SpeakinSpell

79 - Default emotes as events.

What is the enhancement in mind? How should it look and feel?

Add the ability to detect the game's default emotes as triggers, with the following events:

* Event: [Player] uses [Emote] at you.
* Event: [Player] uses [Emote] at your pet.
* Event: [Player] uses [Emote] at [Target]
* Event: [Player] uses [Emote] with no target.
* Event: You use [Emote] at your pet.
* Event: You use [Emote] at [Target].
* Event: You use [Emote] with no target.

User When Change
rismisner Wed, 07 Oct 2009 19:50:47 Changed status from New to Accepted
Aetharan Wed, 07 Oct 2009 15:12:14 Create

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  • 4 comments
  • Avatar of rismisner rismisner Tue, 24 Nov 2009 00:19:07

    I reviewed the event notifications A-Z over the weekend and the only related event I could find was based on the emote channel /e, not the voice emotes.

    I still think this should be possible. I could have overlooked something. I didn't try that emote event either, and the documentation on those subtleties is often wrong, so it might work after all. If not, it should be possible to parse the chat text from some other event, at worst leading to Localization issues.

  • Avatar of Aetharan Aetharan Sun, 22 Nov 2009 00:16:30

    Note: When/if implemented, it would be incredibly nice if these events included <caster> and <target> data for substitutions, where <target> would be "nobody" or something similar if the caster was doing the targetless version.

    And also... bump for something I can't vote on. ;)

  • Avatar of Aetharan Aetharan Thu, 08 Oct 2009 01:37:45

    Even more fun: Somebody /flirts at me while my Succubus is out: /e 's Succubus <petname> glares at <caster>.

  • Avatar of rismisner rismisner Wed, 07 Oct 2009 19:52:17

    I like the idea of auto returning emotes... someone hugs me, I hug back ... someone waves at me, I wave back ... someone blows a kiss at me and I /flirt back, etc.

    Someone /flirts me so I "/say ewww"

  • 4 comments

Facts

Last updated on
07 Oct 2009
Reported on
07 Oct 2009
Status
Accepted - Problem reproduced / Need acknowledged.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.

Reported by

Possible assignees