16 - VisualHeal support
If possible, it would be *fantastic* if you could implement support for VisualHeal/LibHealComm, where you could see heals on any health bar within IceHUD as they are being cast. This is really the only thing functionally missing from IceHUD as compared to other unit frames (i.e. Pitbull). It makes it so much easier to guess whether to use that health stone/potion -- if you see an incoming heal on yourself, you're good! Thanks a bunch.
- 3 comments
- 3 comments
Facts
- Last updated
- Mar 20, 2009
- Reported
- Mar 19, 2009
- Status
- Fixed - Developer made requested changes. QA should verify.
- Type
- Enhancement - A change which is intended to better the project in some way
- Priority
- Medium - Normal priority.
- Votes
- 0
- Reply
- #3
Allara Mar 20, 2009 at 06:21 UTC - 0 likesThis seems to be working great. Thanks a bunch!!
- Reply
- #2
Parnic Mar 20, 2009 at 01:56 UTC - 0 likesThis should be supported in r356. Try it out and please let me know how it works. This version does not come with LibHealComm directly, but it is listed as an optional dependency, so if you have the library, it should get loaded first.
http://www.wowace.com/projects/ice-hud/files/855-r356/
- Reply
- #1
Parnic Mar 20, 2009 at 00:41 UTC - 0 likesI don't think I'll have the time to tackle this. I don't play much any more and wouldn't really be able to test it anyway. Maybe if someone submitted a patch with the support, I could integrate it.