispatcher[1]\":4: in function <in C code>: ?\n<string>:\"safecall Dispatcher[1]\":13: in function `?'\nCallbackHandler-1.0-3:91: in function `Fire'\nAceEvent-3.0-3 (Acheron):70: in function <string>:\"safecall Dispatcher[1]\":4: in function <in C code>: ?\n<string>:\"safecall Dispatcher[1]\":13: in function `?'\nCallbackHandler-1.0-3:91: in function `Fire'\nAceEvent-3.0-3 (Acheron):70: in function <in C code>: in function `CameraOrSelectOrMoveStop'\n<string>:\"CAMERAORSELECTORMOVE\":4: in function

  • Avatar of eezewski eezewski Dec 18, 2008 at 02:15 UTC - 0 likes

    One of my players found an interesting bug with Mbid2 and MDKP2.

    What happened here was he got a loot window, then he bid through whispers and when he was outbid a second bid window appeared.

    Likewise, placing a bid below the current bid threshold causes the window to close until the current standing bid is outbid. With only a few players it is not a problem, but with 5-6 people complaining to me that their windows disappeared is rough.

  • Avatar of eezewski eezewski Dec 18, 2008 at 02:11 UTC - 0 likes

    My DK's are having a lot of trouble with the mods.

    Firstly, they cannot get MorgBid to install correctly as show in the shot below:

    To make this even more frustrating, they are not whispered when I poll for bids (all classes were selected).

    I don't know what it is about DK's, but this mod has got it in for them.

    Edited for additional info:

    On my side, he is registered in the version check / dkp listing correctly, only his class must be set to "unknown" as his name is white like a priest. Also, he fails the version check.

    Finally, even if I select all classes, my DK's don't show up as eligible bidders (this may be why their bids aren't registering), here is a SS of the loot window and chat:
    The members that do show up in the window are (warrior, priest, mage).

    Hope this is helpful!

  • Avatar of Morgalm Morgalm Dec 18, 2008 at 01:52 UTC - 0 likes

    Another version up. Fixed fubar (sigh I hope) and tweaked a few things. Also just for you Kalem: added ability for duplicate items to share same roll data BUT you must query all items (alt right click on any item) to make sure the item is queried 2x for it to work. After you award 1 item the other item/s will share the same roll data.

  • Avatar of eezewski eezewski Dec 17, 2008 at 23:38 UTC - 0 likes

    My loot issues were with the morgdkp loot window.

    If I made it so that the blizzard loot window wasn't suppressed, I could loot as normal.

  • Avatar of Morgalm Morgalm Dec 17, 2008 at 21:36 UTC - 0 likes

    Yes as mantys said you have to make sure the dkp changes have an event or they won't be picked up by morgdkp. Kalem I will see if I can figure out a way to ask who gets the 2nd item. Also once I get the ML menu fixed it should be a non issue.

    Everyone who has problems with the ML menu are you absolutely sure you have NO OTHER mods that have anything to do with masterlooting. (ie xloot/xloot master) Also if you are having problems are you using the morgdkp loot window or the default blizz one?

  • Avatar of Iome123 Iome123 Dec 17, 2008 at 19:32 UTC - 0 likes

    Timestamp = 171220081604, Pool = "Magylos", eqdkpsite = "Databasename", prefix = "eqdkp_", Points = { ["Amunet"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "PALADIN"}, ["Apock"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DEATH KNIGHT"}, ["Arinori"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DRUID"}, ["Baine"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "WARRIOR"}, ["Brelshar"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "MAGE"}, ["Bullitblack"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "HUNTER"}, ["Cantor"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DRUID"}, ["Coolmine"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "WARLOCK"}, ["Cyann"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "MAGE"}, ["Darcuri"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "PALADIN"}, ["Easton"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "ROGUE"}, ["Empey"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "DRUID"}, ["Erdnaa"] = {earn = 40,spent = 10,adj = 0,bal = 30,class = "DRUID"}, ["Fetkossa"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DRUID"}, ["Fristeh"] = {earn = 40,spent = 10,adj = 0,bal = 30,class = "HUNTER"}, ["Gnak"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "MAGE"}, ["Grammaton"] = {earn = 40,spent = 70,adj = 0,bal = -30,class = "HUNTER"}, ["Gremora"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "ROGUE"}, ["Healion"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PRIEST"}, ["Hellodolly"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "WARLOCK"}, ["Holydruid"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DRUID"}, ["Iome"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "WARLOCK"}, ["Kamigami"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "SHAMAN"}, ["Karsh"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "SHAMAN"}, ["Lexinton"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "MAGE"}, ["Lobbe"] = {earn = 40,spent = 60,adj = 0,bal = -20,class = "WARRIOR"}, ["Myzaere"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "DEATH KNIGHT"}, ["Netnet"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PRIEST"}, ["Obscurant"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "ROGUE"}, ["Phalric"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DRUID"}, ["Pompi"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PRIEST"}, ["Price"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "SHAMAN"}, ["Prieski"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PRIEST"}, ["Rnel"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "MAGE"}, ["Secularus"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "ROGUE"}, ["Seifur"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "WARRIOR"}, ["Selan"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "PRIEST"}, ["Sentient"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "PALADIN"}, ["Sharlyn"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PALADIN"}, ["Shikiju"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PALADIN"}, ["Siski"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "PALADIN"}, ["Slized"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PALADIN"}, ["Spiritclaws"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DRUID"}, ["Syne"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "WARRIOR"}, ["Talahdor"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "WARLOCK"}, ["Tjungo"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "ROGUE"}, ["Tombhoof"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "DEATH KNIGHT"}, ["Toothe"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "PRIEST"}, ["Torkal"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "WARRIOR"}, ["Tussilago"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "PRIEST"}, ["Uludil"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "WARLOCK"}, ["Varga"] = {earn = 40,spent = 20,adj = 0,bal = 20,class = "MAGE"}, ["Vasi"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "SHAMAN"}, ["Xatropos"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "HUNTER"}, ["Yossi"] = {earn = 40,spent = 0,adj = 0,bal = 40,class = "WARLOCK"}, ["Zaphy"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "SHAMAN"}, ["Zavier"] = {earn = 0,spent = 0,adj = 0,bal = 0,class = "SHAMAN"} }, Aliases = { }, Events = { ["Malygos"] = {id = 2,value = 0.00}, ["Naxxramas"] = {id = 1,value = 0.00}, ["Sartharion"] = {id = 3,value = 0.00} }, }

  • Avatar of MANTYS MANTYS Dec 17, 2008 at 18:57 UTC - 0 likes

    same problem someone else had here.. I fixed it by making a multidkp pool and andding the adjustments to a certain event. offcourse making sure the event is in the pool you want to use. (you can just make 1 pool and it'll be fine.

    if you want to check it out.. min is:


Date created
Oct 15, 2008
Last update
Feb 02, 2015
Development stage
  • enUS
All Rights Reserved
Recent files
  • A: r256 for 6.0.3 Feb 02, 2015
  • A: r254 for 6.0.3 Jan 12, 2015
  • R: v5.06 for 5.3.0 Jul 01, 2013
  • A: r251 for 5.3.0 Jun 30, 2013
  • R: v5.05 for 5.2.0 May 06, 2013