IceHUD

16 - VisualHeal support

If possible, it would be *fantastic* if you could implement support for VisualHeal/LibHealComm, where you could see heals on any health bar within IceHUD as they are being cast. This is really the only thing functionally missing from IceHUD as compared to other unit frames (i.e. Pitbull). It makes it so much easier to guess whether to use that health stone/potion -- if you see an incoming heal on yourself, you're good! Thanks a bunch.

User When Change
Parnic Mar 20, 2009 at 01:56 UTC Changed status from Accepted to Fixed
Parnic Mar 20, 2009 at 01:53 UTC Changed status from Waiting to Accepted
Parnic Mar 20, 2009 at 00:41 UTC Changed status from New to Waiting
Allara Mar 19, 2009 at 17:25 UTC Create

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  • 3 comments
  • Avatar of Allara Allara Mar 20, 2009 at 06:21 UTC - 0 likes

    This seems to be working great. Thanks a bunch!!

  • Avatar of Parnic Parnic Mar 20, 2009 at 01:56 UTC - 0 likes

    This should be supported in r356. Try it out and please let me know how it works. This version does not come with LibHealComm directly, but it is listed as an optional dependency, so if you have the library, it should get loaded first.

    http://www.wowace.com/projects/ice-hud/files/855-r356/

  • Avatar of Parnic Parnic Mar 20, 2009 at 00:41 UTC - 0 likes

    I don't think I'll have the time to tackle this. I don't play much any more and wouldn't really be able to test it anyway. Maybe if someone submitted a patch with the support, I could integrate it.

  • 3 comments

Facts

Last updated
Mar 20, 2009
Reported
Mar 19, 2009
Status
Fixed - Developer made requested changes. QA should verify.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees