SpeakinSpell

171 - Combat-Critical Events

What is the enhancement in mind? How should it look and feel?

Create a new checkbox under "/ss messages" to mark an event trigger as:

[X] Combat Critical

Tooltip reads:

Combat-critical events are important to announce every time they happen, even if SpeakinSpell is on cooldown, or decides it is not your random chance to speak.  Marking this event as combat-critical will cause it to ignore all cooldowns and random chances to speak, in order to reliably announce the event every time it happens (including while you are not in combat)

Please provide any additional information below.

* We may want to hide the applicable options from the event settings while combat-critical is enabled.  This would include the event-specific cooldown and random chance.
* This should option should apply while out of combat for 2 reasons: A) you could be preparing to attack, and B) you want to be able to test the event trigger.

User When Change
rismisner May 07, 2015 at 15:23 UTC Changed assigned to from Duerma to None
rismisner Jan 16, 2013 at 20:04 UTC Changed assigned to from rismisner to Duerma
rismisner Sep 13, 2012 at 17:25 UTC Create

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  • 2 comments
  • Avatar of rismisner rismisner May 07, 2015 at 15:23 UTC - 0 likes

    Unassigning tickets that are not actively being worked on

  • Avatar of rismisner rismisner Jan 16, 2013 at 20:05 UTC - 0 likes

    I'm re-assigning all my tickets to Duerma

  • 2 comments

Facts

Last updated
May 07, 2015
Reported
Sep 13, 2012
Status
Accepted - Problem reproduced / Need acknowledged.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0
Component
Speech Functions

Reported by

Possible assignees