79 - Default emotes as events.
What is the enhancement in mind? How should it look and feel?
Add the ability to detect the game's default emotes as triggers, with the following events:
* Event: [Player] uses [Emote] at you.
* Event: [Player] uses [Emote] at your pet.
* Event: [Player] uses [Emote] at [Target]
* Event: [Player] uses [Emote] with no target.
* Event: You use [Emote] at your pet.
* Event: You use [Emote] at [Target].
* Event: You use [Emote] with no target.
- 4 comments
- 4 comments
Facts
- Last updated on
- 07 Oct 2009
- Reported on
- 07 Oct 2009
- Status
- Accepted - Problem reproduced / Need acknowledged.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- #4
rismisner Tue, 24 Nov 2009 00:19:07I reviewed the event notifications A-Z over the weekend and the only related event I could find was based on the emote channel /e, not the voice emotes.
I still think this should be possible. I could have overlooked something. I didn't try that emote event either, and the documentation on those subtleties is often wrong, so it might work after all. If not, it should be possible to parse the chat text from some other event, at worst leading to Localization issues.
- #3
Aetharan Sun, 22 Nov 2009 00:16:30Note: When/if implemented, it would be incredibly nice if these events included <caster> and <target> data for substitutions, where <target> would be "nobody" or something similar if the caster was doing the targetless version.
And also... bump for something I can't vote on. ;)
- #2
Aetharan Thu, 08 Oct 2009 01:37:45Even more fun: Somebody /flirts at me while my Succubus is out: /e 's Succubus <petname> glares at <caster>.
- #1
rismisner Wed, 07 Oct 2009 19:52:17I like the idea of auto returning emotes... someone hugs me, I hug back ... someone waves at me, I wave back ... someone blows a kiss at me and I /flirt back, etc.
Someone /flirts me so I "/say ewww"