Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game, and tells you how lucky (or unlucky) you are. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. This is primarily useful for farming companion/battle pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.

Rarity tracks an exhaustive list of every mount and companion/battle pet in the entire game (at least those that require significant farming to obtain). Items can be filtered by expansion and type. Rarity factors in the size of a typical group when determining probabilities, and can even tell you if you've killed certain world bosses!

Farming a huge collection of bones for the Bone-White Primal Raptor? Rarity will show you your progress.


  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Tracks every kind of item you can imagine:

  • Supports zone-wide drops (like Hyacinth Macaw)
  • Supports containers (like White Polar Bear)
  • Supports two-level loots (like Disgusting Oozeling)
  • Supports archaeology projects (like Scepter of Azj'Aqir)
  • Supports fishing (like Sea Turtle)
  • Supports item usage (like Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (like Big Love Rocket)
  • Supports items looted from world containers (like Bonkers)
  • Supports collections of things (like Reins of the Bone-White Primal Raptor)
  • Supports some special cases (like Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (like Skyshard, Primal Egg, recipes, legendary components)
  • Supports bonus coin rolls (like Mogu Rune of Fate)

Other features:

  • Fully user configurable—you can add your own items to track
  • Adds to game tooltips, showing you when something you're looking at is the source of something that Rarity tracks
  • Lets you modify your kill count without having to edit saved variables
  • Shows an "achievement" alert when you obtain the item
  • Uses boss kill statistics whenever possible to keep track of attempts
  • Can report your progress to various channels or in whispers
  • Tracks how long you've been farming this session, day, week, and month
  • Supports tracking two items at the same time
  • Tells you if you've defeated world bosses this week
  • Automatically imports data from Bunny Hunter

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available—if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

Click here to help translate Rarity into your language.

Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of Allara Allara Aug 08, 2012 at 21:40 UTC - 0 likes

    @elionor: Go

    Hey Elionor! I'll try to answer your questions.

    • To add your own items, you do need to enter all the information correctly. The add-on certainly can't guess what you meant if you do it wrong! I think you'll find that all software works like this.
    • There are no known issues with Rarity tracking, other than those posted here: http://www.wowace.com/addons/rarity/tickets/. If you are having a specific problem, please tell me about it and I'd be happy to help.
    • Rarity does not say that Mimiron's Head and Invincible have a 100% chance. It actually says it's a 1 in 100 drop chance. This chance is then further multiplied by the expected number of players to complete the encounter.
    • Rarity supports repeated farming of BOE pets. That is why many pets you already have are still available for tracking. Please read the Frequently Asked Questions on this page—this issue is addressed there. If you actually learned a mount that Rarity didn't detect, please tell me which mount it is. I have almost every single mount available in game, and trust me when I say this is working properly.
    • Rarity does not know about prior attempts for bosses which do not have a Statistic in the achievements window. Therefore, there is no way to count prior attempts for items like the ZG bosses or fishing. Rarity must be installed and running in order to count future attempts. You can edit your own attempt counts if you like—again, this is addressed in the FAQs above on this very page. It is impossible to know about attempts when there is no Statistic. Please browse the Statistics tab in your Achievements window to see which statistics ARE available.

    At this time, Rarity is working as intended. If you have a specific issue you'd like help with, please describe it here, and I will attempt to assist.

  • Avatar of elionor elionor Aug 08, 2012 at 21:31 UTC - 0 likes

    ok i am having trouble figuring have the features that this post says this addon has it says you can add stuff but you literately have to create the entry which means you got enter all the data your self witch means everything has to be perfect and even then it does not count properly and why does it still say that invincible and mimirons head have 100% drop chance? it says it keeps track of mounts and pets i already have but it still lists allot of mounts and pets i have already have, it says it automatically scans my kill stats but the only entry i have is for the ony mount the kara mount ashes of al'ar  even though i have killed the zg bosses around 60 times i have made over a thousand attempts at both the sea turtle and the sewer rat and several hundreds attempts at the whelps

  • Avatar of Firstborndragon Firstborndragon Aug 08, 2012 at 00:39 UTC - 0 likes

    Will do. Figured it was something I was missing, so I'll check it out.

  • Avatar of Allara Allara Aug 08, 2012 at 00:19 UTC - 0 likes

    Both scenarios are possible with Rarity, it sounds like you're not configuring them quite right. Unfortunately, I won't have time for a while to go in and try to reproduce what you're doing. If you check out the default items in Rarity, you should be able to see how to configure them.

  • Avatar of Firstborndragon Firstborndragon Aug 08, 2012 at 00:15 UTC - 0 likes

    Couple of things I'm trying to figure out if they're possible. First off tried adding http://www.wowhead.com/item=3468 (Design: Chaotic Skyfire Diamond) which is dropped only by 1 mob. http://www.wowhead.com/npc=19768 (Coilskar Siren) But when I enter the information, despite not having killed one, it's giving me a number of them dropped.

    It seems to bug up on that situation not sure if I'm putting something in wrong or what.

    Second thing I'm not sure if there's a way to fix are cata zone drops, including dungons and raids. I tried adding Design: Jeweler's Amber Monocle, which can drop off any cata mob, but I can't seem to configure Rarity to count that one right. Is it just not possible to track something that could be zone/raid/dungon drop?

  • Avatar of Allara Allara Jul 30, 2012 at 17:34 UTC - 0 likes

    @r0d94: Go

    r120 was just released, and it should have automatically picked up the Portuguese translation. Thanks!

  • Avatar of r0d94 r0d94 Jul 26, 2012 at 16:12 UTC - 0 likes

    You could release a version in Portuguese? The translation is already complete.

  • Avatar of Allara Allara Mar 10, 2012 at 21:02 UTC - 0 likes

    @Reeb: Go

    Ah, that would make sense. The only way Rarity can detect a project solution is when the Fossil fragment count goes down. I'm afraid there isn't going to be a way around this particular issue at the moment, since I can't depend on projects always consuming more than 15 fragments, nor can I depend on you always getting a different project than you had prior to the solution. There also isn't a good way to correlate a quest turn in with the currency event, and I don't want to be in the business of hardcoding quest IDs in any case.

    Sorry for the inconvenience! Ask Blizzard for an event when a project is solved. :)

    Last edited Mar 10, 2012 by Allara
  • Avatar of Reeb Reeb Mar 10, 2012 at 21:00 UTC - 0 likes

    When you hand in the quest Fun for the Little Ones http://www.wowhead.com/quest=29507 it uses 15 Fossil Archaeology Fragments. Rarity seems to count this as a Fossilized Raptor attempt. Thought i let you know on the off chance it hadn't been reported.

  • Avatar of Allara Allara Dec 31, 2011 at 07:02 UTC - 0 likes

    @pto2: Go

    Those changes were already made in r99. As I said before, try it.

    Settings are saved per character, so you won't have a problem.



Date created
Aug 05, 2011
Last update
Aug 18, 2014
Development stage
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All Rights Reserved
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