Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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Click here to donate to Deus Vox Encounters (DXE) your contribution will really help developing the addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Ercher Ercher Feb 03, 2010 at 15:45 UTC - 0 likes

    N/m that, after I reinstalled it appeared just as it should, went scrolling through the LUA files for nothing :)

  • Avatar of Ercher Ercher Feb 03, 2010 at 15:03 UTC - 0 likes

    I downloaded the latest version of DXE, being v427-7-g9684090. When I was scrolling through the boss list of Icecrown Citadel I noticed Valithria wasn't in there. Did you forget to enable it?

    Will Toravon be added? Not like we need any messages on that boss, but still, would be nice to see it completed.

    Since I never left a message before, thanks for creating such an awesome bossmod and updating it properly. Awesome job.

  • Avatar of sniper472 sniper472 Jan 27, 2010 at 06:24 UTC - 0 likes

    I don't know. I guess it could be. I just had to figure out the #4#, #5# stuff and I got it working fairly quick. Just failed and named them wrong so they pointed the wrong way but I have tested it since then and it works properly now.

  • Avatar of kollektiv kollektiv Jan 26, 2010 at 19:06 UTC - 0 likes

    @suicidalkatt: Widgets\Timer.lua, lines 14 and 22. I'll add an option for it.

  • Avatar of suicidalkatt suicidalkatt Jan 26, 2010 at 18:34 UTC - 0 likes

    Would it possible to adjust the font of the timer number text? Or could you point me to the location of where I could edit it myself?

  • Avatar of kollektiv kollektiv Jan 26, 2010 at 17:56 UTC - 0 likes

    @sniper472: I think I'll add an option to auto-fire an arrow for a specific person per encounter. It would last the entire time. Would that be helpful?

    @kherberos: It was probably a missing translation if you aren't running the english verison.

    @Fearendon: I may plan to do it in the future. It would require a rewrite of some sort. Every localization access would have to be replaced and there's no deterministic way to do it with the current system.

  • Avatar of sniper472 sniper472 Jan 23, 2010 at 06:58 UTC - 0 likes

    Cool I got the arrows working properly. Well they were pointed the wrong way when I tested it in 10 man but that's because I failed and named them backward. Fixed that and all should be good now.

  • Avatar of kherberos kherberos Jan 21, 2010 at 21:23 UTC - 0 likes

    Testing bloodprinces on 10man atm, and the warning for Fire orb (empowered+normal) isnt going off.

    -edit now it works again. reinstalled

    Last edited Jan 21, 2010 by kherberos
  • Avatar of Fearendon Fearendon Jan 20, 2010 at 21:38 UTC - 0 likes

    If there is any way to implement sending different locals, like sending the encounter with the variables and the localization extra, it would greatly help international raiding guilds in the EU.

  • Avatar of kollektiv kollektiv Jan 20, 2010 at 21:28 UTC - 0 likes

    @Fearendon: It intentionally declines if the localizations aren't the same. The phrases are translated when the encounters are compiled. Also, some encounters rely on chat triggers that are locale dependent.

    @sniper472: You're trying to get a translation that doesn't exist in L.alert, an AceLocale object. L.alert["Roots"] works because it's translated in the localization. Since you're adding your own features , you may as well assign it directly to the string "Roots". Spore multimarking is added in the latest alpha.

    @mpx007: Yeah I recommend oRA3 like genetic suggested.

Facts

Date created
Mar 26, 2009
Categories
Last update
Jul 29, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,225,164
Recent files
  • R: v697 for 6.2.0 Jul 29, 2015
  • R: v696 for 6.2.0 Jul 28, 2015
  • R: v694 for 6.2.0 Jul 21, 2015
  • R: v693 for 6.2.0 Jul 19, 2015
  • R: v692 for 6.2.0 Jul 18, 2015

Authors