Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of kollektiv kollektiv Sep 04, 2009 at 07:21 UTC - 0 likes

    I forgot to mention, I don't start the timer until AFTER the phase transition is over.

  • Avatar of gcbirzan gcbirzan Sep 04, 2009 at 07:18 UTC - 0 likes

    Aside two attempts tonight where we hit the enrage, this is what I based that on: http://wolfheart.ro/~gcbirzan/beasts.txt

    For the spellid: Wasn't in g9f436a6, which is the latest released version.

    Last edited Sep 04, 2009 by gcbirzan
  • Avatar of kollektiv kollektiv Sep 04, 2009 at 07:14 UTC - 0 likes

    I'm pretty sure the Jormungar phase is 2:46 after doing a bunch of attempts. If you add in the phase transition it's 3:01 (2:46 + 15 second transition). I got 3:03 as the lowest bound for Icehowl's enrage (w/o phase transition). Is Gormok's enrage 3:00 without the initial intro? I'll add in that spellid, thanks.

    Edit: I already added in the spellid before

    Last edited Sep 04, 2009 by kollektiv
  • Avatar of gcbirzan gcbirzan Sep 04, 2009 at 06:49 UTC - 0 likes

    True, sorry for the misinformation, that fight is a bit weird in terms of enrage timers. Icehowl's enrage was anywhere from 3:00 to 3:05 on the 4 attempts where we hit it. The worms' was always 2:59/3:00 for us, not 2:46 as you're using. For Gormok, we never had more than 3:00. Granted, the times are from the first time the mob appears in the combat log, which might not always be exactly when it becomes active... Also, Frothing Rage's ID on 25 man heroic is 67659.

    Last edited Sep 04, 2009 by gcbirzan
  • Avatar of kollektiv kollektiv Sep 04, 2009 at 05:45 UTC - 0 likes

    Fixed

  • Avatar of Goncyn Goncyn Sep 04, 2009 at 03:20 UTC - 0 likes

    Got a missing localization for 'Phase' error with v350-beta-3-g4532768.

  • Avatar of kollektiv kollektiv Sep 04, 2009 at 02:22 UTC - 0 likes

    Fearendon: Yes, I'll add it soon

    gzbirzan: I made the timers more accurate. What you said wasn't entirely accurate.

  • Avatar of Fearendon Fearendon Sep 03, 2009 at 20:50 UTC - 0 likes

    Could you add a warning for Snobolds throwing Firebombs, the Spell-IDs are 67472, 67473 and 66320. I don't know the Spell-ID for Heroic 25.

  • Avatar of kollektiv kollektiv Sep 03, 2009 at 08:00 UTC - 0 likes

    Added, thanks for the report.

  • Avatar of gcbirzan gcbirzan Sep 03, 2009 at 07:11 UTC - 0 likes

    The enrage timer edit: on Northrend Beasts (duh :-P), on 25 man hard, is 3 minutes after Icehowl spawns. Every new boss(es) activates 3 minutes after the previous, or 15 seconds after the previous is dead, that's including the 22 seconds of RP at the start (so the worms spawn 2:38 after Gormok is activated).

    Last edited Sep 03, 2009 by gcbirzan

Facts

Date created
Mar 26, 2009
Categories
Last update
Aug 19, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,231,813
Recent files
  • R: v702 for 6.2.0 Aug 19, 2015
  • R: v701 for 6.2.0 Aug 16, 2015
  • R: v700 for 6.2.0 Aug 12, 2015
  • R: v699 for 6.2.0 Aug 05, 2015
  • R: v697 for 6.2.0 Jul 29, 2015

Authors