GatherHud for GatherMate2 with Routes support. This is a 3D-looking hud that shows you node locations and routes.
As you might expect, this addon requires GatherMate2 to work. Routes is optional.
Facts
- Date created
- Jul 30, 2008
- Category
- Last update
- Jan 22, 2011
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Curse link
- GatherHud
- Downloads
- 178,967
- Recent files
- A: v1.1.8-1-ga4d2007 for 4.0.3a Jan 22, 2011
- R: v1.1.8 for 4.0.3a Dec 14, 2010
- A: v1.1.7-3-ga8f3398 for 4.0.3a Dec 14, 2010
- A: v1.1.7-1-gb1b3bfd for 4.0.1 Nov 11, 2010
- R: v1.1.7 for 4.0.1 Nov 10, 2010

- Reply
- #11
a123569784 Apr 29, 2011 at 11:36 UTC - 0 likesthanks~~~~~~
- Reply
- #10
JaMoose Feb 04, 2011 at 03:00 UTC - 0 likesJust visited and noticed that my previous comment was in reference to an older issue. My apologies.
There is a new bug concerning also Archeology and GatherHud (which already has an open ticket) that causes an unending error loop if you are tracking Archeology in GatherMate while using this mod. For now if you stop tracking Archeology in GatherMate everything works fine.
- Reply
- #9
redandgray Feb 01, 2011 at 18:56 UTC - 0 likesI would also love to have yellow mini-map dots included on the HUD. The HUD for Gatherer and SexyMap was able to do this somehow, though it meant disabling the regular mini-map.
- Reply
- #8
Suddendeath2000 Jan 27, 2011 at 01:59 UTC - 0 likesTo those having the "offest" issue, Rsmozang has found the answer:
"Having the same issue though the strange thing is it was working fine until I DC'd. I relogged and it was producing the error. Anyway, adding this:
["Archaeology"] = 6e9,
after line 229 did the trick."
Just open Gatherhud.lua and modify. Works perfectly then.
- Reply
- #7
Museraen Jan 22, 2011 at 15:39 UTC - 0 likesI will post this here instead of where I was heading, GM_D2. Through this morning, I signed off at 8:00 EST for the rolling restarts GM2 and GM_D2 were working great. I was gahering motes of air in Nagrand this morning and went back a little after ten o'clock only to find that GM2 started leaving steam clouds behind instead of the windy clouds it was supposed to. It worked fine this morning so I came here to let you know when I see that GH had been revamped and placed at about the same time the breakdown in icons happened to GM2. The problem could be in there somewhere.
Also, I was in Icecrown yesterday and gathered a crystallized water from a vapor cloud and it left no icon behind at all.
- Reply
- #6
Bishelariel Jan 01, 2011 at 21:18 UTC - 0 likesHi, is it possible, that the searched minerals (yellow dots on the minimap) are shown within the Hud?
- Reply
- #5
fixitman Dec 11, 2010 at 14:23 UTC - 0 likesArchaeology tracking works in GatherMate2 so far, but it breaks GatherHud. Ticket posted, hope it helps.
- Reply
- #4
WMerkens Oct 13, 2010 at 16:25 UTC - 0 likesHow about converting the HUD to Gathermate2
- Reply
- #3
dywolf Jul 13, 2010 at 20:02 UTC - 0 likesLove the mod. Here's a macro I came up with after looking at the toggle binding. 249/255 characters so it barely fits, but you can remove the icon call if you want.
Simply put, this will toggle the hud and your choice of node tracking. Modifying to taste for whichever node tracking you want should be completely straight forward.
#showtooltip Find Minerals
/run if GatherHud:IsEnabled() then GatherHud.db.global.settings.enabled = false GatherHud:Disable() SetTracking(nil) else GatherHud.db.global.settings.enabled = true GatherHud:Enable() CastSpellByName("Find Minerals") end
- Reply
- #2
hacker5510 Sep 14, 2009 at 08:04 UTC - 0 likesTHX~~