Utopia
Utopia
(aka: ZOMGDebuffs)
With today's high-end boss fights so tuned for absolutely maximum performance, it's important to know exactly what you're getting from your raiders. Do you have all buffs and debuffs available? Are the all improved? Are they active during the fight? Need to see that they were kept up during the fight?
WoW 3.0 introduced a whole new stacking system for buffs and debuffs. Add to that the myriad of hidden auras that are implied by talents, but don't appear on the tooltips. It's near impossible to look through that ever moving mess of debuffs on a target. It's just too much too look at. Nor should you have to.
So, here's Utopia. It will give you a very concise and clear view of your buffs and debuffs (see the buff display pictured below). With a fixed number of icons, which don't move or change. They'll simply be highlighted in red if missing; otherwise faded if unavailable, bright if present, yellow if present but unimproved, and so on.
Clarity is the key, and how fast you can answer yourself any questions mid-fight. I play a rogue, and because our warriors slack (they like to pretend to dps and moan about Sundering), we can very quickly see whether Sunder Armor is applied and, if it's absent, throw Expose Armor into our cycle. The icon is always in the same place, and always means the same thing.
The Display
An arrangement of icons showing the 'classes' of debuff, rather than the traditional specific debuff icons. For example, you will have one single icon representing Sunder Armor and Expose Armor. You don't care which is applied, only that it's there. The same applies to all the myriad of other buffs and debuffs which are now grouped into doing the same job.
By default, these icons are presented thusly:
- Dimmed - Your group can't apply this aura
- White - Debuff applied
- Yellow - Your group has applied this aura but it is an unimproved version. Do you feel dirty?
- Red - Your group can apply this aura, but hasn't
- Blue - Aura is unavavailable because of a conflicting spell (Blessings, Curses etc.)
Mousing over any of the icons will show the potential of the raid. Highlighted lines show what your raid can do. A Tick shows it's done, a cross means it's not. Next to this you get the values for the auras, and if that's different from the maximum your group can do, this is shown.
Anything unavailable will always show the maximum potential value of a debuff with all improved talents, whereas when something is available it will show the maximum that could be done by your raid.
The progress bar will show the percentage that has been debuffed for a quick at-a-glance view.
Standard buff tooltips are enhanced to show you the real values that you're getting from your raid member's buffs.
Up-Time Module
The new debuff Up-Time recorder will record a fight, when auras are applied, removed, by whom. The DPS for the fight, deaths and significant boss events so that you can examine the timeline of your fight after the fact.
Donations
While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile Utopia is to you and help to continue it's support into the future.
PayPal: [email protected]
Good point killmore, I'll work something out :)
Engine: Spell_Aura_Applied for Judgement of Light Already exists on Galak Scout.
Grouped with another pally, both judging light. Can not consistently reproduce the error.
If you get this again, can you check immediately the JoL icon to see if it's on/off. Will leave this message in for now, as it's one of the ones that could cause an issue.
great addon !
I'm a healer and I want to use this addon in raid, the problem is, I need to target the boss/mob to know about the debuff on the target.
Any way to work with focus target instead of direct target?
I don't really care about the bar below the icons, and I would like to space the icons out a little. If at all possible, I'd like to use ButtonFacade to skin it aswell.
Just a few examples of how you could move forwards into further improving the addon.
Something else I'd like- but thats really a different subject, is the same thing for raid buffs. I know there are lots of other addons to keep track of buffs, but none that really do it like this one does for debuffs (As far as I can tell anyway).
Either way, keep up the good work.
And yes, the raid buffs side of things is yet to come. With all the new stacking rules, I think the current buff status mods have a bit of a functional hole which I would like to fill.
Undecided whether to make it part of this mod, or it's own mod. :)
Admitted I'm not entirely sure if that functionality belongs in this addon, but that would be for you to decide.
For example, if I check only "Solo", it pops up and displays when I'm solo, However, if I check both "Solo" and "Party", it doesn't show while solo. Is this the intended effect?
I suppose the logical evolution would be to add some more intelligence into the debuff list, and only show debuffs as available if they are truly available, based on talents etc.
For example, on my Moonkin druid, when selecting an enemy mob, it shows 4 possible debuffs as available and not applied, one being "Cat - Mangle". Based on my talents, I do not have this ability, thus it cannot be applied.
I suppose this would require talent checks for everyone in the raid, to verify the availability of certain debuffs, but it would certainly make the list 100% accurate. I know similar buff mods do this already, for example, don't show the Divine Spirit buff as available but not applied unless there is a Priest in the raid that has the relevant talent, since not all Priests have Divine Spirit.
The tooltip should show all possible debuffs still, but only available ones will be bright. The rest dimmed.
Available ones will have a tick or cross next to them, and now also the name of the person who applied the debuff under it.
If there's a difference between their applied debuff and the potential maximum of someone else in the raid, this is also given. For example if some warrior does an un-improved demo shout, you'll see the improved figure on the main line, then the applied figure next to the warriors name.
The idea is that it will be 100% accurate if at all possible, and as of today it's getting pretty damned close to that.
i.e CurseOfElements down for 10 seconds.
good idea though i look forward to seeing it progress.
No, It'll remain a seperate mod. I was going to make it a module in ZOMG, but decided the target audience would in some cases be mutually exclusive.
aka ZOMGDebuffs-does that mean it will become part of ZOMG addon?
Awesome idea for a mod, I shall definitely give this a go!