SpeakinSpell

46 - Combat Whisperer

Assimilate the features of Combat Whisperer by troth75... it auto-replies to anyone who whispers you when you're in combat.

SpeakinSpell should be capable of randomizing the auto-replies and using substitution variables to say who you're fighting.

System Event: when someone whispers me in combat

/r sec, combat
/r <player> can't come to the chat right now because he's busy fighting with <target> but if you leave a message, I'll get back to you

User When Change
rismisner Sun, 22 Nov 2009 13:25:29 Changed status from Accepted to Fixed
rismisner Wed, 07 Oct 2009 20:01:02 Changed priority from Medium to High
rismisner Sat, 29 Aug 2009 20:13:41 Create

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  • 4 comments
  • Avatar of rismisner rismisner Sun, 22 Nov 2009 13:26:18

    SpeakinSpell v3.2.2.13 adds "System Event: Whispered While In-Combat"

    • This event will NOT be announced when you send a whisper to yourself
    • allows you to auto-reply with a randomized comment, for example "/r sorry can't talk right now, busy fighting with <selected>"
    • <target> is the target of the event, meaning you, the player, who was the target of the whisper
    • <caster> is the author of the message whispered to you
    • <text> is a special substitution supported for this event only, and is the content of the whispered message.
    • This can be used to relay the whisper into party chat, for example "/p <caster> whispered me to say: <text>"

    Status of this ticket changed to Fixed.

    Last edited on 22 Nov 2009 by rismisner
  • Avatar of rismisner rismisner Wed, 07 Oct 2009 20:01:02

    Increased priority because this got votes and I have related sample code to help with the implementation

  • Avatar of rismisner rismisner Wed, 07 Oct 2009 04:34:15

    Inspired by this idea, I spun off Ticket 64 - Channel = Reply, as a method of facilitating the /r part of this.

    I can imagine potential applications for responding to this event with /p also

    /p Arg, that <randomtaunt>, <caster> is whispering me AGAIN, always while I'm fighting... /p Hold on guys, <target> is gonna have to wait, <caster> is trying to talk to me

  • Avatar of Aetharan Aetharan Tue, 06 Oct 2009 15:23:55

    Actually, I can see "Chat event: whispered while in combat" implemented to good use.

  • 4 comments

Facts

Last updated on
22 Nov 2009
Reported on
29 Aug 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
High - Strongly want to resolve in the specified milestone.

Reported by

Possible assignees

Votes (Total: +2, Average: +2.0)