Rarity

Tooltips

Rarity tracks how many times you've tried to obtain various rare items like mounts and battle pets. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts and battle pets, it supports pretty much any item, including profession patterns, archaeology projects, and more.

Out of the box, Rarity includes support for every single mount and battle pet in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various world bosses this week.

If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.

Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.

Main features

  • Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
  • Provides a progress bar, which you can toggle by clicking the icon or feed label.
  • Adds some info to world tooltips, showing you if an NPC can be used to obtain something that Rarity tracks.

Other features

  • Lets you modify your attempt count without having to edit saved variables
  • Uses statistics whenever possible to keep track of attempts
  • Breaks your farming down by session, day, week, and month
  • Tells you if you've defeated certain world bosses this week
  • Supports bonus coin rolls
  • You can add your own items to track
  • Automatically imports data from Bunny Hunter if you're switching

Companion add-ons

  • Collectinator shows you where to obtain everything that Rarity tracks.
  • PetTracker shows you on the map which battle pets you need to obtain and where they spawn.
  • Archy is recommended because it fixes some issues Rarity has with the Archaeology UI.

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of Allara Allara Dec 31, 2011 at 04:17 UTC - 0 likes

    @pto2: Go

    Uh... it doesn't behave that way for me at all. You must have some Lua errors. Please try r99-beta and see if that helps. I've been farming stuff with Rarity all day and it is definitely working. I have never tested the parrot you refer to though. Try another pet, maybe there's an issue with that one.

  • Avatar of pto2 pto2 Dec 31, 2011 at 04:08 UTC - 0 likes

    Just installed rarity and there is no output on loot. Lua errors are on, none show. Tried both with every other mod disabled, and with everything enabled as normal. The stats are updating fine, if I mouse over the minimap icon the figures listed are being updated and are correct so its detecting perfectly. However there is no text output anywhere (tried all the output options) and the bar is always blank and doesn't ever fill up. I've also tried setting the output to different levels like verbose and no change. This is in r97 release (with libs).

    I'm testing by killing the deadmines pirates for greenwing macaw (since I do actually want it). Tried on two different chars. Any ideas?

  • Avatar of Allara Allara Dec 02, 2011 at 00:55 UTC - 0 likes

    @chicknlil25: Go

    You are probably getting a Lua error. Please make a ticket and paste in all the Lua errors you see.

  • Avatar of chicknlil25 chicknlil25 Nov 30, 2011 at 21:57 UTC - 0 likes

    Hello there!

    Been using BunnyHunter and have now made the move to Rarity. On the vast majority of my characters, the import worked flawlessly, but on the two characters I'd really like to track things on, it won't import.

    The import box pops up on login (or reload ui), and while the option to press yes is there, doing so does nothing - the box remains, and won't go away until I press no - and rarity still doesn't show the information about the creatures I've been tracking.

    Any thoughts/suggestions?

  • Avatar of Allara Allara Nov 29, 2011 at 04:05 UTC - 0 likes

    @Zurgzurg: Go

    Nothing has changed in Rarity. Please try reinstalling the addon. That error is originating from a library, not from Rarity's code. Rarity is still functioning properly at this time.

  • Avatar of Zurgzurg Zurgzurg Nov 29, 2011 at 04:01 UTC - 0 likes

    Hey Allara,

    Thought I would share had to reload wow (long story:) But when I logged in for the first time I got this error.

    Message: ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:260: attempt to call global 'CombatText_AddMessage' (a nil value) Time: 11/28/11 19:54:03 Count: 1 Stack: ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:260: in function `func' ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:370: in function <...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:356> ...\Rarity\Libs\LibSink-2.0\LibSink-2.0\LibSink-2.0.lua:376: in function `Pour' Interface\AddOns\Rarity\Core.lua:1814: in function `OutputAttempts' Interface\AddOns\Rarity\Core.lua:1904: in function `ScanStatistics' Interface\AddOns\Rarity\Core.lua:1884: in function `ScanExistingItems' Interface\AddOns\Rarity\Core.lua:328: in function `DoEnable' Interface\AddOns\Rarity\Core.lua:280: in function <Interface\AddOns\Rarity\Core.lua:279> (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon' ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:636: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:621> [C]: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:263: in function `UIParentLoadAddOn' Interface\FrameXML\UIParent.lua:337: in function `TimeManager_LoadUI' Interface\FrameXML\UIParent.lua:561: in function <Interface\FrameXML\UIParent.lua:536>

    Locals: <none>

  • Avatar of Zurgzurg Zurgzurg Nov 22, 2011 at 04:32 UTC - 0 likes

    Yup, now will output to guild chat! (to bad the link wont work) Odd, I even tried a new download/install of wow and had the same error with the old build. Well if it helps I use windows 7 64 bit.

  • Avatar of Allara Allara Nov 21, 2011 at 18:57 UTC - 0 likes

    Well, I still don't know why it works for me but not for you. Nevertheless, I've just committed a change so Rarity uses the item's name instead of link. This should fix the issue for you.

  • Avatar of Allara Allara Nov 21, 2011 at 04:58 UTC - 0 likes

    Strange that it works for me but not you, I'll have to look into it more tomorrow. The item link definitely worked for me in guild chat today, testing with the Fox Kit.

  • Avatar of Zurgzurg Zurgzurg Nov 21, 2011 at 04:55 UTC - 0 likes

    Thought I should mention, it is able to link the item in the other announcements, just not the channel one.

Facts

Date created
Aug 05, 2011
Categories
Last update
Oct 20, 2014
Development stage
Release
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License
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Rarity
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