Archy - Archaeology Assistant

Archy - Graphical Default Theme

Archy is an assistant for Archaeologists that want information at their finger tips.


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  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig sites on the minimap (closest only or all dig sites)
  • Able to display dig site boundaries on the battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • LDB Tooltip showing missing rare artifacts per race and overall archaeology progress
  • many more features

Minimap Button Frame and other similar addons

All Minimap based frames (such as nodes, dig sites and dig site boundaries) have been prefixed now with ArchyMinimap To stop these addons from taking these frames from the minimap, add the following item to their protected items list: ArchyMinimap

Mini-Guide to Fewer Digs

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  • Avatar of Road_Block Road_Block Mar 12, 2012 at 09:27 UTC - 0 likes

    @diet6: Go

    It's not so simple unfortunately.
    The code that runs at the moment does a quick pass over the stored survey nodes of a specific dig site when a new one is discovered and checks its distance from the rest.
    That way it determines if it should add it to the table (no other node is closer than 10y) or just ignore it.
    That is relatively 'cheap'.

    For that logic to work on all the database nodes it would require a monster loop checking each existing node in a digsite, then if it overlaps remove it which changes the collection so next one needs to be checked against all remaining and so on...

    Last edited Mar 12, 2012 by Road_Block
  • Avatar of diet6 diet6 Mar 11, 2012 at 21:43 UTC - 0 likes

    @Road_Block: Go

    Yes, this is directly the issues I have been running into, I was using a database I put together from a handful of files. Though if the code is already in place is there any ways to make it so you can run that code on an already existing database? I'm not entirely sure how difficult that would be, but it'd be kind of nice to have a database available. I had lost my saved variable lua, so I had been working on recovering a list of nodes from different sources. After I realized that many of the nodes were copies I looked into parsing the data from gathermate (since it has a database trimming feature) into something archy could use, but the formats seems considerably different.

    I realize this is probably a back burner issue, but I just thought I'd check and see if it's something that could get added. I know many people would like to have a method to share nodes / be able to import databases of nodes. In my case I would just need a way to clean up the file. I suppose I could just write a javascript or something to do it, but it might be a nice native feature.

  • Avatar of Road_Block Road_Block Mar 11, 2012 at 18:10 UTC - 0 likes

    @diet6: Go

    I checked this and Archy already has code in place to only add nodes that are 10y or more distant from an existing one.
    Maybe it's leftover data from an older version of Archy that didn't work like that?
    Or imported data? (there used to be a site offering archy databases for download and import).

  • Avatar of diet6 diet6 Mar 11, 2012 at 01:11 UTC - 0 likes

    Would it be possible to import gathermate data to archy? Or if not, implement a method for nodes that are near each other to be "cleaned up" into a single node? My game lags pretty hard in zones where I've dug a lot, and even though there's only maybe 20 spots for fragments to show up, I have like 200 data points since each node has a bunch of marks all on top of each other that are just barely separated.

    Related ticket: #381
  • Avatar of user_650047 user_650047 Feb 13, 2012 at 16:21 UTC - 0 likes

    OMG , The digsite is functioning again on the minibattlemap. A millions thanks.!! U guys are the best

  • Avatar of user_650047 user_650047 Feb 09, 2012 at 13:22 UTC - 0 likes

    Hi, I really love this addon. however, is it possible to add the digsite on the small minimap so i dont have to keep opening the big map to see where i need to fly to on my next location? Really miss that old function

  • Avatar of Torhal Torhal Feb 08, 2012 at 03:56 UTC - 0 likes

    @huldu: Go


  • Avatar of yunohu yunohu Feb 01, 2012 at 18:37 UTC - 0 likes

    New rare/common artifact solved information in the tooltip is awesome, thank you!

  • Avatar of huldu huldu Jan 28, 2012 at 10:23 UTC - 0 likes

    I'm just curious, how would you add a distance/time gadget to this addon? I looked through the code but i have no clue what to do. I found the variable nearestSite.distance, which i guess is the one that calls out how far away the dig site is in yards. But i don't get much further than that, in WoW i have a script that checks the current speed of the player. Combining those two would give an estimated time to reach the dig site. I really wish Arch had an estimated time showing up, since most of the time you're flying and you wonder if you have enough time to grab something to eat without pulling out the calculator.

  • Avatar of xevilgrin xevilgrin Nov 16, 2011 at 16:54 UTC - 0 likes

    Sometimes Archy lets the Char stuck in motion when landed, used doubleclick to dig and got, at the same time, attacked by a nearby npc. The Char doesn't move anymore and every click just causes to dig again.

    As a Shammy easy to solve by activating the Lightning Shield .. if the npc dies you can go ahead properly with archy.

    Just to let you know

    cheerz from Germany


    evil regards

    <..... EvilGrin .....>


Date created
Oct 16, 2010
Last update
Aug 18, 2016
Development stage
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Archy - Archaeology Assistant
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