Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Magariz Magariz Jan 20, 2010 at 02:11 UTC - 0 likes

    100% positive I had the encounter. Tried to load it several times as well. Only boss I had a problem. Downloading the version you just uploaded now and hope that fixes it.

    I had a feeling on the current 5man timers. I take it no easy way to rip them from dbm just to get the timers. If someone needs the arrows and everything for a 5man then they need to step up their game :-P lol. (yes i know a bit elitist)

  • Avatar of kollektiv kollektiv Jan 18, 2010 at 10:36 UTC - 0 likes

    @stdafo: #4# is the 4th arg of COMBAT_LOG_EVENT_UNFILTERED, which is commonly referred to as destination GUID (dstGUID). I only use #11# for SPELL_AURA_APPLIED_DOSE to see the stack numbers.

    SN and ST are just aliases for GetSpellInfo(spellid) and select(3,GetSpellInfo(spellid))

    @lowshin76: That's a good idea i'll get that added in

    @Magariz: Are you sure you even had the Putricide encounter? Also, you can change the sounds in Sound Label. I don't play on adding battleground timers, but I'll be adding 5 man timers in Cataclysm. It's too much work to add them right now.

  • Avatar of stdafo stdafo Jan 15, 2010 at 05:56 UTC - 0 likes

    Trying to add a warning for mutated plague stacks on the Putricide encounter using the code in Northrend Beast impale stacks...

    Have a few questions...what's the significance of #4# and #11# in the lines

    { "expect",{"#4#","==","&playerguid&"}, "set",{impaletext = format("%s: %s! %s!",SN[66331],L["YOU"],format(L["%s Stacks"],"#11#"))}, "alert","impalewarn", },

    And will those work generically? Is that an index number into the 'array' of information blizzard sends in the event to the combat log?

    Also will SN[number] and ST[number] work for any existing spell id? Or do I have to define each spell id somehow?

    I apologize if these questions go beyond the scope of what we should be posting.

    Either way, thanks in advance.

  • Avatar of lowchin76 lowchin76 Jan 14, 2010 at 21:21 UTC - 0 likes

    Question: Is this possible when the spores spawn over peoples head is there a way to call the arrows up? I.E. Burning Bile and Paralytic Spray from the Acidmaw and Dreadscale fight or the Bone Spikes in the Marrowgwar fight.. Something like point in the direction with the person with the closest spore?

    Just wanted to say that I like the add on and the direction that it has continued to go. Thank you.

  • Avatar of Magariz Magariz Jan 14, 2010 at 14:03 UTC - 0 likes

    Last night I had a problem were DXE did not want to work at all for Putricide 25. I tried to pick the boss from the list under "Activate" and still no result. Also I have been trying to find a way to change the audible alarms as the little chimes and bells are barely noticble to me, but I only found an option to clear the sounds not change them.

    • bit of a stretch but any plan on battleground and 5man timers. This would be great to have some simple timers so that I do not need to use DBM and DXE as it would seem they have some conflicts.

    Overall excellent work and keep it up. Very well done and clean addon!

  • Avatar of kollektiv kollektiv Jan 13, 2010 at 22:57 UTC - 0 likes

    @suicidalkatt: I'll add that in soon. It'll probably be the same as how LibSink outputs raid warnings so you'll have the option of having local warning messages and broacasting.

    @panzerbase: I'll add multi-marking on spores sometime even though there's already a giant orange ball above the person's head. I don't know if it'll be visible.

    @Oakayam: It's added in the latest release

    @ShadowLycaon: I've added all those timers with a few tweaks. Thanks for finding them.

  • Avatar of suicidalkatt suicidalkatt Jan 13, 2010 at 04:42 UTC - 0 likes

    Were there any plans on adding raid announcements?

  • Avatar of kherberos kherberos Jan 12, 2010 at 16:54 UTC - 0 likes

    Thx for adding the timers so fast /kiss

  • Avatar of Jasmijntje Jasmijntje Jan 12, 2010 at 16:19 UTC - 0 likes

    Thank your for this icc update.

  • Avatar of LoRDN3o LoRDN3o Jan 11, 2010 at 00:10 UTC - 0 likes

    @Ethren: It isnt problem to see spores, but if you have 2spores at melee say which spore should go to ranged... Its realy usefull.


Date created
Mar 26, 2009
Last update
Mar 17, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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