The following issues are already known. I may have not yet decided the best approach to fixing them, or the fix would just take too long to do right now. In many cases, the issue is due to limitations in the World of Warcraft API, and can't be fixed.
The WoW add-on API makes it too difficult to detect salt water versus fresh water. Therefore, at this time the Tiny Carp companions cannot be supported by Rarity.
The game doesn't give us an easy way to tell what you're fishing in. To make sure Rarity counts all your fishing pool attempts, do this: right after you cast your line, make sure to mouseover the pool of fish. Then when you loot the bobber, Rarity should count the attempt.
Currently, you can only change the scale, size, and position.
This seems to be an unavoidable side effect of the way we detect Archaeology attempts. It only happens with the default UI. The recommended workaround is to use an add-on like Archy, which does not have the same problem.
The only archaeology pet that is considered actually rare is the Crawling Claw. However, this item has a problem because it shows up in your archaeology journal as Mummified Monkey Paw. At this time, Rarity does not support archaeology detection for items whose journal name differs from the actual item name, so Crawling Claw is not available for detection.
This is a limitation in the way I detect Archaeology project solutions. Rarity should automatically correct your archaeology attempt count the next time you log in, so you can safely ignore this.
Black Tabby is implemented in Rarity as a zone-wide drop. It is a significant amount of work to change this to the long list of NPCs that do in fact drop the item, when there is only a small subset of mobs that do not drop the item. At this time, I don't intend to change this. The recommended approach is to not kill Syndicate mobs when farming this item.
If two or more items drop from the same source, the time tracking will count 1 second per loot instead of the actual time involved. This is a known issue and requires significant re-architecting to solve, so it may not get fixed any time soon. The two known examples of this are Stranglethorn Vale, which has two zone-wide drops, and Ebon Whelp in Wetlands, which can drop two different companions.
This is a known limitation. Because I am only aware of two places in the entire game where two items can be farmed simultaneously, I do not intend to address this shortcoming at this time (it would be a huge amount of work).
Killing a boss in Dragon Soul on LFR difficulty causes Rarity to detect an attempt on Normal mode. This is because Blizzard tracks LFR kills in Dragon Soul under your Statistics as a "normal" kill. This isn't going to be fixed. However, raids in Mists of Pandaria and on implement separate statistics for LFR, so this issue does not exist in tiers above Dragon Soul.
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