136 - Request: increased range for PlayerHealth icon Min/Max X/Y

What is the enhancement in mind? How should it look and feel?
I have the PlayerHealth bar set to only display when I have something targeted, but I'd like to be able to set the status icons (resting, pvp, etc) to always display at 100% alpha and place them elsewhere on the screen to better fit in with the rest of my UI. The current range limitations leave them still sitting around the middle of the screen instead of off where I'd like them to display.

Please provide any additional information below.
I did a quick change locally to PlayerHealth.prototype:GetOptions() to allow larger values (I used +/- 2048 just as a test, but it should probably be based on the current game resolution) and it doesn't seem to have any harmful side-effects.

User When Change
Parnic Oct 12, 2014 at 21:56 UTC Changed status from Accepted to Fixed
Parnic Aug 31, 2011 at 05:29 UTC Changed status from New to Accepted
megachirops Aug 31, 2011 at 05:02 UTC Create

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  • 1 comment
  • Avatar of Parnic Parnic Aug 31, 2011 at 05:29 UTC - 0 likes

    Thanks for the suggestion.

    Just as a side note to your "should probably be based on the current game resolution" comment - the UI always uses the same units despite screen resolution. :)

  • 1 comment


Last updated
Oct 12, 2014
Aug 31, 2011
Fixed - Developer made requested changes. QA should verify.
Enhancement - A change which is intended to better the project in some way
Medium - Normal priority.

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