Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Maev81 Maev81 Jan 25, 2015 at 19:34 UTC - 0 likes

    well guys here it is the update for 6.0.3, it has Highmaul, Party module and World boss module (both still needs testing)

    about next raid...i asked around for about what is that players love in DXE and if they use another bossmod along with it, the general response was the customization on Cooldowns (audio cds more), customization on standing in shit alerts, arrows and boss health tracking. About bossmods almost all said yes because of my slow updates.

    so my idea is to release next raid (and future ones) in stages:

    1. for release day: have all CDs on all bosses, standing in shit alerts and boss health tracking and try to do all important message alert (debuff on player) <- for other stuff players will use another bossmod

    2. after release day (no ETA): arrows, incoming alerts, Debuff alerts

    3. later: do advanced stuff that boss require and hopelly players doesn't need to use 2 bossmods (especially for mythic)

    This is because A) my limited time, B) on the first week/two alot of the Cooldowns have to be changed and some events from Beta changes in Live (like happen in alot of bosses in Highmaul)

    so what is you opinion about this and what is the feature that you love the most in DXE to be put in stage 1 (if not there already)

    hope you like it and sorry if you see some debug messages or erros, tried to remove them all

  • Avatar of dkmyirl dkmyirl Dec 17, 2014 at 16:15 UTC - 0 likes

    @Maev81: Go

    Would be great to see it come back I got used to my screen flashes instead of watching timer bars. I cannot imagine how much time something like this takes.

    Thx in advance whatever you can do

  • Avatar of Maev81 Maev81 Nov 23, 2014 at 19:44 UTC - 0 likes

    Hi all,

    i come back and will try to bring a update the soon as possible, alot to fix from what i seen of the changes in wow but only when raids is available i will be able to test it properly

    also will try to bring dxe to 5man but is really to tight to raids, will see what i can without creating more bugs

    but all depends of my time

    Last edited Nov 24, 2014 by Maev81
  • Avatar of dkmyirl dkmyirl Nov 21, 2014 at 20:22 UTC - 0 likes

    @Maev81: Go

    Is there any update on this being updated? Favourite boss mod by a long way. Would love to see it running again.

    Here's hoping

  • Avatar of jimmydanny jimmydanny Oct 17, 2014 at 14:23 UTC - 1 like

    I really hope this will be continued! Set as abandoned now :( I can't stand DBM, so ugly, so little customisation! One thing I missed from the newer DXE is the faster moving top to center anchored bars. They were faster before.

    Anyways, will it be updated for 6.0 Mists, or atleast WoD?

  • Avatar of Maev81 Maev81 Feb 20, 2014 at 14:48 UTC - 0 likes

    i've stopped playing, guild and everyone i know stopped so...

    i dont know if DXE still works in latest patch, if it does timers were good, some better than others but generally good

    as for the next expansion i probably will play it and update DXE for it

  • Avatar of Speckdrum Speckdrum Feb 11, 2014 at 06:54 UTC - 0 likes


    Ive used DXE ages ago and would like to use it again. At its current status is it usable for raids, i mean are the timers etc are acurate or still a bit "alpha"?

    thx ;)


  • Avatar of dkmyirl dkmyirl Oct 10, 2013 at 19:48 UTC - 0 likes

    @Maev81: Go

    The new Hero Class in wow shall be named Maev81.


  • Avatar of Maev81 Maev81 Oct 10, 2013 at 16:25 UTC - 1 like

    Added as promised first Alpha for Siege of Orgrimmar

    Some bosses aren't fully done (paragons comes to mind), there will be probably bugs so use the Tickets to report them

    DXE is usuable for the encounters, at least the normal ones and some in Heroic

    I will try to update as the my time allow it, so... happy testing/gaming and try do not cast some curse on me if something doesn't work :|

  • Avatar of Thalirium Thalirium Oct 07, 2013 at 01:14 UTC - 0 likes

    @Maev81: Go

    My mind has been tuned to the sounds and alarms of DXE haha. It prioritizes the auditory and visual input much better than DBM or BigWigs.


Date created
Mar 26, 2009
Last update
Mar 17, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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Deus Vox Encounters
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