XLoot

23 - CloseLoot() during combat lockdown.

What steps will reproduce the problem?
1. Unknown
2.
3.

What is the expected output? What do you see instead?

What version of the product are you using?
r363-release

Do you have an error log of what happened?
yes, below

Please provide any additional information below.
I get this error at random times.  All I'm doing is killing random mobs.  It's rare that I get it but it still happens from time to time.

Date: 2009-10-11 12:43:14
ID: 1
Error occured in: AddOn: XLoot
Count: 1
Message: Note: AddOn XLoot attempted to call a protected function (CloseLoot()) during combat lockdown.
Debug:
   [C]: CloseLoot()
   XLoot\XLoot.lua:351 AutoClose()
   XLoot\XLoot.lua:311 OnHide()
   XLoot\XLoot.lua:717
      XLoot\XLoot.lua:717
   [C]: Hide()
   XLoot\XLoot.lua:788 Clear()
   XLoot\XLoot.lua:344 AutoClose()
   XLoot\XLoot.lua:534 Update()
   XLoot\XLoot.lua:293
      XLoot\XLoot.lua:290
   [C]: ?
   ...ace\AddOns\IceHUD\libs\AceEvent-2.0\AceEvent-2.0.lua:298 TriggerEvent()
   ...ace\AddOns\IceHUD\libs\AceEvent-2.0\AceEvent-2.0.lua:910
      ...ace\AddOns\IceHUD\libs\AceEvent-2.0\AceEvent-2.0.lua:903

User When Change
Rezman Sun, 11 Oct 2009 17:03:42 Create

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Facts

Reported on
11 Oct 2009
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.

Reported by

Possible assignees