XLoot Frame

Notes about new version and the major changes made

If you are experiencing more than one problem, please make sure you completely remove XLoot and download it fresh from here or the Curse Client.

After that, please create or comment on a existing ticket with your error(s)

All options are available via /xloot or Interface -> AddOns -> XLoot (/xlm toggles Monitor's anchors, /xlg toggles Group's)


XLoot is a small group of addons which improve looting in WoW by replacing default frames.

XLoot Frame
Replaces the Loot Frame, adding more information and behavior/appearance options.
XLoot Group
Replaces Group Loot frames, modifies Loot Alerts/Bonus Roll frame
Group frames display current roll choices, the rolled numbers, and the winner.
If you experience any problems rolling on items, please disable XLoot Group and post a report with any error.
I understand this may cause you to lose out on a item, which is extremely unfortunate.
However, I am unable to debug it myself as I no longer play, but welcome any errors or volunteer debugging efforts.
The rest of XLoot can be used safely without Group.
XLoot Monitor
Shows a "toaster" for looting items, similar to Guild Wars 2, allowing you to either more visibly see what you and others loot, or remove loot messages from your chat box all together.
XLoot Master
Provides a more convenient Master Looter menu

Any of these modules (Frame, Group, Monitor, Master) can be disabled like any other addon if you do not want their functionality.

Masque Skins

Not all Masque skins will work without adjustment.

Please see XLoot\skins.lua (Comments at the top) and then XLoot\SKIN_TWEAKS.lua (See examples and add tweak for skin here)

Old versions

I understand that these are large changes and may take adjustment. If you have suggestions as to how to improve the mod or something you want from the old version, please let me know.

If you are offended by these changes, a mop-compatible version will remain here but will not be supported: http://www.wowace.com/addons/xloot/files/429-mop-3-release/

I welcome your feedback.

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  • Avatar of Lombra Lombra Dec 29, 2012 at 12:51 UTC - 0 likes

    Hi again,
    thanks for the close button. Really appreciated! I don't think that text gap was a huge deal, I don't really think about it now. But I've "changed" my mind about the button sizes. I would like it if they were resizable or something, to make them more in line with other loot button sizes, such as those of the default loot frame, backpack, inventory etc.

  • Avatar of SmuvMoney SmuvMoney Dec 28, 2012 at 23:16 UTC - 0 likes

    Another vote for the item counter in XLoot Monitor - I really liked that feature. I didn't realize how much I missed it until I started not seeing it. Having to look in my bags to see the item count and/or stacks made me wonder why it disappeared. I am glad that I was not the only one to notice the omission. Otherwise, I love XLoot - keep up the excellent work.

  • Avatar of motareis motareis Dec 05, 2012 at 12:30 UTC - 0 likes

    @Xuerian: Go

    Well, the Pawn thing was just a curious idea, no dealbreaker. But the item count in the Monitor would be really great.

    PS: Good to hear you're close to release status. Must be a relief for you, too ;)

    Last edited Dec 05, 2012 by motareis
  • Avatar of Xuerian Xuerian Dec 05, 2012 at 12:13 UTC - 0 likes

    @motareis: Go

    Honestly, what's keeping it from release is options either directly updating what they change without a /reload, or updating it when you press "Okay". Gruntwork I just haven't done yet.

    As far as monitor, I didn't have any direct plans, but I can look into it if it's a feature you miss.

    Pawn? Honestly, it was going to be a interim solution, but I can look into the API (as much as there is one) it exposes and see if it returns upgrade percentage.

    Thanks for the feedback. Glad you enjoy it. =)

  • Avatar of motareis motareis Dec 05, 2012 at 12:09 UTC - 0 likes

    First of all let me phrase how much I like this addon. It integrates into my custom UI so much more smoothly than the standard WoW loot frames. Thus, I'm very interested to see where the major overhaul will bring us. Considering the alpha status of the current XLoot version, there is no bug I could report. Keep on going ;)

    As I understand, the XLoot Monitor module is - even more than the other ones - still in an early alpha phase. I just wondered if you plan to re-integrate the number of items both looted and possessed. E.g. if I go mining, I loved to see how much I got from an orebody and how much ore I then got in my inventory.

    As for the integration of Pawn (your post of Nov 20), I'd suppose to not only integrate a binary "is/isn't an upgrade" but also include Pawn's calculated upgrade percentage as prefix. Well, if possible that is. I'm no programmer so I haven't got the faintest clue of this idea's complexity...

  • Avatar of Xuerian Xuerian Nov 24, 2012 at 19:14 UTC - 0 likes

    @JonathanR_B: Go

    Not really a issue, they'll just silently fail. But thank you for bringing it to my attention.

  • Avatar of JonathanR_B JonathanR_B Nov 24, 2012 at 19:12 UTC - 0 likes

    @Xuerian: Go

    No, I am in the process of redoing my entire UI. However, I was re-downloading XLoot and the -nolib versions still have the embed.xml files looking for the libs. Not entirely sure if this is correct or not so I wanted to bring it to your attention.

  • Avatar of Xuerian Xuerian Nov 21, 2012 at 17:39 UTC - 0 likes

    @JonathanR_B: Go

    Did this correct itself after a reload/relog?

  • Avatar of JonathanR_B JonathanR_B Nov 21, 2012 at 13:22 UTC - 0 likes

    Found a bug. This bug occurred when I moved the XLoot Monitor to the top of my game window and turned off the anchor with /xlm and proceeded to purchase something from a merchant for a quest, hence the item.

    EDIT - I also switched the grow direction from "Up" to "Down".

    Bug Picture

    Last edited Nov 21, 2012 by JonathanR_B
  • Avatar of Xuerian Xuerian Nov 20, 2012 at 22:31 UTC - 0 likes

    @JonathanR_B: Go

    Nothing in options applies until /reload, but it does work. This is not permanent. /xlm directly toggles them, so it works immediately as you say.

    As far as Pawn, I wanted to be able to indicate equippable/upgrade. Right now equippable is simply based off the color of the tooltip text (red or not), and Upgrade uses pawn's upgrade check if Pawn is loaded.

    There's no complicated functionality yet, if you have any suggestions I welcome them.


Date created
Aug 15, 2008
Last update
Oct 27, 2014
Development stage
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