Inspired by Bunny Hunter, Rarity tracks how many chances you've had to obtain various rare items throughout the game, and tells you how lucky (or unlucky) you are. It will tell you how likely you are to obtain the item, track how long you've been farming for it, etc. This is primarily useful for farming companion/battle pets and mounts, but it also supports virtually any item including patterns and designs, archaeology projects, etc.

Rarity tracks an exhaustive list of every mount and companion/battle pet in the entire game (at least those that require significant farming to obtain). Items can be filtered by expansion and type. Rarity factors in the size of a typical group when determining probabilities, and can even tell you if you've killed certain world bosses!

Farming a huge collection of bones for the Bone-White Primal Raptor? Rarity will show you your progress.


  • Provides an LDB feed, tooltips, and progress bar, allowing you to track items of your choice

Tracks every kind of item you can imagine:

  • Supports zone-wide drops (like Hyacinth Macaw)
  • Supports containers (like White Polar Bear)
  • Supports two-level loots (like Disgusting Oozeling)
  • Supports archaeology projects (like Scepter of Azj'Aqir)
  • Supports fishing (like Sea Turtle)
  • Supports item usage (like Mojo)
  • Supports items dropped from bosses that require a group to defeat
  • Supports items obtained from holiday boss bags (like Big Love Rocket)
  • Supports items looted from world containers (like Bonkers)
  • Supports collections of things (like Reins of the Bone-White Primal Raptor)
  • Supports some special cases (like Elementium Geode, Mysterious Camel Figurine)
  • Supports things other than pets and mounts (like Skyshard, Primal Egg, recipes, legendary components)
  • Supports bonus coin rolls (like Mogu Rune of Fate)

Other features:

  • Fully user configurable—you can add your own items to track
  • Adds to game tooltips, showing you when something you're looking at is the source of something that Rarity tracks
  • Lets you modify your kill count without having to edit saved variables
  • Shows an "achievement" alert when you obtain the item
  • Uses boss kill statistics whenever possible to keep track of attempts
  • Can report your progress to various channels or in whispers
  • Tracks how long you've been farming this session, day, week, and month
  • Supports tracking two items at the same time
  • Tells you if you've defeated world bosses this week
  • Automatically imports data from Bunny Hunter

You should also install

  • Rarity works best with an LDB display like Fortress, Button Bin, or Titan Panel. If you don't have a display, turn on Rarity's minimap icon. There are lots of displays available—if you don't like one, try another!
  • AddonLoader is highly recommended. This will let you keep the configuration UI unloaded until you need it.
  • Collectinator is a good companion add-on to Rarity. It will show you where to obtain everything that Rarity tracks.
  • Archy is recommended to replace the default Archaeology UI, which Rarity has been known to cause problems with.

Comments, bug reports, discussion

Help translate Rarity

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Frequently Asked Questions

Click here to read the Frequently Asked Questions. Please read this before requesting support.

Known Issues and Limitations

Click here to view the known issues and limitations. Please read this before requesting support.

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  • Avatar of elionor elionor Sep 14, 2013 at 21:03 UTC - 0 likes

    ok so i understand that rarity doesn't track kills before download but are there any addons out there that can do this? or would something like that be even possible? also is there anyway to back up the data in case of a crash and your UI gets reset (this happened to my twice since last post)? i mean i get the personal counts getting reset? but isnt there any way to backup the attempts you made with rarity installed and running without having to update your record weekly?

  • Avatar of Allara Allara Mar 26, 2013 at 23:56 UTC - 0 likes

    @dysng: Go

    Those are supposed to be soloed. You need to personally loot the boss for an attempt to be counted.

  • Avatar of dysng dysng Mar 26, 2013 at 23:53 UTC - 0 likes


    I have added Rarity. Tested in world enviroment. I have no problems with Whelpings in Wetlands, Mr Pinchy, Hyacinth Macaw.

    My question - for heroic dungeons for Reins of the Raven Lord & Swift White Hawkstrider mount drops - Rarity is not picking this up. Is supposed to be grouped or solo'ed.

    I am doing something wrong?

    Thanks for your time! :)

  • Avatar of Allara Allara Jan 11, 2013 at 22:10 UTC - 0 likes

    @Pseudopath: Go

    Yes, set it to None and it will stop announcing everything. I just tested this to verify it works.

    Last edited Jan 17, 2013 by Allara
  • Avatar of Pseudopath Pseudopath Jan 11, 2013 at 22:08 UTC - 0 likes


    Thanks for your reply.

    It would seem then that I either cannot find the 'global disable' or it isnt working for me.

    Am I right that the global to disable option is under 'General -> Announcements -> Output ->' and if none are checked I should not have any annoucements?



  • Avatar of Allara Allara Jan 05, 2013 at 22:54 UTC - 0 likes

    @Pseudopath: Go

    You've been able to disable the announcements both globally and per item since the initial release of this addon. Glad you enjoy Rarity!

  • Avatar of Pseudopath Pseudopath Jan 05, 2013 at 22:51 UTC - 0 likes


    Thanks for creating/maintaining this addon.

    A request; would you please implement an option to enable/disable the 'announcement'; I prefer a more passive option that I can decide to enable visible updates for? Thanks.



  • Avatar of cstseyin cstseyin Aug 20, 2012 at 01:25 UTC - 1 like

    Thanks for such a great addon! I don't know if you've seen this yet, but in case you haven't:

    Blizzard is working on an API call for addons like Rarity when it comes to handling AOE looting:


  • Avatar of Allara Allara Aug 08, 2012 at 23:08 UTC - 0 likes

    @elionor: Go

    Where does Rarity get it's drop chance from?

    As you know, Blizzard does not publish the drop chance for anything. Luckily, WowHead tracks the actual drop rate for most things. I've done extensive research on WowHead to determine a best guess at the drop rate for any item. Don't agree with me? You can change the drop rate from the Options screen—you aren't stuck with what I decided on.

    Archaeology projects are particularly difficult to estimate. For those, I've had to read through hundreds of individual comments on WowHead and determine a best guess. In reality, archaeology projects vary wildly from one extreme to the other, so there isn't really any practical way to know the average number of projects it takes to obtain an item.

    Archaeology pets are not included in Rarity

    The only archaeology pet that is considered actually rare is the Crawling Claw. However, this item has a problem because it shows up in your archaeology journal as Mummified Monkey Paw. At this time, Rarity does not support archaeology detection for items whose journal name differs from the actual item name, so Crawling Claw is not available for detection.

    Last edited Aug 08, 2012 by Allara
  • Avatar of elionor elionor Aug 08, 2012 at 23:05 UTC - 0 likes

    where do you get your percents from? some of those numbers do not sound right and why dont you have the archeology pets listed?


Date created
Aug 05, 2011
Last update
Aug 24, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files
  • A: r267 for 6.0.1 Aug 24, 2014
  • A: r266 for 6.0.1 Aug 20, 2014
  • A: r265 for 6.0.1 Aug 20, 2014
  • A: r264 for 6.0.1 Aug 18, 2014
  • B: r262-beta for 6.0.1 Aug 18, 2014