Dungeon Helper
Dungeon Helper provides a few helpful improvements to your daily dungeon grinding.
- Plays an alarm sound when your dungeon invitation pops up (Works with WoW minimized).
- Shows a dungeon invitation timer.
- Post the time needed to complete the dungeon into the party chat. "Dungeon completed in: x Minutes" (Optional)
- Call To Arms Watcher:
Announces "Call To Arms" bonus rewards availability of selected roles to your chat or plays a sound.
Data Broker Plugin:
Dungeon Helper also includes a Broker replacement for the "Dungeon Finder" minimap icon. You will need a LDB-based display addon like ChocolateBar, TitanPanel or one of the many others to see the broker plugin.
Waiting for Tank... |
Call To Arms status |
Would also like to hear a "bliiing" sound when lets say im in Queue for LFR or a Voice, saying "Dps complete".
- Something to announce that u got something u need (But wont override each other if multiply roles are found, so that it announce in order.
Also informs if you lost members (for any reason).
Need Satchel warning for LFR raid
I love this addon but recently the drop down menu that shows time in que and all that jumps from my top bar to near my minimap.
REQUEST: Shorter text options.
Call To Arms = CtA
Mists of Pandaria = MoP
Heroic = HC
etc.
So we can have on our bars "MoP HC", instead of "Mists of Pandaria Heroic" which takes up lots of space.
Anyway we get get this to work for Pet battles?
I reply to myself :-)
The sounds works well in background "IF" the game system sound option "BACKGROUND SOUNDS" is enabled :-)
Hi,
is possible to have a couple of options ? One to make the bar moveable (because I couldn't find how to if it is present ) and an option to have the screen flash (red ??) because in my enviroment sounds doesn't work if I have something in foreground even if the wow is not iconfied ...
Btw thanks for the usefull addon.
I get the invitationsound, but the bonus call to arm sound never happens for me. chat warning fires, but no sound.
Suggestion: Can you make it so that there is an option to unmute sound when playing invitation sound and bonus sound for call to arms. This would be great as I typically play with my sound off due to vent, etc.
If you aren't sure how to go about doing the unmute sound, you might want to speak to the project manager of NPC Scan as I know they've worked that into their addon.
Thanks for creating this addon!
When I go into the options to select a sound, there is only the "none option. Do I need another addon along with this one to use it?
I thought that this addon used to keep track of raid lockouts, was it another addon and if not then can you add that? I would love to see what I am locked out of on all my toons, including world bosses like Sha since I have a terrible memory and switching to each toon to check the calander is a hassle. Otherwise, thanks for keeping this going.
Saved Instances is the "save" tracker I use.
plz update this addon!
Fixed with v2.3.3
any progress on updating not in a party issue?
This is most likely caused by the fact that "party" and "raid" do not exist while in LFG and LFR as they have both been rolled into "instance" chat in the latest patch.
I've made a few changes my self, changing the chat messages from party and raid to instance, however I currently am unable to leave an instance via the "leave party" popup
When you do 5-mans your not in /p anymore, it will switch to /instance and most likely thats the issue.
Ye, we know, where's issue ;-)
Any author around to fix it for us please? :-)
I can't make the "play bonus sound" option to work. Checked and unchecked the box, changed the sound. Reset settings, nothing.
Is this a reported bug or is one of my other addon conflicting ?
Hi, everytime i SHIFT click the LDB button, I get this error.
DungeonHelper\DungeonHelper-v2.3.2.lua:724: attempt to index field "RaidMicroButton" (a nil value)
DungeonHelper\DungeonHelper-v2.3.2.lua:724: in function "OnClick"
ChocolateBar-v2.3.1\Chocolate.lua:242: in function <ChocolateBar\Chocolate.lua:239>
Locals:
self = ChocolateDungeonHelper {
0 = <userdata>
icon = <unnamed> {}
settings = <table> {}
obj = <table> {}
name = "DungeonHelper"
text = <unnamed> {}
Update = <func> @ChocolateBar\Chocolate.lua:246
bar = ChocolateBar1 {}
}
db = <table> {
fontSize = 12
combathidetip = false
scale = 1
combatopacity = 1
combathidebar = false
barSettings = <table> {}
background = <table> {}
petBattleHideBars = true
hideonleave = false
adjustCenter = true
strata = "DIALOG"
moveFrames = true
barRightClick = "OPTIONS"
fontPath = "tekticles\CalibriBold.ttf"
objSettings = <table> {}
fontName = "Calibri Bold"
moreBar = "none"
moreBarDelay = 4
combatdisbar = false
gap = 7
textOffset = 1
height = 21
forceColor = false
iconSize = 0.75
textColor = <table> {}
}
ChocolateBar = <table> {
OnEnterWorld = <func> @ChocolateBar\Core.lua:291
SetDefaultModuleLibraries = <func> @Ace3\..\AceAddon-3.0.lua:383
TempDisAutohide = <func> @ChocolateBar\Core.lua:442
GetChocolate = <func> @ChocolateBar\Core.lua:458
OnLeaveCombat = <func> @ChocolateBar\Core.lua:337
modules = <table> {}
baseName = "ChocolateBar"
IterateEmbeds = <func> @Ace3\..\AceAddon-3.0.lua:458
AnchorBars = <func> @ChocolateBar\Core.lua:527
Printf = <func> @Ace3\..\AceConsole-3.0.lua:69
SetDefaultModulePrototype = <func> @Ace3\..\AceAddon-3.0.lua:425
defaultModuleState = true
IsEnabled = <func> @Ace3\..\AceAddon-3.0.lua:467
LibDataBroker_DataObjectCreated = <func> @ChocolateBar\Core.lua:358
DisableModule = <func> @Ace3\..\AceAddon-3.0.lua:366
UpdateDB = <func> @ChocolateBar\Core.lua:608
RegisterMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:118
UnregisterMessage = <func> @Ace3\..\CallbackHandler-1.0.lua:181
SetBars = <func> @ChocolateBar\Core.lua:470
OnPetBattleOpen = <func> @ChocolateBar\Core.lua:296
SetEnabledState = <func> @Ace3\..\AceAddon-3.0.lua:440
enabledState = true
RegisterEvent = <func> @Ace3\..\CallbackHandler-1.0.lua:118
IterateModules = <func> @Ace3\..\AceAddon-3.0.lua:453
GetBars = <func> @ChocolateBar\Core.lua:466
Bar = <table> {}
OnInitialize = <func> @ChocolateBar\Core.lua:144
UnregisterAllEvents = <func> @Ace3\..\CallbackHandler-1.0.lua:202
GetModule = <func> @Ace3\..\AceAddon-3.0.lua:231
defaultModuleLibraries = <table> {}
OnPetBattleOver = <func> @ChocolateBar\Core.lua:307
ChocolatePiece = <table> {}
GetName = <func> @Ace3\..\AceAddon-3.0.lua:300
DisableDataObject = <func> @ChocolateBar\Core.lua:419
name = "ChocolateBar"
UpdateBars = <func> @ChocolateBar\Core.lua:519
orderedModules = <table> {}
Disable = <func> @Ace3\..\AceAddon-3.0.lua:330
GetBar = <func> @ChocolateBar\Core.lua:462
Drag = <table> {}
Print = <func> @Ace3\..\AceConsole-3.0.lua:54
dragging = false
GetArgs = <func> @Ace3\..\AceConsole-3.0.lua:144
db = <table> {}
Enable = <func> @Ace3\..\AceAddon-3.0.lua:315
IsModu
Thanks!