Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Fearendon Fearendon Aug 30, 2009 at 12:00 UTC - 0 likes

    As always, the usual options for color, texture, alpha etc for the proximity window, border, background, font, etc would be nice ;) I'm sure you were going to implement it anyway, just wanted to mention it :P

  • Avatar of kollektiv kollektiv Aug 28, 2009 at 18:37 UTC - 0 likes

    Yeah, it's on my todo list. It'd only take me about 10 minutes to do, so you'll probably see it in the alpha sometime this week.

  • Avatar of suicidalkatt suicidalkatt Aug 28, 2009 at 12:18 UTC - 0 likes

    Have you thought of implementing an "on the fly" raid timer for "x" ability used macros from tanks?

    DBM's pizza timers are nice for that and I'd love to see that available :P!

  • Avatar of kollektiv kollektiv Aug 24, 2009 at 20:46 UTC - 0 likes

    Ah, Blizzard added a new map called The Mind's Eye for when you enter the portal. I've added it in the latest alpha. It should be fixed now.

    Edit: Updated it again with the real dimensions of The Mind's Eye

    Last edited Aug 25, 2009 by kollektiv
  • Avatar of facktotum facktotum Aug 24, 2009 at 18:48 UTC - 0 likes

    [2009/08/24 20:51:34-171-x2]: DXE-318\Coords.lua:32: attempt to index local 'dims' (a nil value) DXE-318\Modules\Arrows.lua:104: in function <Interface\AddOns\DXE\Modules\Arrows.lua:98>

    Still gettting this error with latest update on yogg saron encounter. I also noticed that the arrows when entering the portals don't always reset.

  • Avatar of kollektiv kollektiv Aug 23, 2009 at 21:35 UTC - 0 likes

    Fixed in the latest alpha

  • Avatar of facktotum facktotum Aug 23, 2009 at 21:01 UTC - 0 likes

    [2009/08/23 22:51:34-171-x2]: DXE-318\Coords.lua:32: attempt to index local 'dims' (a nil value) DXE-318\Modules\Arrows.lua:104: in function <Interface\AddOns\DXE\Modules\Arrows.lua:98>

    Gettting this error with latest update

  • Avatar of Neogeomk Neogeomk Aug 23, 2009 at 16:17 UTC - 0 likes

    Last update gives me this error:

    [2009/08/23 18:13:21-3193-x1]: DXE-325\Coords.lua:48: '<eof>' expected near 'end'

    -

  • Avatar of Jak Jak Aug 14, 2009 at 22:26 UTC - 0 likes

    Gotcha.

    Can you fix Overhead now, thanks.

  • Avatar of kollektiv kollektiv Aug 14, 2009 at 08:19 UTC - 0 likes

    No, I switched from svn to git.

Facts

Date created
Mar 26, 2009
Categories
Last update
Jan 27, 2015
Development stage
Mature
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,181,720
Recent files

Authors