Rarity

Tooltips

Rarity tracks how many times you've tried to obtain various rare items like mounts and battle pets. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts and battle pets, it supports pretty much any item, including profession patterns, archaeology projects, and more.

Out of the box, Rarity includes support for every single mount and battle pet in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various world bosses this week.

If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.

Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.

Main features

  • Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
  • Provides a progress bar, which you can toggle by clicking the icon or feed label.
  • Adds some info to world tooltips, showing you if an NPC can be used to obtain something that Rarity tracks.
  • Tells you where and how to obtain everything Rarity tracks.

Other features

  • Lets you modify your attempt count without having to edit saved variables
  • Uses statistics whenever possible to keep track of attempts
  • Breaks your farming down by session, day, week, and month
  • Tells you if you've defeated certain world bosses this week
  • Supports bonus coin rolls
  • You can add your own items to track
  • Automatically imports data from Bunny Hunter if you're switching

Companion add-ons

  • PetTracker shows you on the map which battle pets you need to obtain and where they spawn.
  • Archy is recommended because it fixes some issues Rarity has with the Archaeology UI.

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of Allara Allara Mar 26, 2013 at 23:56 UTC - 0 likes

    @dysng: Go

    Those are supposed to be soloed. You need to personally loot the boss for an attempt to be counted.

  • Avatar of dysng dysng Mar 26, 2013 at 23:53 UTC - 0 likes

    Hi

    I have added Rarity. Tested in world enviroment. I have no problems with Whelpings in Wetlands, Mr Pinchy, Hyacinth Macaw.

    My question - for heroic dungeons for Reins of the Raven Lord & Swift White Hawkstrider mount drops - Rarity is not picking this up. Is supposed to be grouped or solo'ed.

    I am doing something wrong?

    Thanks for your time! :)

  • Avatar of Allara Allara Jan 11, 2013 at 22:10 UTC - 0 likes

    @Pseudopath: Go

    Yes, set it to None and it will stop announcing everything. I just tested this to verify it works.

    Last edited Jan 17, 2013 by Allara
  • Avatar of Pseudopath Pseudopath Jan 11, 2013 at 22:08 UTC - 0 likes

    @Allara

    Thanks for your reply.

    It would seem then that I either cannot find the 'global disable' or it isnt working for me.

    Am I right that the global to disable option is under 'General -> Announcements -> Output ->' and if none are checked I should not have any annoucements?

    Thanks,

    Pseudopath.

  • Avatar of Allara Allara Jan 05, 2013 at 22:54 UTC - 0 likes

    @Pseudopath: Go

    You've been able to disable the announcements both globally and per item since the initial release of this addon. Glad you enjoy Rarity!

  • Avatar of Pseudopath Pseudopath Jan 05, 2013 at 22:51 UTC - 0 likes

    Howdy,

    Thanks for creating/maintaining this addon.

    A request; would you please implement an option to enable/disable the 'announcement'; I prefer a more passive option that I can decide to enable visible updates for? Thanks.

    Cheers,

    Pseudopath.

  • Avatar of cstseyin cstseyin Aug 20, 2012 at 01:25 UTC - 1 like

    Thanks for such a great addon! I don't know if you've seen this yet, but in case you haven't:

    Blizzard is working on an API call for addons like Rarity when it comes to handling AOE looting:

    http:us.battle.net/wow/en/forum/topic/6352745843

  • Avatar of Allara Allara Aug 08, 2012 at 23:08 UTC - 0 likes

    @elionor: Go

    Where does Rarity get it's drop chance from?

    As you know, Blizzard does not publish the drop chance for anything. Luckily, WowHead tracks the actual drop rate for most things. I've done extensive research on WowHead to determine a best guess at the drop rate for any item. Don't agree with me? You can change the drop rate from the Options screen—you aren't stuck with what I decided on.

    Archaeology projects are particularly difficult to estimate. For those, I've had to read through hundreds of individual comments on WowHead and determine a best guess. In reality, archaeology projects vary wildly from one extreme to the other, so there isn't really any practical way to know the average number of projects it takes to obtain an item.

    Archaeology pets are not included in Rarity

    The only archaeology pet that is considered actually rare is the Crawling Claw. However, this item has a problem because it shows up in your archaeology journal as Mummified Monkey Paw. At this time, Rarity does not support archaeology detection for items whose journal name differs from the actual item name, so Crawling Claw is not available for detection.

    Last edited Aug 08, 2012 by Allara
  • Avatar of elionor elionor Aug 08, 2012 at 23:05 UTC - 0 likes

    where do you get your percents from? some of those numbers do not sound right and why dont you have the archeology pets listed?

  • Avatar of Allara Allara Aug 08, 2012 at 21:40 UTC - 0 likes

    @elionor: Go

    Hey Elionor! I'll try to answer your questions.

    • To add your own items, you do need to enter all the information correctly. The add-on certainly can't guess what you meant if you do it wrong! I think you'll find that all software works like this.
    • There are no known issues with Rarity tracking, other than those posted here: http://www.wowace.com/addons/rarity/tickets/. If you are having a specific problem, please tell me about it and I'd be happy to help.
    • Rarity does not say that Mimiron's Head and Invincible have a 100% chance. It actually says it's a 1 in 100 drop chance. This chance is then further multiplied by the expected number of players to complete the encounter.
    • Rarity supports repeated farming of BOE pets. That is why many pets you already have are still available for tracking. Please read the Frequently Asked Questions on this page—this issue is addressed there. If you actually learned a mount that Rarity didn't detect, please tell me which mount it is. I have almost every single mount available in game, and trust me when I say this is working properly.
    • Rarity does not know about prior attempts for bosses which do not have a Statistic in the achievements window. Therefore, there is no way to count prior attempts for items like the ZG bosses or fishing. Rarity must be installed and running in order to count future attempts. You can edit your own attempt counts if you like—again, this is addressed in the FAQs above on this very page. It is impossible to know about attempts when there is no Statistic. Please browse the Statistics tab in your Achievements window to see which statistics ARE available.

    At this time, Rarity is working as intended. If you have a specific issue you'd like help with, please describe it here, and I will attempt to assist.

Facts

Date created
Aug 05, 2011
Categories
Last update
Oct 25, 2014
Development stage
Release
Language
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License
All Rights Reserved
Curse link
Rarity
Downloads
1,254,449
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