Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

I would like to donate

Click here to donate to Deus Vox Encounters (DXE) your contribution will really help developing the addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of kips kips Sep 05, 2009 at 04:52 UTC - 0 likes

    I have been busy adding this in for myself, and have ran into a problem.

    I changed all the alerts functions to also pass flashtext

     function module:CenterPopup(id, text, totalTime, flashTime, sound, c1, c2, flashscreen, flashtext, icon)
    

    Which is used within flashscreen(c,flashtext) to fire up the text in the center of the screen,
    this works fine when I just invoke, say

    self:CenterPopup("AlertTest1", "Decimating. Life Tap Now!", 10, 5, "DXE ALERT1", "DCYAN", nil, true, "Life Tap Now !!", addon.ST[28374])
    

    When the screen flashes, it will also come up with "Life Tap Now !!", however I am having a little trouble integrating it into the boss mods, I have been modifying them and adding flashtext where neccessary, and I have also added flashtext into validator.

    I am assuming the alerts are fired during encounters in Invoker.lua, and have modified

    if alertInfo.type == "dropdown" then
    Alerts:Dropdown(info,text,time,alertInfo.flashtime,stgs.sound,stgs.color1,stgs.color2,stgs.flashscreen,alertInfo.flashtext,alertInfo.icon) 
    elseif alertInfo.type == "centerpopup" then
    Alerts:CenterPopup(info,text,time,alertInfo.flashtime,stgs.sound,stgs.color1,stgs.color2,stgs.flashscreen,alertInfo.flashtext,alertInfo.icon)
    elseif alertInfo.type == "simple" then
    Alerts:Simple(text,time,stgs.sound,stgs.color1,stgs.flashscreen,alertInfo.flashtext,alertInfo.icon)
    end
    

    To include flashtext, however the encounters still don't recognise this and the flashtext is being displayed as the path to the icon, it seems invoker is ignoring my arguement for flashtext, and I cannot find anywhere else the alers are invoked during the code execution.

    Could you give me a hand in finding this? Thanks :)

    Last edited Sep 05, 2009 by kips
  • Avatar of kollektiv kollektiv Sep 05, 2009 at 03:36 UTC - 0 likes

    Ah, yes the giant text isn't in the mod and I have no plans to add it. However, I will be adding outputs to MSBT, SCT, etc., which I think is a much cleaner implementation.

    In my opinion the screen flash, sound, and bar is completely sufficient enough to warn you about it. Once memorize the light bomb's screen flash color the giant text becomes excessive.

  • Avatar of kips kips Sep 05, 2009 at 03:03 UTC - 0 likes

    Then sorry to be a pain, I cannot find the option to turn it on, unless it is on by default.

    There isn't an option under alerts about it, I just have Bars and Screen Flash. All I get when I get a debuff (using XT as an example again) Is a screen flash, and then the bar telling me that I have Gravity Bomb. No large text across the screen, or raid warning.

    I do not have any conflicting addons, and there is no debug text giving me any errors through bugsack or the like.

    Thanks for your time.

    Last edited Sep 05, 2009 by kips
  • Avatar of kollektiv kollektiv Sep 05, 2009 at 02:38 UTC - 0 likes

    What you're asking for is already in the mod.

  • Avatar of kips kips Sep 05, 2009 at 02:07 UTC - 0 likes

    Hey, I have been using Deus Vox for a while now after switching from DBM But as a healer there is a lot going on, and one thing I miss from DBM is the giant text on your screen during important things.

    Example: XT, Light Bomb on YOU! would come up across the screen, as well as the screen flash. Currently in DXE you have to either listen to different sounds, or look over to your bars/debuffs to find out which debuff you have.

    Is there anyway to get something like this added to DXE?

  • Avatar of kollektiv kollektiv Sep 04, 2009 at 23:10 UTC - 0 likes

    Etheren: Yes, I plan to do it eventually. I'm working on adding MSBT/SCT outputs and making the options into a module first.

    Red46: The arrows should work even if you're the only person with it. I think I've narrowed down why the arrows don't work in Coliseum. For now, open the map every time you zone into Coliseum so the map updates. I need some more information on what you mean by the beast timers were off. The phase timers are a cap on how long you have to do the phase. If you defeat the phase before the 'Next Phase' timer ends then it automatically starts the next phase. Did you defeat Gormok with 10 seconds left on the phase timer? Or did the 'Phase 2 Begins' timer start, with 10 seconds left on the 'Next Phase' timer, BEFORE you defeated Gormok? Unfortunately, I have very little data on phase 1's cap. Edit: I recently adjusted Phase1's timer to 137 seconds last night. If you were using a version pre v354-beta then it was probably off.

    Last edited Sep 04, 2009 by kollektiv
  • Avatar of Ethren Ethren Sep 04, 2009 at 22:29 UTC - 0 likes

    any chance of the implementation of the "pizza" custom timer bars? And if so, will that send across to the raid to see on their side (provided they are using dxe)? Using bigwigs, I was able to send a global timer for "breaks" =)

  • Avatar of Red46 Red46 Sep 04, 2009 at 22:20 UTC - 0 likes

    Hello, I've been using this addon throughout this evening raid (heroic coliseum) and got a couple of observations. The first of all may seem pretty trivial if not stupid, but on beasts I never had any arrow showing up when I had bile/toxin, my guess is that the whole raid needs the addon installed for the arrows to work (I was the only one with it) or should they work in any case? I apologize but I have not been able to find an answer to this. Also, on beasts the timers for the phases were off, we had the jormungars active when the addon showed like 10-12 seconds left before p2.

  • Avatar of kollektiv kollektiv Sep 04, 2009 at 07:43 UTC - 0 likes

    Oh, yeah I just double checked the spellid. It was off by 1 digit ;).

    Your data verifies the timers I got. In attempt 4 it's 176 seconds from the first event on Dreadscale to the first event on Icehowl. Minus the phase transition (10 seconds) to get 166. Attempt 7 is 177 seconds.

    This is way easier to see if you log chat using /chatlog

    Edit: When I said +15 second transition 4 posts down I meant +10 seconds

    Edit2: Looks like the first phase lasts 137 seconds w/o transition.

    Last edited Sep 04, 2009 by kollektiv
  • Avatar of gcbirzan gcbirzan Sep 04, 2009 at 07:27 UTC - 0 likes

    My times are without the phase transition, it's just from when they first act in the combat log. Granted, not the best way to check, but I don't know of any other way.

    P.S. Wow, took me almost a minute to realise g isn't actually part of the commit ID :-P. But, after that, that spell still isn't in the latest version. :-)

Facts

Date created
Mar 26, 2009
Categories
Last update
Aug 19, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,232,173
Recent files
  • R: v702 for 6.2.0 Aug 19, 2015
  • R: v701 for 6.2.0 Aug 16, 2015
  • R: v700 for 6.2.0 Aug 12, 2015
  • R: v699 for 6.2.0 Aug 05, 2015
  • R: v697 for 6.2.0 Jul 29, 2015

Authors