GatherHud

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

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GatherHud in the middle

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GatherHud for GatherMate2 with Routes support. This is a 3D-looking hud that shows you node locations and routes.

As you might expect, this addon requires GatherMate2 to work. Routes is optional.

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  • Avatar of cheeswiz cheeswiz Sep 05, 2012 at 10:49 UTC - 0 likes

    Awsome Addon, Love it, However with the continuing roleout of MoP this addon causes Crashes in WOW 5.0.4. Please Update. THANKS!!!

  • Avatar of a123569784 a123569784 Apr 29, 2011 at 11:36 UTC - 0 likes

    thanks~~~~~~

  • Avatar of JaMoose JaMoose Feb 04, 2011 at 03:00 UTC - 0 likes

    Just visited and noticed that my previous comment was in reference to an older issue. My apologies.

    There is a new bug concerning also Archeology and GatherHud (which already has an open ticket) that causes an unending error loop if you are tracking Archeology in GatherMate while using this mod. For now if you stop tracking Archeology in GatherMate everything works fine.

    Last edited Feb 10, 2011 by JaMoose: Previous comment was under the assumption that Suddendeath was commenting on a different bug
  • Avatar of redandgray redandgray Feb 01, 2011 at 18:56 UTC - 0 likes

    I would also love to have yellow mini-map dots included on the HUD. The HUD for Gatherer and SexyMap was able to do this somehow, though it meant disabling the regular mini-map.

  • Avatar of Suddendeath2000 Suddendeath2000 Jan 27, 2011 at 01:59 UTC - 0 likes

    To those having the "offest" issue, Rsmozang has found the answer:

    "Having the same issue though the strange thing is it was working fine until I DC'd. I relogged and it was producing the error. Anyway, adding this:

    ["Archaeology"] = 6e9,

    after line 229 did the trick."

    Just open Gatherhud.lua and modify. Works perfectly then.

  • Avatar of Museraen Museraen Jan 22, 2011 at 15:39 UTC - 0 likes

    I will post this here instead of where I was heading, GM_D2. Through this morning, I signed off at 8:00 EST for the rolling restarts GM2 and GM_D2 were working great. I was gahering motes of air in Nagrand this morning and went back a little after ten o'clock only to find that GM2 started leaving steam clouds behind instead of the windy clouds it was supposed to. It worked fine this morning so I came here to let you know when I see that GH had been revamped and placed at about the same time the breakdown in icons happened to GM2. The problem could be in there somewhere.

    Also, I was in Icecrown yesterday and gathered a crystallized water from a vapor cloud and it left no icon behind at all.

  • Avatar of Bishelariel Bishelariel Jan 01, 2011 at 21:18 UTC - 0 likes

    Hi, is it possible, that the searched minerals (yellow dots on the minimap) are shown within the Hud?

  • Avatar of fixitman fixitman Dec 11, 2010 at 14:23 UTC - 0 likes

    Archaeology tracking works in GatherMate2 so far, but it breaks GatherHud. Ticket posted, hope it helps.

  • Avatar of WMerkens WMerkens Oct 13, 2010 at 16:25 UTC - 0 likes

    How about converting the HUD to Gathermate2

  • Avatar of dywolf dywolf Jul 13, 2010 at 20:02 UTC - 0 likes

    Love the mod. Here's a macro I came up with after looking at the toggle binding. 249/255 characters so it barely fits, but you can remove the icon call if you want.

    Simply put, this will toggle the hud and your choice of node tracking. Modifying to taste for whichever node tracking you want should be completely straight forward.

    #showtooltip Find Minerals
    /run if GatherHud:IsEnabled() then GatherHud.db.global.settings.enabled = false GatherHud:Disable() SetTracking(nil) else GatherHud.db.global.settings.enabled = true GatherHud:Enable() CastSpellByName("Find Minerals") end

Facts

Date created
Jul 30, 2008
Category
Last update
Jan 22, 2011
Development stage
Abandoned
Language
  • enUS
License
All Rights Reserved
Downloads
197,312
Recent files

Authors