Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of sniper472 sniper472 Jan 23, 2010 at 06:58 UTC - 0 likes

    Cool I got the arrows working properly. Well they were pointed the wrong way when I tested it in 10 man but that's because I failed and named them backward. Fixed that and all should be good now.

  • Avatar of kherberos kherberos Jan 21, 2010 at 21:23 UTC - 0 likes

    Testing bloodprinces on 10man atm, and the warning for Fire orb (empowered+normal) isnt going off.

    -edit now it works again. reinstalled

    Last edited Jan 21, 2010 by kherberos
  • Avatar of Fearendon Fearendon Jan 20, 2010 at 21:38 UTC - 0 likes

    If there is any way to implement sending different locals, like sending the encounter with the variables and the localization extra, it would greatly help international raiding guilds in the EU.

  • Avatar of kollektiv kollektiv Jan 20, 2010 at 21:28 UTC - 0 likes

    @Fearendon: It intentionally declines if the localizations aren't the same. The phrases are translated when the encounters are compiled. Also, some encounters rely on chat triggers that are locale dependent.

    @sniper472: You're trying to get a translation that doesn't exist in L.alert, an AceLocale object. L.alert["Roots"] works because it's translated in the localization. Since you're adding your own features , you may as well assign it directly to the string "Roots". Spore multimarking is added in the latest alpha.

    @mpx007: Yeah I recommend oRA3 like genetic suggested.

  • Avatar of Fearendon Fearendon Jan 20, 2010 at 18:10 UTC - 0 likes

    The Distributor doesn't work in between different localizations. (EN-Gb and DE-De f.ex.) Those with different localizations automatically decline any sent encounter. Is this intended or a bug?

    Last edited Jan 20, 2010 by Fearendon
  • Avatar of mpx007 mpx007 Jan 20, 2010 at 16:56 UTC - 0 likes

    Thanks @genetik, I did a quick check on oRA3 and it looks like it will do the job (and then some) quite nicely!

  • Avatar of genetik genetik Jan 20, 2010 at 16:46 UTC - 0 likes

    @mpx007 I'd recommend using oRA3 for tracking player cooldowns as that feature is outside the scope of a boss mod addon. If I remember correctly, the author already said he wasn't going to implement it. There's nothing stopping you from creating a "feature request" ticket, though.

  • Avatar of mpx007 mpx007 Jan 20, 2010 at 16:39 UTC - 0 likes

    I would first like to say what an awesome addon this is and it has officially replaced DBM as our boss mod of choice. Clean design, very customizable - great job!

    I was wondering if there is a way to track/show raid member cooldowns in a timer bar type window (similar to DBM spelltimers) - as a RL I found that feature of DBM to be very usefull to quickly glance up and see who's innervates or BR's were not on CD so we could call it out.

    Also, for Deathbringer Saurfang - is it possible to show his blood power in the window along with his health?


  • Avatar of sniper472 sniper472 Jan 20, 2010 at 07:41 UTC - 0 likes

    So I've been working on arrows for the Festergut Gas Spores and I have this line in the arrow dealy I made: spell = L.alert["Spore"],

    And with that I keep getting: AceLocale-3.0: DXE Alert: Missing entry for "Spore"

    Do you know why it is doing that? I basically just referenced other arrows you had which had similar things like "Roots" in place of "Spore".

    Mostly just trying to see if I can do it before you get around to getting it in. Small learning project if you will.

  • Avatar of Magariz Magariz Jan 20, 2010 at 02:11 UTC - 0 likes

    100% positive I had the encounter. Tried to load it several times as well. Only boss I had a problem. Downloading the version you just uploaded now and hope that fixes it.

    I had a feeling on the current 5man timers. I take it no easy way to rip them from dbm just to get the timers. If someone needs the arrows and everything for a 5man then they need to step up their game :-P lol. (yes i know a bit elitist)


Date created
Mar 26, 2009
Last update
May 19, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
All Rights Reserved
Curse link
Deus Vox Encounters
Recent files
  • R: v669 for 6.1.0 May 19, 2015
  • R: v668 for 6.1.0 May 01, 2015
  • R: v667 for 6.1.0 Apr 26, 2015
  • R: v666 for 6.1.0 Apr 04, 2015
  • R: v665 for 6.1.0 Apr 02, 2015