Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Ethren Ethren Sep 04, 2009 at 22:29 UTC - 0 likes

    any chance of the implementation of the "pizza" custom timer bars? And if so, will that send across to the raid to see on their side (provided they are using dxe)? Using bigwigs, I was able to send a global timer for "breaks" =)

  • Avatar of Red46 Red46 Sep 04, 2009 at 22:20 UTC - 0 likes

    Hello, I've been using this addon throughout this evening raid (heroic coliseum) and got a couple of observations. The first of all may seem pretty trivial if not stupid, but on beasts I never had any arrow showing up when I had bile/toxin, my guess is that the whole raid needs the addon installed for the arrows to work (I was the only one with it) or should they work in any case? I apologize but I have not been able to find an answer to this. Also, on beasts the timers for the phases were off, we had the jormungars active when the addon showed like 10-12 seconds left before p2.

  • Avatar of kollektiv kollektiv Sep 04, 2009 at 07:43 UTC - 0 likes

    Oh, yeah I just double checked the spellid. It was off by 1 digit ;).

    Your data verifies the timers I got. In attempt 4 it's 176 seconds from the first event on Dreadscale to the first event on Icehowl. Minus the phase transition (10 seconds) to get 166. Attempt 7 is 177 seconds.

    This is way easier to see if you log chat using /chatlog

    Edit: When I said +15 second transition 4 posts down I meant +10 seconds

    Edit2: Looks like the first phase lasts 137 seconds w/o transition.

    Last edited Sep 04, 2009 by kollektiv
  • Avatar of gcbirzan gcbirzan Sep 04, 2009 at 07:27 UTC - 0 likes

    My times are without the phase transition, it's just from when they first act in the combat log. Granted, not the best way to check, but I don't know of any other way.

    P.S. Wow, took me almost a minute to realise g isn't actually part of the commit ID :-P. But, after that, that spell still isn't in the latest version. :-)

  • Avatar of kollektiv kollektiv Sep 04, 2009 at 07:21 UTC - 0 likes

    I forgot to mention, I don't start the timer until AFTER the phase transition is over.

  • Avatar of gcbirzan gcbirzan Sep 04, 2009 at 07:18 UTC - 0 likes

    Aside two attempts tonight where we hit the enrage, this is what I based that on:

    For the spellid: Wasn't in g9f436a6, which is the latest released version.

    Last edited Sep 04, 2009 by gcbirzan
  • Avatar of kollektiv kollektiv Sep 04, 2009 at 07:14 UTC - 0 likes

    I'm pretty sure the Jormungar phase is 2:46 after doing a bunch of attempts. If you add in the phase transition it's 3:01 (2:46 + 15 second transition). I got 3:03 as the lowest bound for Icehowl's enrage (w/o phase transition). Is Gormok's enrage 3:00 without the initial intro? I'll add in that spellid, thanks.

    Edit: I already added in the spellid before

    Last edited Sep 04, 2009 by kollektiv
  • Avatar of gcbirzan gcbirzan Sep 04, 2009 at 06:49 UTC - 0 likes

    True, sorry for the misinformation, that fight is a bit weird in terms of enrage timers. Icehowl's enrage was anywhere from 3:00 to 3:05 on the 4 attempts where we hit it. The worms' was always 2:59/3:00 for us, not 2:46 as you're using. For Gormok, we never had more than 3:00. Granted, the times are from the first time the mob appears in the combat log, which might not always be exactly when it becomes active... Also, Frothing Rage's ID on 25 man heroic is 67659.

    Last edited Sep 04, 2009 by gcbirzan
  • Avatar of kollektiv kollektiv Sep 04, 2009 at 05:45 UTC - 0 likes


  • Avatar of Goncyn Goncyn Sep 04, 2009 at 03:20 UTC - 0 likes

    Got a missing localization for 'Phase' error with v350-beta-3-g4532768.


Date created
Mar 26, 2009
Last update
May 19, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
All Rights Reserved
Curse link
Deus Vox Encounters
Recent files
  • R: v669 for 6.1.0 May 19, 2015
  • R: v668 for 6.1.0 May 01, 2015
  • R: v667 for 6.1.0 Apr 26, 2015
  • R: v666 for 6.1.0 Apr 04, 2015
  • R: v665 for 6.1.0 Apr 02, 2015