Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game, and tells you how lucky (or unlucky) you are. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. This is primarily useful for farming companion/battle pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.

Rarity tracks an exhaustive list of every mount and companion/battle pet in the entire game (at least those that require significant farming to obtain). Items can be filtered by expansion and type. Rarity factors in the size of a typical group when determining probabilities, and can even tell you if you've killed certain world bosses!

Farming a huge collection of bones for the Bone-White Primal Raptor? Rarity will show you your progress.


  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Tracks every kind of item you can imagine:

  • Supports zone-wide drops (like Hyacinth Macaw)
  • Supports containers (like White Polar Bear)
  • Supports two-level loots (like Disgusting Oozeling)
  • Supports archaeology projects (like Scepter of Azj'Aqir)
  • Supports fishing (like Sea Turtle)
  • Supports item usage (like Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (like Big Love Rocket)
  • Supports items looted from world containers (like Bonkers)
  • Supports collections of things (like Reins of the Bone-White Primal Raptor)
  • Supports some special cases (like Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (like Skyshard, Primal Egg, recipes, legendary components)
  • Supports bonus coin rolls (like Mogu Rune of Fate)

Other features:

  • Fully user configurable—you can add your own items to track
  • Adds to game tooltips, showing you when something you're looking at is the source of something that Rarity tracks
  • Lets you modify your kill count without having to edit saved variables
  • Shows an "achievement" alert when you obtain the item
  • Uses boss kill statistics whenever possible to keep track of attempts
  • Can report your progress to various channels or in whispers
  • Tracks how long you've been farming this session, day, week, and month
  • Supports tracking two items at the same time
  • Tells you if you've defeated world bosses this week
  • Automatically imports data from Bunny Hunter

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available—if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of Allara Allara Nov 29, 2011 at 04:05 UTC - 0 likes

    @Zurgzurg: Go

    Nothing has changed in Rarity. Please try reinstalling the addon. That error is originating from a library, not from Rarity's code. Rarity is still functioning properly at this time.

  • Avatar of Zurgzurg Zurgzurg Nov 29, 2011 at 04:01 UTC - 0 likes

    Hey Allara,

    Thought I would share had to reload wow (long story:) But when I logged in for the first time I got this error.

    Message: ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:260: attempt to call global 'CombatText_AddMessage' (a nil value) Time: 11/28/11 19:54:03 Count: 1 Stack: ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:260: in function `func' ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:370: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:356> ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:376: in function `Pour' Interface\AddOns\Rarity\Core.lua:1814: in function `OutputAttempts' Interface\AddOns\Rarity\Core.lua:1904: in function `ScanStatistics' Interface\AddOns\Rarity\Core.lua:1884: in function `ScanExistingItems' Interface\AddOns\Rarity\Core.lua:328: in function `DoEnable' Interface\AddOns\Rarity\Core.lua:280: in function <Interface\AddOns\Rarity\Core.lua:279> (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon' ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:636: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:621> [C]: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:263: in function `UIParentLoadAddOn' Interface\FrameXML\UIParent.lua:337: in function `TimeManager_LoadUI' Interface\FrameXML\UIParent.lua:561: in function <Interface\FrameXML\UIParent.lua:536>

    Locals: <none>

  • Avatar of Zurgzurg Zurgzurg Nov 22, 2011 at 04:32 UTC - 0 likes

    Yup, now will output to guild chat! (to bad the link wont work) Odd, I even tried a new download/install of wow and had the same error with the old build. Well if it helps I use windows 7 64 bit.

  • Avatar of Allara Allara Nov 21, 2011 at 18:57 UTC - 0 likes

    Well, I still don't know why it works for me but not for you. Nevertheless, I've just committed a change so Rarity uses the item's name instead of link. This should fix the issue for you.

  • Avatar of Allara Allara Nov 21, 2011 at 04:58 UTC - 0 likes

    Strange that it works for me but not you, I'll have to look into it more tomorrow. The item link definitely worked for me in guild chat today, testing with the Fox Kit.

  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 04:55 UTC - 0 likes

    Thought I should mention, it is able to link the item in the other announcements, just not the channel one.

  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 04:35 UTC - 0 likes

    I'm using enUS.

  • Avatar of Allara Allara Nov 21, 2011 at 04:30 UTC - 0 likes

    What locale are you running? (enUS, or something else?) It seems the item link is causing the error, but the same thing works just fine for me in enUS.

  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 04:16 UTC - 0 likes

    @Allara, finally figured out how to see LUA errors:) I have everything disabled but autoloader and rarity. Also have channel set to guild. Fresh install of Rarity, also deleted cache, wtf. Here is the error I'm getting. Perhaps its just my computer but just in case its not.

    Message: ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:281: SendChatMessage(): Invalid escape code in chat message Time: 11/20/11 20:14:22 Count: 1 Stack: [C]: in function `SendChatMessage' ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:281: in function `func' ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:370: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:356> ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:376: in function `Pour' Interface\AddOns\Rarity\Core.lua:1814: in function `OutputAttempts' Interface\AddOns\Rarity\Core.lua:859: in function `?' ...ity\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ity\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4> [C]: ? [string "safecall Dispatcher[2]"]:13: in function `?' ...ity\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' ...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

    Thanks Zurgzurg!~

  • Avatar of Allara Allara Nov 21, 2011 at 03:19 UTC - 0 likes

    As I said, try reinstalling Rarity, and make sure you're not running the no-lib version. Check if there are any Lua errors. I'm unable to reproduce the problem, so you'll have to keep experimenting.


Date created
Aug 05, 2011
Last update
Aug 24, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files
  • A: r267 for 6.0.1 Aug 24, 2014
  • A: r266 for 6.0.1 Aug 20, 2014
  • A: r265 for 6.0.1 Aug 20, 2014
  • A: r264 for 6.0.1 Aug 18, 2014
  • B: r262-beta for 6.0.1 Aug 18, 2014