Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of CaffeineAddicti0n CaffeineAddicti0n Feb 26, 2010 at 20:28 UTC - 0 likes

    First thing first, love the add-on! The accuracy of the timers, functionality of the arrows, and layout of bars is easy and intuitive.

    I have a few requests, if they are possible to implement: - Arrows, would it be possible to have them be created to track players and mobs on the fly much like Power Auras tracks buffs? Would it be possible to set it up so it can direct you towards or away from someone or something marked w/ a specified raid mark?

    For instance, Hard mode Blood Prince Council, empowered mobs are marked w/ {skull} and after scattering for Shock Vortex it would be nice to know at a glance which way to run when a switch happens immediately after ... this isn't a huge deal on normal, but with bosses models being smallish and lots of huge ass taurens running around it would help out especially with limited movement dictated by the Heroic Debuff.

    Another example would be Rotface. If your a mele and are staring at the ass end of a huge zombie ... searching for an off tank that is most likely out of your field of view can be annoying at times ... but having an arrow point to a marked offtank would come in handy

    Final example would be LK, having arrows act w/ Defile similar to how they do with Malady in Yog fight would be useful (person w/ Defile pointed away from LK, everyone else pointed away from person w/ Defile) and then having arrows telling people to collapse back towards a marked raid member afterward in prep for Valks would be useful aswell.

    I looked through the code, and figured I could hack it to do what I wanted ... but customizable functionality to get it to go after payers / mobs with raid marks would make it infinity useful both now and in the future.

    Thanks again for both your time, and your effort on such an awesome mod

  • Avatar of mik3dd mik3dd Feb 26, 2010 at 14:51 UTC - 0 likes

    Arrows are not working for any of us in 10man lich king encounter. Any suggestions to fix this?

    Last edited Feb 26, 2010 by mik3dd
  • Avatar of Bitterst Bitterst Feb 26, 2010 at 10:15 UTC - 0 likes

    Would it be possible to apply a mark to the 5 Blood Beast summoned during Heroic Saurfang 25? I know the spell casts are 5 individual IDs, just not sure how to code the Encounters.lua to be able to do it if possible when I attempted. The raw combat log of the summon is:

    2/24 01:56:43.689  SPELL_CAST_SUCCESS,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0x0000000000000000,nil,0x80000000,72172,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_SUMMON,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0xF13000966C001CB5,"Blood Beast",0xa28,72172,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_CAST_SUCCESS,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0x0000000000000000,nil,0x80000000,72173,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_SUMMON,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0xF13000966C001CB6,"Blood Beast",0xa28,72173,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_CAST_SUCCESS,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0x0000000000000000,nil,0x80000000,72356,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_SUMMON,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0xF13000966C001CB7,"Blood Beast",0xa28,72356,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_CAST_SUCCESS,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0x0000000000000000,nil,0x80000000,72357,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_SUMMON,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0xF13000966C001CB8,"Blood Beast",0xa28,72357,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_CAST_SUCCESS,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0x0000000000000000,nil,0x80000000,72358,"Call Blood Beast",0x21
    2/24 01:56:43.689  SPELL_SUMMON,0xF1500093B5001C39,"Deathbringer Saurfang",0xa48,0xF13000966C001CB9,"Blood Beast",0xa28,72358,"Call Blood Beast",0x21
    

    and failed attempt at making it mark was:

    bloodbeastmark = {
    				varname = SN[72172],
    				type = "MULTIENEMY",
    				persist = 10,
    				reset = 8,
    				unit = "#4#",
    				icon = 4,
    				total = 5,
    			},
    

    and

    -- Call Blood Beast
    			{
    				type = "combatevent",
    				eventtype = "SPELL_SUMMON",
    				-- There are five different spellids for this
    				-- 72172, 72173, 72356, 72357, 72358
    				spellid = {
    					72172, -- 25
    				},
    				execute = {
    					{
    						"alert","bloodbeastwarn",
    						"alert","bloodbeastcd",
    						"raidicon","bloodbeastmark",
    					},
    
  • Avatar of jerkface123 jerkface123 Feb 25, 2010 at 05:50 UTC - 0 likes

    How would I go about putting an icon on someone's head when they are targeted by the boss?

    Basically I want to add to the Marrowgar fight when someone is targeted by the boss for bone storm so a mark goes out over there head as he is spinning toward that person.

  • Avatar of Creylius Creylius Feb 25, 2010 at 04:53 UTC - 0 likes

    Silly question, but possible to add a countdown (til he becomes active bar to the Saurfang fight? There's a few fights which has it. Would seem to make sense for Saurfang but dunno. =) Thanks!

  • Avatar of kollektiv kollektiv Feb 25, 2010 at 00:02 UTC - 0 likes

    @Dieh: It's not possible to get the targets. I could only find a way to detect when it was cast.

    @suicidalkatt: I commented out Blood Queen's map coordinates. I'm not sure how it consumed a ton of resources. It shouldn't be throwing any errors all ll that would have happened was a 0 yard distance being calculated. Edit: Also, if the coords aren't found it should default to CheckInteractDistance.

    Last edited Feb 25, 2010 by kollektiv
  • Avatar of Dieh Dieh Feb 24, 2010 at 11:21 UTC - 0 likes

    Is it possible to add a mark or a /say on Malleable Goo targets on Festergut hardmode? (Just like on professor putricide)

  • Avatar of suicidalkatt suicidalkatt Feb 23, 2010 at 18:01 UTC - 0 likes

    Not sure if you've updated the Blood Queen coords or not, but there should be some kind of preventative system for the range window if coords cannot be found.

    Some people have been getting rather large CPU / Memory consumption from the range finder in that area.

  • Avatar of kollektiv kollektiv Feb 23, 2010 at 01:08 UTC - 0 likes

    @senomar1h: It sounds like your combat log is breaking. You have to relog to fix it or try typing /script CombatLogClearEntries(). I haven't tried this myself but the general consensus is that the script command works.

    @Niightblade: You could modify Media.lua and change the r,g,b values for BLACK. If you'd like something better you should make a ticket about it.

    @escafoxx: It's currently not possible. You should make a ticket about it.

    @bobbythecount: Tear Gas doesn't have a set duration. It could be wrong up to plus or minus four seconds. I took the average time it lasted (16 seconds).

    @Daeryon: It's not possible to point an arrow to a npc.

    @coreanism: I forgot to add Toravon to the .toc. It should be fixed in the latest alpha.

    @ramalina: I'll add it soon. I don't know why I didn't.

  • Avatar of senomar1h senomar1h Feb 22, 2010 at 23:56 UTC - 0 likes

    i really like this addon, but occasionally timer-bars do not spawn for me. some guild mates have this problem too. since we are working on the lich king encounter there are sometimes no timers or defile-/s-warnings at all. after a couple of ui-reloads or wow restarts, the addon is back to normal, but not allways. really frustrating :/ the pane-timer starts, lich king is loaded, but no bars spawn. there are no lua errors. any clues?

    Last edited Feb 22, 2010 by senomar1h

Facts

Date created
Mar 26, 2009
Categories
Last update
Jan 27, 2015
Development stage
Mature
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,181,646
Recent files

Authors