Rarity

Tooltips

Rarity tracks how many times you've tried to obtain various rare items like mounts and battle pets. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts and battle pets, it supports pretty much any item, including profession patterns, archaeology projects, and more.

Out of the box, Rarity includes support for every single mount and battle pet in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various world bosses this week.

If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.

Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.

Main features

  • Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
  • Provides a progress bar, which you can toggle by clicking the icon or feed label.
  • Adds some info to world tooltips, showing you if an NPC can be used to obtain something that Rarity tracks.
  • Tells you where and how to obtain everything Rarity tracks.

Other features

  • Lets you modify your attempt count without having to edit saved variables
  • Uses statistics whenever possible to keep track of attempts
  • Breaks your farming down by session, day, week, and month
  • Tells you if you've defeated certain world bosses this week
  • Supports bonus coin rolls
  • You can add your own items to track
  • Automatically imports data from Bunny Hunter if you're switching

Companion add-ons

  • PetTracker shows you on the map which battle pets you need to obtain and where they spawn.
  • Archy is recommended because it fixes some issues Rarity has with the Archaeology UI.

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 04:35 UTC - 0 likes

    I'm using enUS.

  • Avatar of Allara Allara Nov 21, 2011 at 04:30 UTC - 0 likes

    What locale are you running? (enUS, or something else?) It seems the item link is causing the error, but the same thing works just fine for me in enUS.

  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 04:16 UTC - 0 likes

    @Allara, finally figured out how to see LUA errors:) I have everything disabled but autoloader and rarity. Also have channel set to guild. Fresh install of Rarity, also deleted cache, wtf. Here is the error I'm getting. Perhaps its just my computer but just in case its not.

    Message: ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:281: SendChatMessage(): Invalid escape code in chat message Time: 11/20/11 20:14:22 Count: 1 Stack: [C]: in function `SendChatMessage' ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:281: in function `func' ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:370: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:356> ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:376: in function `Pour' Interface\AddOns\Rarity\Core.lua:1814: in function `OutputAttempts' Interface\AddOns\Rarity\Core.lua:859: in function `?' ...ity\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ity\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4> [C]: ? [string "safecall Dispatcher[2]"]:13: in function `?' ...ity\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' ...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

    Thanks Zurgzurg!~

  • Avatar of Allara Allara Nov 21, 2011 at 03:19 UTC - 0 likes

    As I said, try reinstalling Rarity, and make sure you're not running the no-lib version. Check if there are any Lua errors. I'm unable to reproduce the problem, so you'll have to keep experimenting.

  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 03:11 UTC - 0 likes

    @Allara,

    All of the announcements will work except for "channel" (the party/raid one will say not in party/raid so may work once I test those) but the rest of them guild,say, yell will not display any information. I've tried reloading, deleting my cache, wtf folder, disabling all addon's but rarity and still nothing will show when looting a mob. Tested it on killing gundrak raptors. Any other ideas on getting it to work?

  • Avatar of Allara Allara Nov 20, 2011 at 21:59 UTC - 0 likes

    @Zurgzurg: Go

    Hey Zurgzurg,

    I just tested in-game, and guild announcements are working just fine for me. Setup exactly as you described. Killing a mob doesn't do it, you need to loot the mob in most cases. Try various other channels to see if they work. Also try reinstalling the add-on, making sure you don't install the "no-lib" version.

    As far as I can tell, the feature is working properly.

  • Avatar of Zurgzurg Zurgzurg Nov 20, 2011 at 08:45 UTC - 0 likes

    Hey Allara,

    Love the add on, is there a trick to the announcements, or is it broken? I have "Channel" selected w/ "Sub section" marked as "Guild Chat" but when I complete an arch project or kill a mob it does not announce to my guild that I attempted? (And for the rares I was tracking announce is turned on) (Perhaps there could be added a "test announcement" button in order to see how it will be outputted.

  • Avatar of morynne morynne Nov 12, 2011 at 04:32 UTC - 0 likes

    @Allara: Go

    lol ok, fair enough. Looks like I get to change my oozing farming toon that doesn't already have it!

  • Avatar of Allara Allara Nov 11, 2011 at 16:25 UTC - 0 likes

    Sorry, Rarity doesn't support repeated farming of the Oozeling. It's the only repeatable pet that it does not support. The explanation of why is too complicated for a non-developer. Sorry for the inconvenience!

  • Avatar of morynne morynne Nov 11, 2011 at 12:31 UTC - 0 likes

    I farm the Disgusting Oozeling all the time, and for whatever reason, I can't enable the tracking for it. As in, it's listed in the options, and I click the box and it doesn't take. Any ideas?

Facts

Date created
Aug 05, 2011
Categories
Last update
Oct 23, 2014
Development stage
Release
Language
  • deDE
  • enUS
  • esES
  • frFR
  • itIT
  • koKR
  • ptBR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Curse link
Rarity
Downloads
1,246,558
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