DHUD3

Threat - ToT

DHUD3

DHUD3 is a modular Heads Up Display Addon.

Core Module

Core functionality on which the other modules build up. Lets you set DHUD3 general settings (scale, situation alpha, font, etc). (More info)

Player Module

Bars to show Player and Target Health/Power information, and Target and Target of Target name plates. (More info)

Auras Module

Show player buffs and/or weapon enchants close to expiring. (More info)

Abilities Module

Show/track abilities specific to your class applied to your target (DoTs, HoTs, etc), or Death Knight runes.(More info)

Pet Module

Bars to display Pet's Health/Power information. You can also use them to show Vehicle/Player information when in a vehicle and/or to show druid mana while shape shifted. (More info)

Outer Module

Bars to display Focus' or Target of Target's Health/Power, and/or Threat information. (More info)

Cast Module

Bars to display PLayer and Target cast. The bars overlap with the Player Module. (More info)

TO DO

  • Add more tracking posibilities to the Abilities Module.
  • Bar's text and Name Plates "click through"
  • Movable bars, or at least the options to increase the horizontal distance form the center (This one I am still thinking about)

Known Issues

Focusing using drop down menu is now a protected function. Using the focus option in DHUD3 drop-down menus will generate an error.

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  • Avatar of GRiMoku GRiMoku Thu, 15 Oct 2009 03:00:55

    I'm coming to DHUD3 from MetaHUD and the "Nuckin branch" -edit-. But that's not why I'm here. I'm here cause a kind soul pointed me to a remake of the Original kcik ass hud..DHUD. :)

    After playing with DHUD3 I'm rather impressed at the configuration and options. The modules is a smart way to do things. So here's some questions.

    1. Are there different Textures available? I don't like bubbles, I'm more of a smooth criminal. lol

    1.a. I prefer the Elite/Rare textures of MetaHUD, are they available? Can they be added?

    2. I noticed after playing with the options on my DK, specifically the Aura/Ability Font size, the runes/auras seem to snap to the inside player bar and the only way to fix it is a /console reloadui. Just thought I'd pass that along.

    3. Any plans to add a Range/ToT health bar like MetaHUD? Maybe a new Module? Cause that would be cool and I could forget about MetaHUD. :)

    edit: 4. The update of the health/mana seems kinda jumpy. Is there a way to smooth that out?

    Cheers and keep up the great work.

    Last edited on 16 Oct 2009 by GRiMoku
  • Avatar of Kouseiu Kouseiu Fri, 04 Sep 2009 19:12:17

    Love the addon btw, aside from the original DHUD, this is one gives it a real run for it's money. I'm wondering if you plan to allow for target/target of target text to be movable as well. I know you can move the values, but was hoping to see the name plates to be movable.

  • Avatar of fixitman fixitman Thu, 03 Sep 2009 01:01:59

    Thanks for the update to v1.5. It looks as though some debug lines were "left on" though. (just trying to be helpful)

    Edit: Found the lines causing the errors: DHUD3.lua line 654 Player.lua line 1283

    The errors went away once I commented them out. DHUD3 is working GREAT now, thanks again for all the hard work :)

    Last edited on 03 Sep 2009 by fixitman
  • Avatar of fixitman fixitman Thu, 27 Aug 2009 21:06:33

    Final Edit: all fixed with v1.5, thanks

    Regen alpha seems to be very bugged since v1.4. I'm used to seeing the bars at the regen alpha state until health/mana/power are maxxed, and then seeing a switch to off-combat alpha. It does this occasionally now, but mostly just switches directly to off-combat alpha when out of combat. I prefer to have off-combat alpha set to 0.00 for better visibility, but I can no longer see when my health/power/mana are at a safe level. 1.3.1 seemed to work as expected, but bigger bugs prevent me from reverting to it.

    I also noticed that casting alpha seems to be broken entirely. I'm not certain if this was the case in 1.3.1 or not.

    I've already posted a ticked for target frame issues. Should I post a ticket for this, or is it normal at this stage of development?

    Edit: I noticed that regen alpha was working on my 80 warrior if set to 0.5. Setting it to 0.4 broke it, and setting it back to 0.5 fixed it again. His max HP is 26622. This had no effect on my 17 priest, so it might just be a fluke.

    Last edited on 03 Sep 2009 by fixitman
  • Avatar of Arcanefoam Arcanefoam Tue, 25 Aug 2009 21:36:17

    Lao,

    Can you be a bit more precise? Bars fill now on "OnUpdate" events so they fill as fast as blizz has new info on your char and its targets. But what is the smoothness you talk about?

  • Avatar of LaoTseu LaoTseu Mon, 24 Aug 2009 20:14:48

    I've been using DHUD variations for HUD for a very long time now. Your version works great and has pretty much everything I need. Do you have any plan to use animations to smooth the bar refresh? I thing that it would benefits this a lot.

    In any cases, thanks for the great work.

  • Avatar of incith incith Sat, 25 Jul 2009 19:17:27

    Edit: DHUD3 works great.

    Last edited on 27 Jul 2009 by incith: edit
  • Avatar of Arcanefoam Arcanefoam Mon, 13 Jul 2009 14:52:38

    @633:I think there was in fact an issue but it was resolved on the latest release. Never the less I will look into it.

  • Avatar of 633 633 Fri, 10 Jul 2009 23:22:55

    I've been a DHUD user since TBC and have just switched over to your version from Mad Cat's and I am very impressed. One issue I'm having is that I am unable to increase the font size for the casting text of the player and target. This is very important for me especially for my Rogue toon to perform interrupts. Can you look into this please, thanks.

  • Avatar of Arcanefoam Arcanefoam Wed, 17 Jun 2009 20:44:59

    @LoloMac: I am starting to think about making the bars movable... still how to figure out exactly how. Also I am revising how to add optional fonts to the layout.

    @Insatman: At the momement the only things that you can move are the text of each of the bars, movable bars has always being in my todo list but never figured out exactly how... it has something to do on how the frames that contain the bars are created... I will give it a bit more thought. I will check the Locale file error.

Facts

Date created
25 Apr 2009
Categories
Last update
07 Oct 2009
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
DHUD3
Recent files
  • R: v1.5.7 for 3.2.0 on 07 Oct 2009
  • A: r165 for 3.2.0 on 07 Oct 2009
  • R: v1.5.6 for 3.2.0 on 01 Oct 2009
  • A: r163 for 3.2.0 on 01 Oct 2009
  • R: v1.5.5 for 3.2.0 on 01 Oct 2009

Authors