Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Qupe Qupe Aug 11, 2009 at 23:45 UTC - 0 likes

    Zoned into into Trial of the Crusader and got this error with the newest version:

    [2009/08/11 18:41:54-2824-x1]: AceLocale-3.0: DXE: Missing entry for 'lets out a bellowing roar!$': 18:41 DXE_Coliseum\Northrend_Beasts.lua:366: in main chunk 18:41 <in C code>: in function `LoadAddOn' 18:41 DXE-302\Modules\Loader.lua:113: in function `?' 18:41 CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...nos\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> 18:41 <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> 18:41 <in C code>: ? 18:41 <string>:"safecall Dispatcher[1]":13: in function `?' 18:41 CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' 18:41 AceEvent-3.0\AceEvent-3.0.lua:119: in function <...ce\AddOns\Dominos\libs\AceEvent-3.0\AceEvent-3.0.lua:118> 18:41 -

    and this on an interface reload:

    [2009/08/11 18:54:47-2827-x1]: AceLocale-3.0: DXE: Missing entry for 'lets out a bellowing roar!$': 18:54 DXE_Coliseum\Northrend_Beasts.lua:366: in main chunk 18:54 <in C code>: in function `LoadAddOn' 18:54 DXE-302\Modules\Loader.lua:113: in function `ZONE_CHANGED_NEW_AREA' 18:54 DXE-302\Modules\Loader.lua:46: in function <Interface\AddOns\DXE\Modules\Loader.lua:42> 18:54 (tail call): ?: 18:54 <in C code>: ? 18:54 <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> 18:54 (tail call): ?: 18:54 AceAddon-3.0\AceAddon-3.0.lua:531: in function <...ce\AddOns\Dominos\libs\AceAddon-3.0\AceAddon-3.0.lua:524> 18:54 (tail call): ?: 18:54 (tail call): ?: 18:54 DXE-302\Core.lua:202: in function `EnableAllModules' 18:54 DXE-302\Core.lua:796: in function <Interface\AddOns\DXE\Core.lua:783> 18:54 (tail call): ?: 18:54 <in C code>: ? 18:54 <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> 18:54 (tail call): ?: 18:54 AceAddon-3.0\AceAddon-3.0.lua:531: in function `EnableAddon' 18:54 AceAddon-3.0\AceAddon-3.0.lua:621: in function <...ce\AddOns\Dominos\libs\AceAddon-3.0\AceAddon-3.0.lua:607> 18:54 <in C code>: in function `LoadAddOn' 18:54 Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn': 18:54 Interface\FrameXML\UIParent.lua:275: in function `RaidFrame_LoadUI': 18:54 Interface\FrameXML\RaidFrame.lua:31: in function <Interface\FrameXML\RaidFrame.lua:26>: 18:54 -

    Last edited Aug 11, 2009 by Qupe
  • Avatar of kollektiv kollektiv Aug 10, 2009 at 22:13 UTC - 0 likes

    Yes, you can expect a Jaraxxus encounter before raid time.

  • Avatar of leibowski leibowski Aug 10, 2009 at 21:30 UTC - 0 likes

    should we expect any skeleton basline jaraxxus before tomorrow or not? Just wondering if it's worth the time throwing together my own jaraxxus tree just to see you put one up.

  • Avatar of kollektiv kollektiv Aug 10, 2009 at 05:29 UTC - 0 likes

    Devtech: I don't think announcements are necessary. Blizzard already provides raid warning messages for important events. There is a fully implemented shadow crash warning. It will warn you if you're within 28 yards of the person being targeted and flash your screen. Also, an arrow pops up that points you directly away from the targeted position of the shadow crash. And, if anyone using DXE is promoted, it will mark the targeted person with the X symbol. Remember to set Vezax on focus if you're doing hard mode or else there's no valid unit id for Vezax when the Saronite Animus spawns. No valid unit id means it's not possible for your client to get the target of Vezax's shadow crash.

    Mercu: Read what Qupe wrote.

    iceheart3910: I added an option to change bar textures in r299. I moved pane settings to save by profile, so don't be alarmed if your pane settings change. You'll only have to adjust a few.

  • Avatar of Devtech Devtech Aug 10, 2009 at 03:28 UTC - 0 likes

    hey kollektiv .. amazing addon. i love where its going .. is there anyway you can add like announcements to raid? or like how bigwigs/dbm hs for shadow crashes where it has the player say "i have crash" ? would really save me some memory from having to run bigwigs and dxe together.

    Last edited Aug 10, 2009 by Devtech
  • Avatar of Qupe Qupe Aug 09, 2009 at 21:10 UTC - 0 likes

    Mercu, hit the lock button on the pane - you need to mess around with the addon some more =X

  • Avatar of Mercu Mercu Aug 09, 2009 at 12:13 UTC - 0 likes

    @Kollektiv: Is there an anchor for the warnings and if so, what is it's name?

    Edit: Seems that the warnings are anchored to the "center bar/expire bar anchor". Would it be possible do add a "warnings anchor" like in BW?Thanks for your help! :)

    Last edited Aug 09, 2009 by Mercu
  • Avatar of Joan_S Joan_S Aug 09, 2009 at 11:47 UTC - 0 likes

    I love you like you will never know! :)

    Edit: The bars in the pane window don't seem to be affected by the bar texture option (it's always set to "Blizzard" style).

    Last edited Aug 09, 2009 by Joan_S
  • Avatar of kollektiv kollektiv Aug 09, 2009 at 09:40 UTC - 0 likes

    iceheart3910: I added the features you requested, except for pane customization, in r289. That will have to come another day. The pane also smoothly fades in and out now.

    Mercu: The Guardian Swarm warning and Shadow Crash warning should be in and working. I'm not sure a Stormhammer warning is very useful, so it won't be added.

    r289 also has more bar customization options (bar style, border color, border texture, etc.) If you have any feature request or bug reports you can post them here. Enjoy!

  • Avatar of Joan_S Joan_S Aug 09, 2009 at 03:25 UTC - 0 likes

    I would really, really like an option to hide the "pane" whenever you are not actually in combat with a boss, it's really too unsightly to just have around all the time. Other interesting options would be to show it on mouseover only, and an option to set the grow direction of the health bars manually instead of the current automatic behavior.

    Controls for styling the pane bars would also be very nice, thank you!


Date created
Mar 26, 2009
Last update
Mar 17, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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Deus Vox Encounters
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