Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. Primarily, this is useful for farming companion pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.
Features
- Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice
Includes all the features of Bunny Hunter, plus:
- Fully user configurable—you can add things to track on your own
- Supports zone-wide drops (i.e. Hyacinth Macaw)
- Supports containers (i.e. White Polar Bear)
- Supports two-level loots (i.e. Disgusting Oozeling)
- Supports archaeology projects (i.e. Scepter of Azj'Aqir)
- Supports fishing (i.e. Sea Turtle)
- Supports item usage (i.e. Mojo)
- Supports items dropped from bosses that require a group to defeat (i.e. Flametalon of Alysrazor)
- Supports items obtained from holiday boss bags (i.e. Big Love Rocket)
- Supports some special cases (i.e. Elementium Geode, Mysterious Camel Figurine)
- Supports things other than pets and mounts (i.e. recipes, legendary components, etc.)
- Will properly ignore skinning
- Lets you modify your kill count without having to edit saved vars, in case you started farming before you installed Rarity
- Automatically imports data from Bunny Hunter
- Shows an "achievement" alert when you finally obtain the item!
- Automatically scans you to determine if you already have any companions or mounts
- Automatically scans your boss kill statistics to keep track of attempts for many items
- Shift-click to report your progress to chat
- Sort items by name, difficulty, or percent complete
- Tracks how long you've been farming this session, day, week, and month
You should also install
- Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available — if you don't like one, try another!
- AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
- Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
- Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.
Comments, bug reports, discussion
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Known Issues and Limitations
Click here to view the known issues and limitations. Please read this before requesting support.
Facts
- Date created
- Aug 05, 2011
- Categories
- Last update
- May 16, 2013
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- Rarity
- Downloads
- 524,141
- Recent files
- R: r184-release for 5.2.0 May 16, 2013
- A: r184 for 5.2.0 May 14, 2013
- R: r182-release for 5.2.0 Mar 28, 2013
- A: r182 for 5.2.0 Mar 28, 2013
- R: r180-release for 5.2.0 Mar 14, 2013
Authors
Relationships
- Tool used
- AddonLoader
- LibDataBroker-1.1
- Embedded library
- Ace3
- LibBabble-SubZone-3.0
- LibBabble-Zone-3.0
- LibBars-1.0
- LibDBIcon-1.0
- LibQTip-1.0
- LibSink-2.0
- LibStub
- Reply
- #59
elionor Aug 08, 2012 at 21:31 UTC - 0 likesok i am having trouble figuring have the features that this post says this addon has it says you can add stuff but you literately have to create the entry which means you got enter all the data your self witch means everything has to be perfect and even then it does not count properly and why does it still say that invincible and mimirons head have 100% drop chance? it says it keeps track of mounts and pets i already have but it still lists allot of mounts and pets i have already have, it says it automatically scans my kill stats but the only entry i have is for the ony mount the kara mount ashes of al'ar even though i have killed the zg bosses around 60 times i have made over a thousand attempts at both the sea turtle and the sewer rat and several hundreds attempts at the whelps
- Reply
- #58
Firstborndragon Aug 08, 2012 at 00:39 UTC - 0 likesWill do. Figured it was something I was missing, so I'll check it out.
- Reply
- #57
Allara Aug 08, 2012 at 00:19 UTC - 0 likesBoth scenarios are possible with Rarity, it sounds like you're not configuring them quite right. Unfortunately, I won't have time for a while to go in and try to reproduce what you're doing. If you check out the default items in Rarity, you should be able to see how to configure them.
- Reply
- #56
Firstborndragon Aug 08, 2012 at 00:15 UTC - 0 likesCouple of things I'm trying to figure out if they're possible. First off tried adding http://www.wowhead.com/item=3468 (Design: Chaotic Skyfire Diamond) which is dropped only by 1 mob. http://www.wowhead.com/npc=19768 (Coilskar Siren) But when I enter the information, despite not having killed one, it's giving me a number of them dropped.
It seems to bug up on that situation not sure if I'm putting something in wrong or what.
Second thing I'm not sure if there's a way to fix are cata zone drops, including dungons and raids. I tried adding Design: Jeweler's Amber Monocle, which can drop off any cata mob, but I can't seem to configure Rarity to count that one right. Is it just not possible to track something that could be zone/raid/dungon drop?
- Reply
- #55
Allara Jul 30, 2012 at 17:34 UTC - 0 likes@r0d94: Go
r120 was just released, and it should have automatically picked up the Portuguese translation. Thanks!
- Reply
- #54
r0d94 Jul 26, 2012 at 16:12 UTC - 0 likesYou could release a version in Portuguese? The translation is already complete.
- Reply
- #53
Allara Mar 10, 2012 at 21:02 UTC - 0 likes@Reeb: Go
Ah, that would make sense. The only way Rarity can detect a project solution is when the Fossil fragment count goes down. I'm afraid there isn't going to be a way around this particular issue at the moment, since I can't depend on projects always consuming more than 15 fragments, nor can I depend on you always getting a different project than you had prior to the solution. There also isn't a good way to correlate a quest turn in with the currency event, and I don't want to be in the business of hardcoding quest IDs in any case.
Sorry for the inconvenience! Ask Blizzard for an event when a project is solved. :)
- Reply
- #52
Reeb Mar 10, 2012 at 21:00 UTC - 0 likesWhen you hand in the quest Fun for the Little Ones http://www.wowhead.com/quest=29507 it uses 15 Fossil Archaeology Fragments. Rarity seems to count this as a Fossilized Raptor attempt. Thought i let you know on the off chance it hadn't been reported.
- Reply
- #51
Allara Dec 31, 2011 at 07:02 UTC - 0 likes@pto2: Go
Those changes were already made in r99. As I said before, try it.
Settings are saved per character, so you won't have a problem.
:)
- Reply
- #50
pto2 Dec 31, 2011 at 06:14 UTC - 0 likes@Allara: Go
So I tracked it down: "item.found" is true in OutputAttempts, so it never prints anything. If I remove that from the if() on line 1790 in Core.lua I get text output. I have found the green wing macaw multiple times so its right that item.found should be true, it just shouldn't stop text output if repeatable is set.
Also I'm not sure if its saving stats per character but I'm also trying to get a few of these things on 2 characters so it'd be nice if once I found it on one, it didn't assume it to be found on the other (you might be doing this, I didn't look that closely but just a thought if your not).
Really nice mod overall. Thanks heaps for writing it :D
Edit: Same for the bar, change "if trackedItem.found then" to "if trackedItem.found and not trackedItem.repeatable then" in UpdateText() and its perfect.