XLoot

XLoot Frame

Notes about new version and the major changes made

If you are experiencing more than one problem, please make sure you completely remove XLoot and download it fresh from here or the Curse Client.

After that, please create or comment on a existing ticket with your error(s)

All options are available via /xloot or Interface -> AddOns -> XLoot (/xlm toggles Monitor's anchors, /xlg toggles Group's)

About

XLoot is a small group of addons which improve looting in WoW by replacing default frames.

XLoot Frame
Replaces the Loot Frame, adding more information and behavior/appearance options.
XLoot Group
Replaces Group Loot frames, modifies Loot Alerts/Bonus Roll frame
Group frames display current roll choices, the rolled numbers, and the winner.
If you experience any problems rolling on items, please disable XLoot Group and post a report with any error.
I understand this may cause you to lose out on a item, which is extremely unfortunate.
However, I am unable to debug it myself as I no longer play, but welcome any errors or volunteer debugging efforts.
The rest of XLoot can be used safely without Group.
XLoot Monitor
Shows a "toaster" for looting items, similar to Guild Wars 2, allowing you to either more visibly see what you and others loot, or remove loot messages from your chat box all together.
XLoot Master
Provides a more convenient Master Looter menu

Any of these modules (Frame, Group, Monitor, Master) can be disabled like any other addon if you do not want their functionality.

Masque Skins

Not all Masque skins will work without adjustment.

Please see XLoot\skins.lua (Comments at the top) and then XLoot\SKIN_TWEAKS.lua (See examples and add tweak for skin here)

Old versions

I understand that these are large changes and may take adjustment. If you have suggestions as to how to improve the mod or something you want from the old version, please let me know.

If you are offended by these changes, a mop-compatible version will remain here but will not be supported: http://www.wowace.com/addons/xloot/files/429-mop-3-release/

I welcome your feedback.

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  • Avatar of Xuerian Xuerian Jan 30, 2013 at 22:07 UTC - 0 likes

    @Curace: Go

    Done.

  • Avatar of Curace Curace Jan 27, 2013 at 17:58 UTC - 0 likes

    Every iteration seems to make it more solid and ready for release, any way to lower the quality of items picked up to allow everything to be seen and default it to the white items you have set up now? for low level toons they don't see much in the way of monitoring until later in the game. For people that don't see the need or don't want to be bothered, wouldn't even notice it and for others that do want to see it, it would be an option away. Just a request. Thanks.

    C

  • Avatar of Lombra Lombra Jan 10, 2013 at 01:06 UTC - 0 likes

    Oh yeah! I'm talking about the actual loot buttons. I think there's some standard size throughout the UI for item buttons, and I believe the old Xloot used that. These new ones are slightly smaller.

  • Avatar of pejo666 pejo666 Dec 31, 2012 at 10:13 UTC - 0 likes

    @SmuvMoney: Go

    I agree! Really really miss the item counter in lootmonitor. It was super nice and one of the main reasons I use this addon. Hope you add it back in!

  • Avatar of Xuerian Xuerian Dec 29, 2012 at 14:03 UTC - 0 likes

    @Lombra: Go

    Remind me which button size you're talking about? There's a few :p

  • Avatar of Lombra Lombra Dec 29, 2012 at 12:51 UTC - 0 likes

    Hi again,
    thanks for the close button. Really appreciated! I don't think that text gap was a huge deal, I don't really think about it now. But I've "changed" my mind about the button sizes. I would like it if they were resizable or something, to make them more in line with other loot button sizes, such as those of the default loot frame, backpack, inventory etc.

  • Avatar of SmuvMoney SmuvMoney Dec 28, 2012 at 23:16 UTC - 0 likes

    Another vote for the item counter in XLoot Monitor - I really liked that feature. I didn't realize how much I missed it until I started not seeing it. Having to look in my bags to see the item count and/or stacks made me wonder why it disappeared. I am glad that I was not the only one to notice the omission. Otherwise, I love XLoot - keep up the excellent work.

  • Avatar of motareis motareis Dec 05, 2012 at 12:30 UTC - 0 likes

    @Xuerian: Go

    Well, the Pawn thing was just a curious idea, no dealbreaker. But the item count in the Monitor would be really great.

    PS: Good to hear you're close to release status. Must be a relief for you, too ;)

    Last edited Dec 05, 2012 by motareis
  • Avatar of Xuerian Xuerian Dec 05, 2012 at 12:13 UTC - 0 likes

    @motareis: Go

    Honestly, what's keeping it from release is options either directly updating what they change without a /reload, or updating it when you press "Okay". Gruntwork I just haven't done yet.

    As far as monitor, I didn't have any direct plans, but I can look into it if it's a feature you miss.

    Pawn? Honestly, it was going to be a interim solution, but I can look into the API (as much as there is one) it exposes and see if it returns upgrade percentage.

    Thanks for the feedback. Glad you enjoy it. =)

  • Avatar of motareis motareis Dec 05, 2012 at 12:09 UTC - 0 likes

    First of all let me phrase how much I like this addon. It integrates into my custom UI so much more smoothly than the standard WoW loot frames. Thus, I'm very interested to see where the major overhaul will bring us. Considering the alpha status of the current XLoot version, there is no bug I could report. Keep on going ;)

    As I understand, the XLoot Monitor module is - even more than the other ones - still in an early alpha phase. I just wondered if you plan to re-integrate the number of items both looted and possessed. E.g. if I go mining, I loved to see how much I got from an orebody and how much ore I then got in my inventory.

    As for the integration of Pawn (your post of Nov 20), I'd suppose to not only integrate a binary "is/isn't an upgrade" but also include Pawn's calculated upgrade percentage as prefix. Well, if possible that is. I'm no programmer so I haven't got the faintest clue of this idea's complexity...

Facts

Date created
Aug 15, 2008
Category
Last update
Aug 01, 2014
Development stage
Release
Language
  • enUS
  • koKR
  • ruRU
  • zhTW
License
All Rights Reserved
Curse link
XLoot
Downloads
2,158,538
Recent files

Authors

Relationships

Embedded library
Ace3
CallbackHandler-1.0
LibStub