Deus Vox Encounters

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

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Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Mists of Pandaria Update

  • Encounters: Patch 5.2 and 5.4 encounters have been implemented.
  • Features: New Message, Inform and Debuffs alerts and more new Alert Options.
  • Localization: Please visit the localization page for Mists of Pandaria translations.
  • Proximity Radar: A customizable radar is now available, too.
  • New Plugin: Lag Tolerance.

Implemented Encounters

  • ThroneOfThunder: All bosses
  • SiegeOfOrgrimmar: All bosses

The encounter files for WotLK can be found here: DXE Old Encounters

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of kollektiv kollektiv Aug 07, 2009 at 02:41 UTC - 0 likes

    suicidalkatt: There's currently no support to mark enemy targets so the raidicon you added won't do anything. Also, I'm pretty sure guilds have lasted up to 5 shadow beacons (225 seconds).

    Halur: I plan on making a ingame encounter builder but it won't be for a very long time. For now I'm working on bug fixes, and functional features.

  • Avatar of suicidalkatt suicidalkatt Aug 06, 2009 at 07:35 UTC - 0 likes

    I tried to make a means of "marking" the new "Marked Immortal Guardians" as well as a "point of no return" timer for yogg +0 at around 145s into phase 3 when conditions are completely out of hand.

    I added the marked immortals to the locales, as well as a "No Lights Wipe" timer. I also created a "marked immortals spawned" event with an alert and raidicon for it.

    I've yet to test it but any thoughts on it would be interesting.

  • Avatar of Halur Halur Aug 05, 2009 at 18:12 UTC - 0 likes

    Kollektiv, I was wondering about an ingame editor for the 'tables'. I know it's a huge feature, most likely out of scope, but it would add a level of flexibility for the boss encounters if you could add timers, bars and alerts in game based on events the client has seen happen, even if it only learns from the last fight.

  • Avatar of Qupe Qupe Aug 05, 2009 at 10:09 UTC - 0 likes

    Yeah its not big at all. Ran it all night tonight in raids went up to around 2.5mb of memory and stayed pretty low on cpu usage. Thanks for the future feature additions!

  • Avatar of kollektiv kollektiv Aug 05, 2009 at 09:31 UTC - 0 likes

    Mercu: I'm not going to add boss replies, it's out of scope for this addon

    Qupe: I'll add a master toggle for sounds and more bar customizations very soon. Also, the high memory usage is caused by the embedded libraries. Since DXE is loaded relatively first, the memory used by Ace3 and other libraries are going to be attributed to DXE. I've ran my addon disembedded (using libraries as standalone addons) and the memory/cpu usage isn't as extreme as you described.

  • Avatar of Mercu Mercu Aug 05, 2009 at 08:17 UTC - 0 likes

    Maybe another features request: if you are in an encounter and someone whispers you, the bossmod replies automatically.

  • Avatar of Qupe Qupe Aug 04, 2009 at 21:22 UTC - 0 likes

    Just wrote this and hit post and lost it all =((((

    For now Borsch, you can change the bar/window/mob health borders and fonts in the lua files until the feature (if!) gets added, although I couldn't find what to change for alert bar border coloring... but I second, third and quadrillion this feature request! It would also be nice to be able to adjust the height of the bars in addition to the scaling and width that is present - as well as a font size option for the alert bars and mob health bar. A master toggle for sounds would be nice as well; I don't use game sounds and don't want to use the resources for those sounds. It was tedious to go through every single boss alert to turn off each sound individually.

    I was also wondering if anyone had spent some time into looking at memory and cpu usage? Last night in a single Algalon fight (start to death) DXE went from 900kb to around 2.6mb (only mem usage - forgot to look at cpu unfortunately). When I was idling with only the ulduar module loaded to customize each alert usage went from 900kb to over 20mb for some reason and cpu was absolutely massive. In both cases reloading my UI brought both values back down to normal. I realize DXE is in its alpha stages just letting you know what I've witnessed.

    oh, is there any ETA on Koralon and Coliseum boss alerts seeing as today is patch day! Major kudos to you folks! I absolutely love this addon, you've done a fine job.

  • Avatar of Borsch Borsch Aug 04, 2009 at 20:52 UTC - 0 likes

    Well about Bars, its just the standart features a Bar should have, so I can make them fit into my UI. Borders, font, and whatever ;)

  • Avatar of kollektiv kollektiv Aug 04, 2009 at 07:46 UTC - 0 likes

    Borsch: Good idea, I'll try to make a smaller version of an alert bar that stays above the health bars that times enrage. If you have the latest version (r279) you can customize the growth, width, scale, transparency, and texture of bars. Spell icons are coming soon. Do you have any more features in mind?

    Halur: The duration of alert bars and game logic are all located in the boss encounter files. You can enable/disable and edit the appearance of alerts in the alerts/encounters section of the options. In encounters there are two different option modes. Simple mode only allows you to enable/disable. Advanced mode opens up customization of colors, sounds, and flashes. Also, if you have a some knowledge of Lua tables you could easily add your own alerts that trigger off events with a little cut and paste.

  • Avatar of Borsch Borsch Aug 03, 2009 at 20:16 UTC - 0 likes

    Hi there I realy like some Ideas behind this Addon.

    One Idea just came into my mind: Why not putting the enrage timer (since almost every boss has one) as a 2px bar above the boss health bar in the information pane.

    The most wanted feature is sure the ability to customize the timer bars (before this is getting a second DBM).

    Keep up the good work!

Facts

Date created
Mar 26, 2009
Categories
Last update
Nov 21, 2013
Development stage
Abandoned
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Downloads
1,178,351
Recent files

Authors