Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Mercu Mercu Aug 09, 2009 at 12:13 UTC - 0 likes

    @Kollektiv: Is there an anchor for the warnings and if so, what is it's name?

    Edit: Seems that the warnings are anchored to the "center bar/expire bar anchor". Would it be possible do add a "warnings anchor" like in BW?Thanks for your help! :)

    Last edited Aug 09, 2009 by Mercu
  • Avatar of Joan_S Joan_S Aug 09, 2009 at 11:47 UTC - 0 likes

    I love you like you will never know! :)

    Edit: The bars in the pane window don't seem to be affected by the bar texture option (it's always set to "Blizzard" style).

    Last edited Aug 09, 2009 by Joan_S
  • Avatar of kollektiv kollektiv Aug 09, 2009 at 09:40 UTC - 0 likes

    iceheart3910: I added the features you requested, except for pane customization, in r289. That will have to come another day. The pane also smoothly fades in and out now.

    Mercu: The Guardian Swarm warning and Shadow Crash warning should be in and working. I'm not sure a Stormhammer warning is very useful, so it won't be added.

    r289 also has more bar customization options (bar style, border color, border texture, etc.) If you have any feature request or bug reports you can post them here. Enjoy!

  • Avatar of Joan_S Joan_S Aug 09, 2009 at 03:25 UTC - 0 likes

    I would really, really like an option to hide the "pane" whenever you are not actually in combat with a boss, it's really too unsightly to just have around all the time. Other interesting options would be to show it on mouseover only, and an option to set the grow direction of the health bars manually instead of the current automatic behavior.

    Controls for styling the pane bars would also be very nice, thank you!

  • Avatar of Mercu Mercu Aug 08, 2009 at 13:33 UTC - 0 likes

    Kollektiv, I was wondering of there are ANY warnings.Actually, I have "only" the two timer bars, which work very well, but warnings like in BW would make this so much easier. Example: Auriaya -> Who gets guardina swarm or Thorim, who has stormhammer or Vezax, who has a crash.

    Thanks for reply!

  • Avatar of kollektiv kollektiv Aug 07, 2009 at 02:41 UTC - 0 likes

    suicidalkatt: There's currently no support to mark enemy targets so the raidicon you added won't do anything. Also, I'm pretty sure guilds have lasted up to 5 shadow beacons (225 seconds).

    Halur: I plan on making a ingame encounter builder but it won't be for a very long time. For now I'm working on bug fixes, and functional features.

  • Avatar of suicidalkatt suicidalkatt Aug 06, 2009 at 07:35 UTC - 0 likes

    I tried to make a means of "marking" the new "Marked Immortal Guardians" as well as a "point of no return" timer for yogg +0 at around 145s into phase 3 when conditions are completely out of hand.

    I added the marked immortals to the locales, as well as a "No Lights Wipe" timer. I also created a "marked immortals spawned" event with an alert and raidicon for it.

    I've yet to test it but any thoughts on it would be interesting.

  • Avatar of Halur Halur Aug 05, 2009 at 18:12 UTC - 0 likes

    Kollektiv, I was wondering about an ingame editor for the 'tables'. I know it's a huge feature, most likely out of scope, but it would add a level of flexibility for the boss encounters if you could add timers, bars and alerts in game based on events the client has seen happen, even if it only learns from the last fight.

  • Avatar of Qupe Qupe Aug 05, 2009 at 10:09 UTC - 0 likes

    Yeah its not big at all. Ran it all night tonight in raids went up to around 2.5mb of memory and stayed pretty low on cpu usage. Thanks for the future feature additions!

  • Avatar of kollektiv kollektiv Aug 05, 2009 at 09:31 UTC - 0 likes

    Mercu: I'm not going to add boss replies, it's out of scope for this addon

    Qupe: I'll add a master toggle for sounds and more bar customizations very soon. Also, the high memory usage is caused by the embedded libraries. Since DXE is loaded relatively first, the memory used by Ace3 and other libraries are going to be attributed to DXE. I've ran my addon disembedded (using libraries as standalone addons) and the memory/cpu usage isn't as extreme as you described.


Date created
Mar 26, 2009
Last update
Jan 27, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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