Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
Where should someone go to get baggins? The version on curse is 2 versions ago...Is the project page the only place links to this mod are current/relatively current?
updated deDE section of Baggins-Filtering.lua
<<code>>
if GetLocale() == "deDE" then ITEMTYPE["Armor"] = "Rüstung" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Idols"] = "Götze" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Librams"] = "Buchband" ITEMSUBTYPE["Mail"] = "Schwere Rüstung" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Shields"] = "Schilde" ITEMSUBTYPE["Totems"] = "Totem" ITEMSUBTYPE["Plate"] = "Platte" ITEMTYPE["Consumable"] = "Verbrauchbar" ITEMSUBTYPE["Consumable"] = "Verbrauchbar"New in 2.3 ITEMSUBTYPE["Food & Drink"] = "Essen & Trinken" ITEMSUBTYPE["Potion"] = "Trank" ITEMSUBTYPE["Elixir"] = "Elixier" ITEMSUBTYPE["Flask"] = "Fl\195\164schchen" ITEMSUBTYPE["Bandage"] = "Verband" ITEMSUBTYPE["Item Enhancement"] = "Gegenstandsverbesserung" ITEMSUBTYPE["Scroll"] = "Rolle" ITEMSUBTYPE["Other"] = "Sonstige" ITEMTYPE["Container"] = "Behälter" ITEMSUBTYPE["Bag"] = "Tasche" ITEMSUBTYPE["Enchanting Bag"] = "Verzauberertasche" ITEMSUBTYPE["Engineering Bag"] = "Ingenieurstasche" ITEMSUBTYPE["Herb Bag"] = "Kräutertasche" ITEMSUBTYPE["Soul Bag"] = "Seelentasche" ITEMSUBTYPE["Mining Bag"] = "Bergbautasche" ITEMTYPE["Key"] = "Schlüssel" ITEMSUBTYPE["Key"] = "Schlüssel" ITEMTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["Junk"] = "Plunder" ITEMTYPE["Reagent"] = "Reagenz" ITEMSUBTYPE["Reagent"] = "Reagenz" ITEMTYPE["Recipe"] = "Rezept" ITEMSUBTYPE["Alchemy"] = "Alchemie" ITEMSUBTYPE["Blacksmithing"] = "Schmiedekunst" ITEMSUBTYPE["Book"] = "Buch" ITEMSUBTYPE["Cooking"] = "Kochkunst" ITEMSUBTYPE["Enchanting"] = "Verzauberungskunst" ITEMSUBTYPE["Engineering"] = "Ingenierskunst" ITEMSUBTYPE["First Aid"] = "Erste Hilfe" ITEMSUBTYPE["Leatherworking"] = "Lederverarbeitung" ITEMSUBTYPE["Tailoring"] = "Schneiderrei" ITEMTYPE["Projectile"] = "Projektil" ITEMSUBTYPE["Arrow"] = "Pfeil" ITEMSUBTYPE["Bullet"] = "Kugel" ITEMTYPE["Quest"] = "Quest" ITEMSUBTYPE["Quest"] = "Quest" ITEMTYPE["Quiver"] = "Köcher" ITEMSUBTYPE["Ammo Pouch"] = "Munitionsbeutel" ITEMSUBTYPE["Quiver"] = "Köcher" ITEMTYPE["Trade Goods"] = "Handwerkswaren" ITEMSUBTYPE["Devices"] = "Geräte" ITEMSUBTYPE["Explosives"] = "Sprengstoff" ITEMSUBTYPE["Parts"] = "Teile"New in 2.3 ITEMSUBTYPE["Elemental"] = "Elementar" ITEMSUBTYPE["Cloth"] = "Stoff" ITEMSUBTYPE["Leather"] = "Leder" ITEMSUBTYPE["Metal & Stone"] = "Metall & Stein" ITEMSUBTYPE["Meat"] = "Fleisch" ITEMSUBTYPE["Herb"] = "Kr\195\164uter" ITEMSUBTYPE["Enchanting"] = "Verzauberkunst" ITEMSUBTYPE["Jewelcrafting"] = "Juwelenschleifen" ITEMSUBTYPE["Other"] = "Sonstige"ITEMTYPE["Gem"] = "Edelstein" ITEMSUBTYPE["Blue"] = "Blau" ITEMSUBTYPE["Green"] = "Gr\195\188n" ITEMSUBTYPE["Orange"] = "Orange" ITEMSUBTYPE["Meta"] = "Meta" ITEMSUBTYPE["Prismatic"] = "Prismatisch" ITEMSUBTYPE["Purple"] = "Violett" ITEMSUBTYPE["Red"] = "Rot" ITEMSUBTYPE["Simple"] = "Einfach" ITEMSUBTYPE["Yellow"] = "Gelb" ITEMTYPE["Weapon"] = "Waffe" ITEMSUBTYPE["Bows"] = "Bögen" ITEMSUBTYPE["Crossbows"] = "Armbrüste" ITEMSUBTYPE["Daggers"] = "Dolche" ITEMSUBTYPE["Guns"] = "Schusswaffen" ITEMSUBTYPE["Fishing Poles"] = "Angelruten"
fixed for 2.3 ITEMSUBTYPE["Fist Weapons"] = "Faustkampfwaffen" ITEMSUBTYPE["Miscellaneous"] = "Verschiedenes" ITEMSUBTYPE["One-Handed Axes"] = "Einhandäxte" ITEMSUBTYPE["One-Handed Maces"] = "Einhandstreitkolben" ITEMSUBTYPE["One-Handed Swords"] = "Einhandschwerter" ITEMSUBTYPE["Polearms"] = "Stangenwaffen" ITEMSUBTYPE["Staves"] = "Stäbe" ITEMSUBTYPE["Thrown"] = "Wurfwaffe" ITEMSUBTYPE["Two-Handed Axes"] = "Zweihandäxte" ITEMSUBTYPE["Two-Handed Maces"] = "Zweihandstreitkolben" ITEMSUBTYPE["Two-Handed Swords"] = "Zweihandschwerter" ITEMSUBTYPE["Wands"] = "Zauberstäbe" <</code>>Sorry for posting via the comments, I don't have access to any other services from this computer.
No Vilth... the change that JCinDE posted does in fact fix the problem that people are having. Existing code will not show the default bank even 'Hide default bank' is not checked. His code fixes that.
You can get it here, iirc.
also, alt-right click has a lot of detail about the item to assist you in modifying your baggins' categories.
PS maybe the author might add a Reassign Category option to this menu
Often, I collect things with the intention of selling them at the AH, get to the AH and find that the prices are too low at that moment. So I think: I'll keep it in my bank and sell it later. Is there any way to configure a bag type in baggins that will allow me to put whatever I want into it? ie: a "To Sell" bag? I know this functionality is possible if I switch baggins off, but then I lose all the benefits!!
Is there some kind of filter I can apply that allows manual assignment of items to the bag?
Thanks in advance
http://my.curse.com/members/zainph/files/Baggins_2D00_koKR.zip.aspx
Thanks! for this great addon.
You can download koKR Locale file for r408 from this link.
http://my.curse.com/members/zainph/files/Baggins_2D00_koKR.zip.aspx
1) Download the new version
http://wow.curse.com/downloads/wow-addons/details/libperiodictable-3-1.aspx
2) Extract any of the folders in the archive named "LibPeriodicTable-31-..." into your "World of Warcraft\Interface\AddOns\Baggins\libs" folder
3) reload your ui or restart wow.
JCinDE - The changes you suggest do the exact same thing that the existing code already does.
Here's the fix for the Bank Frame issue:
Baggins.lua lines 233-237
function Baggins:BankFrame_OnEvent(bankframe,event,...)
if not self:IsActive() or not self.db.profile.hidedefaultbank then
self.hooks.BankFrame_OnEvent(bankframe,event,...)
end
end
Baggins.lua:
233 function Baggins:BankFrame_OnEvent(bankframe,event,...)
234 if not self:IsActive() or not self.db.profile.hidedefaultbank then
235 self.hooks.BankFrame_OnEvent(bankframe,event,...)
236 end
237 end