The following issues are already known. In most cases, the issue is due to limitations in the World of Warcraft API, and can't be fixed.
The WoW add-on API makes it too difficult to detect salt water versus fresh water. Therefore, at this time the Tiny Carp companions cannot be supported by Rarity.
The game doesn't give us an easy way to tell what you're fishing in. To make sure Rarity counts all your fishing pool attempts, do this: right after you cast your line, make sure to mouseover the pool of fish. Then when you loot the bobber, Rarity should count the attempt.
This seems to be an unavoidable side effect of the way we detect Archaeology attempts. It only happens with the default UI. The recommended workaround is to use an add-on like Archy, which does not have the same problem.
The only archaeology pet that is considered actually rare is the Crawling Claw. However, this item has a problem because it shows up in your archaeology journal as Mummified Monkey Paw. At this time, Rarity does not support archaeology detection for items whose journal name differs from the actual item name, so Crawling Claw is not available for detection.
This is a limitation in the way Rarity detects Archaeology project solutions, which is fairly awkward to do given the current API.
Killing a boss in Dragon Soul on LFR difficulty causes Rarity to detect an attempt on Normal mode. This is because Blizzard tracks LFR kills in Dragon Soul under your Statistics as a "normal" kill. This can't be fixed. However, raids in Mists of Pandaria and up implement separate statistics for LFR, so this issue does not exist in tiers above Dragon Soul.
You must login to post a comment. Don't have an account? Register to get one!