Rarity

Tooltips

Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game, and tells you how lucky (or unlucky) you are. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. This is primarily useful for farming companion/battle pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.

Rarity tracks an exhaustive list of every mount and companion/battle pet in the entire game (at least those that require significant farming to obtain). Items can be filtered by expansion and type. Rarity factors in the size of a typical group when determining probabilities, and can even tell you if you've killed certain world bosses!

Farming a huge collection of bones for the Bone-White Primal Raptor? Rarity will show you your progress.

Features

  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Tracks every kind of item you can imagine:

  • Supports zone-wide drops (like Hyacinth Macaw)
  • Supports containers (like White Polar Bear)
  • Supports two-level loots (like Disgusting Oozeling)
  • Supports archaeology projects (like Scepter of Azj'Aqir)
  • Supports fishing (like Sea Turtle)
  • Supports item usage (like Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (like Big Love Rocket)
  • Supports items looted from world containers (like Bonkers)
  • Supports collections of things (like Reins of the Bone-White Primal Raptor)
  • Supports some special cases (like Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (like Skyshard, Primal Egg, recipes, legendary components)
  • Supports bonus coin rolls (like Mogu Rune of Fate)

Other features:

  • Fully user configurable—you can add your own items to track
  • Adds to game tooltips, showing you when something you're looking at is the source of something that Rarity tracks
  • Lets you modify your kill count without having to edit saved variables
  • Shows an "achievement" alert when you obtain the item
  • Uses boss kill statistics whenever possible to keep track of attempts
  • Can report your progress to various channels or in whispers
  • Tracks how long you've been farming this session, day, week, and month
  • Supports tracking two items at the same time
  • Tells you if you've defeated world bosses this week
  • Automatically imports data from Bunny Hunter

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available—if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of Allara Allara Jul 30, 2012 at 17:34 UTC - 0 likes

    @r0d94: Go

    r120 was just released, and it should have automatically picked up the Portuguese translation. Thanks!

  • Avatar of r0d94 r0d94 Jul 26, 2012 at 16:12 UTC - 0 likes

    You could release a version in Portuguese? The translation is already complete.

  • Avatar of Allara Allara Mar 10, 2012 at 21:02 UTC - 0 likes

    @Reeb: Go

    Ah, that would make sense. The only way Rarity can detect a project solution is when the Fossil fragment count goes down. I'm afraid there isn't going to be a way around this particular issue at the moment, since I can't depend on projects always consuming more than 15 fragments, nor can I depend on you always getting a different project than you had prior to the solution. There also isn't a good way to correlate a quest turn in with the currency event, and I don't want to be in the business of hardcoding quest IDs in any case.

    Sorry for the inconvenience! Ask Blizzard for an event when a project is solved. :)

    Last edited Mar 10, 2012 by Allara
  • Avatar of Reeb Reeb Mar 10, 2012 at 21:00 UTC - 0 likes

    When you hand in the quest Fun for the Little Ones http://www.wowhead.com/quest=29507 it uses 15 Fossil Archaeology Fragments. Rarity seems to count this as a Fossilized Raptor attempt. Thought i let you know on the off chance it hadn't been reported.

  • Avatar of Allara Allara Dec 31, 2011 at 07:02 UTC - 0 likes

    @pto2: Go

    Those changes were already made in r99. As I said before, try it.

    Settings are saved per character, so you won't have a problem.

    :)

  • Avatar of pto2 pto2 Dec 31, 2011 at 06:14 UTC - 0 likes

    @Allara: Go

    So I tracked it down: "item.found" is true in OutputAttempts, so it never prints anything. If I remove that from the if() on line 1790 in Core.lua I get text output. I have found the green wing macaw multiple times so its right that item.found should be true, it just shouldn't stop text output if repeatable is set.

    Also I'm not sure if its saving stats per character but I'm also trying to get a few of these things on 2 characters so it'd be nice if once I found it on one, it didn't assume it to be found on the other (you might be doing this, I didn't look that closely but just a thought if your not).

    Really nice mod overall. Thanks heaps for writing it :D

    Edit: Same for the bar, change "if trackedItem.found then" to "if trackedItem.found and not trackedItem.repeatable then" in UpdateText() and its perfect.

    Last edited Dec 31, 2011 by pto2
  • Avatar of Allara Allara Dec 31, 2011 at 04:17 UTC - 0 likes

    @pto2: Go

    Uh... it doesn't behave that way for me at all. You must have some Lua errors. Please try r99-beta and see if that helps. I've been farming stuff with Rarity all day and it is definitely working. I have never tested the parrot you refer to though. Try another pet, maybe there's an issue with that one.

  • Avatar of pto2 pto2 Dec 31, 2011 at 04:08 UTC - 0 likes

    Just installed rarity and there is no output on loot. Lua errors are on, none show. Tried both with every other mod disabled, and with everything enabled as normal. The stats are updating fine, if I mouse over the minimap icon the figures listed are being updated and are correct so its detecting perfectly. However there is no text output anywhere (tried all the output options) and the bar is always blank and doesn't ever fill up. I've also tried setting the output to different levels like verbose and no change. This is in r97 release (with libs).

    I'm testing by killing the deadmines pirates for greenwing macaw (since I do actually want it). Tried on two different chars. Any ideas?

  • Avatar of Allara Allara Dec 02, 2011 at 00:55 UTC - 0 likes

    @chicknlil25: Go

    You are probably getting a Lua error. Please make a ticket and paste in all the Lua errors you see.

  • Avatar of chicknlil25 chicknlil25 Nov 30, 2011 at 21:57 UTC - 0 likes

    Hello there!

    Been using BunnyHunter and have now made the move to Rarity. On the vast majority of my characters, the import worked flawlessly, but on the two characters I'd really like to track things on, it won't import.

    The import box pops up on login (or reload ui), and while the option to press yes is there, doing so does nothing - the box remains, and won't go away until I press no - and rarity still doesn't show the information about the creatures I've been tracking.

    Any thoughts/suggestions?

Facts

Date created
Aug 05, 2011
Categories
Last update
Aug 24, 2014
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Curse link
Rarity
Downloads
1,079,488
Recent files
  • A: r267 for 6.0.1 Aug 24, 2014
  • A: r266 for 6.0.1 Aug 20, 2014
  • A: r265 for 6.0.1 Aug 20, 2014
  • A: r264 for 6.0.1 Aug 18, 2014
  • B: r262-beta for 6.0.1 Aug 18, 2014

Authors