Create panels for customizing your UI, sucessor to eePanels

Wiki and FAQ

Sample Scripts

OnClick now provides a pressed and released variable you can check for.

if pressed then
  -- do mouse down actions
elseif released then
  -- do mouse up actions

This means your script will get called twice when someone clicks the panel.

Here is a youtube link to a video Tutorial

Ive created an Example Texture Pack.

This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.

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  • Avatar of Niselma30 Niselma30 Jan 19, 2016 at 09:20 UTC - 0 likes

    Anyone got a link to some artwork for this addon? And can't get it to load. it threw off a bunch of errors and I've nothing on but this addon and addon control panel.

    Last edited Jan 19, 2016 by Niselma30
  • Avatar of Alexa1017 Alexa1017 Aug 04, 2015 at 07:27 UTC - 0 likes

    Hi all,

    I have tried and tried this and feel hopelessly stupid. I'd like KGPanels using only these panels and artwork here: . Can someone coach me/tell me how to make it happen? I'd love to be able to utilize this addon! I read the example texture pack and the tutorial... but it's still not coming together for me. Thanks if you can help.

  • Avatar of toevan toevan Jun 28, 2015 at 09:47 UTC - 0 likes

    Hi fellows, I have a background panel for my pet bar. First I tried to parent it to one of the bartender 4 pet bar buttons since I could not find a frame for the entire bar. But no matter how often I tried I could not get it to work. I solved it by using OnClick script instead, it works good for its purpose (when I click the bar it disapears and a button shows up and when I click the button the pet bar frame shows and the button goes away:

    Pet Bar script:

    if pressed then
    kgPanels:FetchFrame("Pet Bar"):Hide() 
    kgPanels:FetchFrame("button test"):Show()

    button test script:

    if pressed then
    kgPanels:FetchFrame("button test"):Hide() 
    kgPanels:FetchFrame("Pet Bar"):Show()

    Only thing is that when logging on or reloading ui both frames show, its a very small bother but was wondering if there is a easy way to make sure just the button shows at login and reload? )

    Last edited Jul 02, 2015 by toevan
  • Avatar of Avidson Avidson Mar 06, 2015 at 02:59 UTC - 0 likes

    Having a bit of an issue with setting background (code or with the kgpanels config settings). the tile should be 32x32, as in the second image, but as you can see the first image is not tiling to 32x32, but somewhere 92x92, and after the first row, the tiling stops. I've tried just about everything I can find on this, SetVertTile(true) or anything like this, nothing seems to work...Please help!

    The Problem

    The Grid

    EDIT: Well, I've now walked away from KGPanels in favor of writing my own Addons (in no small part from what i have learned from using KG) But I was able to find a solution to this problem, after trial and error and lots of web searches:

    •"TOPLEFT",(Self or the frame your trying to setpoint to),"TOPLEFT",0,0)
    •"BOTTOMRIGHT",(Self or the frame your trying to setpoint to),"BOTTOMRIGHT",0,0)
    Good luck to all that are using this addon, use it as a learning tool toward greater things!
    Last edited Mar 24, 2015 by Avidson
  • Avatar of naboomkin naboomkin Oct 25, 2014 at 17:06 UTC - 0 likes

    @thrackley: Go

    Apparently the format of the file path has changed. I had to dig a bit to find the answer on the web...and I can't find it again, so, here's a recap.

    Try switching from double backslashes to a single forward slash. Also, no slashes at the beginning.

    Such as: Interface/Addons/kgpanels/YourArtworkFolder/yourimagename.tga

    Instead of:

    This fixed the green box problem for me.

  • Avatar of thrackley thrackley Oct 09, 2014 at 00:30 UTC - 0 likes

    Thanks for a great addon.

    My graphics that work in live are broken in PTR testing. They now reflect huge green boxes. These are the same graphics files and have the same settings as before. Is there something I'm missing that should be fixed?

    Thanks, again.

  • Avatar of Scheme84 Scheme84 Oct 02, 2014 at 14:31 UTC - 0 likes

    Hey, mot sure if i post this here... but I can be redirected if necessary.

    I am having issues getting my button for pvp to work. I did the same as all my other buttons.... my macro is worded: if pressed then TogglePVPFrame() end

    I have tried with a lowercase v and also tried many other different ways but the button will not click.

    any help would be appreciated

    thank you

  • Avatar of arturogatti arturogatti Apr 15, 2014 at 12:30 UTC - 0 likes

    @Dragill: Go

    Open that image in Photoshop and save it as .PNG.

    Then you can use this site to convert that new .PNG to .TGA.

    Open WoW and type /kgpanel config.

    Import it to the Art Library.

    Go to Active Panels and Create a New. In the newly created panel go to "Texture Options" and select the image you just imported.

    Last edited Apr 15, 2014 by arturogatti
  • Avatar of Dragill Dragill Apr 13, 2014 at 15:44 UTC - 0 likes

    Hi folks, im after a bit of help with an image i want to use in wow via kg panels.

    Your text to link here...

    this is the image i want to use, i have tried everything i can think of to make this work, which is not alot and very basic, so im kinda appealing for some help to get this wing image into my ui! i want one in the bottom left and the mirror image in the bottom right. if there is any help/ advice you could give me to help get this in it would be greatly appreciated.

  • Avatar of arturogatti arturogatti Mar 30, 2014 at 18:02 UTC - 0 likes

    Is there a way to move interface frames such as the Minimap around the screen when entering a vehicle?

    On "UNIT_ENTERED_VEHICLE" Minimap moves to x=100 y=200

    On "UNIT_EXITED_VEHICLE" Minimap moves back to initial position.

    Wanted to do the same for other stuff like Pitbull Player Frames.

    Can you help me out?


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