ZOMGBuffs

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

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Raid Popup, bright icons show missing raid buffs.

All in one buffing mod for all classes, overview of important raid buffs and instant access rebuff on right click.

Main Mod

  • Responsible for loading class specific modules.
  • Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
  • Single click minimap icon to quickly enable/disable auto-buffing.
  • Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
    • Highlights missing buffs for whole raid at a glance.
    • Shows time remaining on your buffs on whole raid.
    • Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
    • Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
  • Auto Buy reagents to defined levels.

Self Buffs

  • Handles all self buffing needs including temporary weapon enchants and poisons.
  • Can remind you in-combat when something needs rebuffing.
  • Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.

Buff Teh Raid

  • Group class buffing module for raid buffs (Mana, Kings, Stamina etc).
  • Allows you to define which groups you're responsible for.
  • Enable or Disable buffs by clicking on the minimap tooltip for that buff.
  • Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
  • Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.

Common Behaviour for Buffing modules

  • Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
  • Click the tooltip sectoin for that mod will cycle through buffs.
  • Shift Clicking the tooltip section for that mod will remove it's entry from the template.
  • Template save/load/conditionals.
  • Simple mousewheel rebuffing in one common interface.
  • Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
  • Definable pre-expiry rebuff setting.
  • Options to not buff when:
    • Not everyone in raid is present (definable to a % of people present).
    • Not everyone in a party is present.
    • You are resting.
    • You are low on mana.
    • You have the Spirit Tap buff (geiv mana regen!).

Thanks

As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.

Donations

While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile ZOMGBuffs is to you and help to continue it's support into the future.

PayPal: [email protected]

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  • Avatar of thelibrarian thelibrarian Oct 25, 2010 at 18:09 UTC - 0 likes

    Xanobia, thanks for reminding me. I noticed that a few days ago that ritual still required them, and meant to add it back in, but forgot to actually do it. :)

  • Avatar of Xanobia Xanobia Oct 25, 2010 at 18:00 UTC - 0 likes

    Hey Thanks for this superb addon, i absolutely love it.

    Im using the alpha version r167 and noticed you removed arcane dust from mages autobuy. I understand why, however mages still need this reagent to set up the Mage Table (Ritual of Refreshment). Hope its not to far away to bring back as stocking up on these with ZOMGBuffs would be nice still..

    /Stumblefoot

  • Avatar of Zeksie Zeksie Oct 19, 2010 at 10:46 UTC - 0 likes

    Have now merged thelibrarian's changes into the mainline version. Still as alpha for now.

  • Avatar of thelibrarian thelibrarian Oct 14, 2010 at 18:19 UTC - 0 likes

    @RandEriccson: The repository clone is here http://www.wowace.com/addons/zomgbuffs/repositories/cata/

    You can grab that if you want to play around with it. It's still a work in progress but should be usable.

    EDIT: We should really relocate this discussion to the forum thread rather than the comments section... I'll post future updates there.

    Last edited Oct 15, 2010 by thelibrarian
  • Avatar of Doctor0Who Doctor0Who Oct 14, 2010 at 17:23 UTC - 0 likes

    @ TheLibrarian Where is your post of the ZOMGBuffs (Cataclysm)?

  • Avatar of thelibrarian thelibrarian Oct 14, 2010 at 04:18 UTC - 0 likes

    Actually, I just checked and the latest version of PallyPower has removed all synchronization / assignment capability as well. So I don't think pulling out ZOMGBuffs_Blessings and ZOMGBuffs_BlessingsManager would lose anything versus a non-working addon.

    That said, I probably will upload it under a separate ZOMGBuffs (Cataclysm) addon for now. I have it working, but I don't have an 80 of every class to test all the buffs with and check for new abilities that might need to be added.

    Adapting it to the SecureGroupHeader changes in 4.0 also lost a small bit of functionality (namely setting up click handlers on players that join the group while in combat). I think I can work around that, but that will take some deeper re-architecting and I want to get a working addon out there, even if it hasn't been fully combat tested.

  • Avatar of dyzcypul dyzcypul Oct 14, 2010 at 02:42 UTC - 0 likes

    Considering PP is still around, then it should mimic its functionality at least, I would say if you 'remove' code, then please fork it.

  • Avatar of thelibrarian thelibrarian Oct 13, 2010 at 22:03 UTC - 0 likes

    Hold on ZOMGBuffs fans. I have this working locally (including Dewdrop fixes). Updated the spell IDs and ripped out all of the pally blessing specific code in favor of making them generic buffs like the other classes. The downside is losing PallyPower sync, but is there really a need for that since they are no longer per-class buffs?

    I need to test some buff overlap (mainly kings/paw and might/battleshout/mana stream totem) to figure out the best way for those to interact but I should have a fixed version ready in a day or two. Going to try to get in touch with Zek to see if it's okay to commit to the main branch or if I need to fork the project.

  • Avatar of Doctor0Who Doctor0Who Oct 13, 2010 at 20:27 UTC - 0 likes

    Altogether....past problems are irrelevant. We need a new updated version...Regardless.

  • Avatar of Doctor0Who Doctor0Who Oct 13, 2010 at 20:21 UTC - 0 likes

    Thanks for some of the other addon suggestions. As far as the other "Bug" related info...apparently you havent read most of my posts...I have literally gone thru every possibility...and even "ONLY" used ZomgBuffs....still problems...and others have reported problems...some same...some different...and I have reported tickets as well...and on most of the sites this is posted on as well. Nevertheless..thanks for the try.

Facts

Date created
Mar 12, 2008
Categories
Last update
Nov 22, 2012
Development stage
Abandoned
Language
  • enUS
  • frFR
  • zhCN
License
GNU General Public License version 3 (GPLv3)
Downloads
447,061
Recent files
  • A: r217 for 5.0.5 Nov 22, 2012
  • A: r216 for 5.0.5 Nov 22, 2012
  • A: r215 for 5.0.4 Sep 06, 2012
  • A: r214 for 5.0.4 Sep 06, 2012
  • A: r213 for 5.0.4 Sep 06, 2012

Authors