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Threat - ToT


DHUD3 is a modular Heads Up Display Addon.

Core Module

Core functionality on which the other modules build up. Lets you set DHUD3 general settings (scale, situation alpha, font, etc). (More info)

Player Module

Bars to show Player and Target Health/Power information, and Target and Target of Target name plates. (More info)

Auras Module

Show player buffs and/or weapon enchants close to expiring. (More info)

Abilities Module

Show/track abilities specific to your class applied to your target (DoTs, HoTs, etc), or Death Knight runes.(More info)

Pet Module

Bars to display Pet's Health/Power information. You can also use them to show Vehicle/Player information when in a vehicle and/or to show druid mana while shape shifted. (More info)

Outer Module

Bars to display Focus' or Target of Target's Health/Power, and/or Threat information. (More info)

Cast Module

Bars to display PLayer and Target cast. The bars overlap with the Player Module. (More info)


  • Add more tracking posibilities to the Abilities Module.
  • Bar's text and Name Plates "click through"
  • Movable bars, or at least the options to increase the horizontal distance form the center (This one I am still thinking about)

Known Issues

Focusing using drop down menu is now a protected function. Using the focus option in DHUD3 drop-down menus will generate an error.

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  • Avatar of lukers4 lukers4 Feb 09, 2010 at 14:32 UTC - 0 likes

    Any change that Warlock dots can be built in to go up the side of the hud in the nicely designed circles?

  • Avatar of cyberian cyberian Jan 13, 2010 at 02:13 UTC - 0 likes

    I have the "click through frames" option unchecked yet I cannot click on the frames for click-casting. Can this be fixed/enabled somehow?

  • Avatar of Kc7vwc Kc7vwc Dec 25, 2009 at 11:37 UTC - 0 likes

    Been playing with this for couple hours tonight & couple things I noticed. I use the defaultUI & as a shaman I have the in-game totem bar setup. DHud3 rearranged my four main element totem slots. The default is Earth, Fire, Water & Air, from left to right. With DHud, its Air, Water, Earth & Fire. This is only a minor point. The big issue is that once I select a totem, and begin combat, I cannot switch totems. I can scroll up the totem menu, and click the totem I want, but it does not save it. It reverts back to the totem I started combat with. I logged out, disabled ONLY Dhud & now my totem bar works as intended. Any way to fix this or I need to wait for a new version for a fix.

    Used to run ArcHud & this is so much better. Great addon & thanks.

  • Avatar of fixitman fixitman Dec 10, 2009 at 15:33 UTC - 0 likes

    I just posted a detailed error report (ticket) for issues since patch 3.3. I hope it helps in getting this updated (I'm lost without DHUD3 lol).

    Last edited Dec 10, 2009 by fixitman
  • Avatar of GRiMoku GRiMoku Oct 15, 2009 at 03:00 UTC - 0 likes

    I'm coming to DHUD3 from MetaHUD and the "Nuckin branch" -edit-. But that's not why I'm here. I'm here cause a kind soul pointed me to a remake of the Original kcik ass hud..DHUD. :)

    After playing with DHUD3 I'm rather impressed at the configuration and options. The modules is a smart way to do things. So here's some questions.

    1. Are there different Textures available? I don't like bubbles, I'm more of a smooth criminal. lol

    1.a. I prefer the Elite/Rare textures of MetaHUD, are they available? Can they be added?

    2. I noticed after playing with the options on my DK, specifically the Aura/Ability Font size, the runes/auras seem to snap to the inside player bar and the only way to fix it is a /console reloadui. Just thought I'd pass that along.

    3. Any plans to add a Range/ToT health bar like MetaHUD? Maybe a new Module? Cause that would be cool and I could forget about MetaHUD. :)

    edit: 4. The update of the health/mana seems kinda jumpy. Is there a way to smooth that out?

    Cheers and keep up the great work.

    Last edited Oct 16, 2009 by GRiMoku
  • Avatar of Kouseiu Kouseiu Sep 04, 2009 at 19:12 UTC - 0 likes

    Love the addon btw, aside from the original DHUD, this is one gives it a real run for it's money. I'm wondering if you plan to allow for target/target of target text to be movable as well. I know you can move the values, but was hoping to see the name plates to be movable.

  • Avatar of fixitman fixitman Sep 03, 2009 at 01:01 UTC - 0 likes

    Thanks for the update to v1.5. It looks as though some debug lines were "left on" though. (just trying to be helpful)

    Edit: Found the lines causing the errors: DHUD3.lua line 654 Player.lua line 1283

    The errors went away once I commented them out. DHUD3 is working GREAT now, thanks again for all the hard work :)

    Last edited Sep 03, 2009 by fixitman
  • Avatar of fixitman fixitman Aug 27, 2009 at 21:06 UTC - 0 likes

    Final Edit: all fixed with v1.5, thanks

    Regen alpha seems to be very bugged since v1.4. I'm used to seeing the bars at the regen alpha state until health/mana/power are maxxed, and then seeing a switch to off-combat alpha. It does this occasionally now, but mostly just switches directly to off-combat alpha when out of combat. I prefer to have off-combat alpha set to 0.00 for better visibility, but I can no longer see when my health/power/mana are at a safe level. 1.3.1 seemed to work as expected, but bigger bugs prevent me from reverting to it.

    I also noticed that casting alpha seems to be broken entirely. I'm not certain if this was the case in 1.3.1 or not.

    I've already posted a ticked for target frame issues. Should I post a ticket for this, or is it normal at this stage of development?

    Edit: I noticed that regen alpha was working on my 80 warrior if set to 0.5. Setting it to 0.4 broke it, and setting it back to 0.5 fixed it again. His max HP is 26622. This had no effect on my 17 priest, so it might just be a fluke.

    Last edited Sep 03, 2009 by fixitman
  • Avatar of Arcanefoam Arcanefoam Aug 25, 2009 at 21:36 UTC - 0 likes


    Can you be a bit more precise? Bars fill now on "OnUpdate" events so they fill as fast as blizz has new info on your char and its targets. But what is the smoothness you talk about?

  • Avatar of LaoTseu LaoTseu Aug 24, 2009 at 20:14 UTC - 0 likes

    I've been using DHUD variations for HUD for a very long time now. Your version works great and has pretty much everything I need. Do you have any plan to use animations to smooth the bar refresh? I thing that it would benefits this a lot.

    In any cases, thanks for the great work.


Date created
Apr 25, 2009
Last update
Oct 17, 2010
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Recent files
  • R: v1.5.14 for 4.0.1 Oct 17, 2010
  • A: r259 for 4.0.1 Oct 17, 2010
  • R: v1.5.13 for 4.0.1 Oct 17, 2010
  • A: r257 for 4.0.1 Oct 17, 2010
  • A: r256 for 4.0.1 Oct 16, 2010