Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Shefki Shefki Oct 14, 2010 at 14:16 UTC - 0 likes

    @Rectile, I didn't notice it last night. I'll look at my logs and see if they changed something. Very likely they changed whatever we were using to trigger it.

    @x3lt, Sound is because they broke the functions to play sounds. I'm not sure if there's a workaround yet. I'll look at it tonight.

  • Avatar of x3lt x3lt Oct 14, 2010 at 09:21 UTC - 0 likes

    I have some problems with new version.No sound warnings boss habilitys

  • Avatar of Rectile Rectile Oct 14, 2010 at 07:46 UTC - 0 likes

    I updated to 505 and tonight I noticed that a some of the timer bars no longer appear, particularly in ICC. Like the bar for the adds to respawn in Lady Deathwhisper. It was the same for the other people in raid who were using DXE. Known issue?

  • Avatar of Passover Passover Sep 16, 2010 at 23:08 UTC - 0 likes

    I Switched to DXE a while back and now others are too in my guild but the Raid Icon markings conflict with DBM which the majority of raiders still use and as such many have learnt fights using DBM's Raid icon placement order - Skull, Cross, Square, Triangle, Moon, Circle, Star, Diamond (25man)

    When you open up the config, click encounters then click on the Boss you want (Festurgut in this case) then click on the raid Icons tab, set the drop down box to the Spores - Just below this it says the Icon setting for Spores is Icons 6-8. DBM used Skull Cross Square - DXE used Circle, Star, Diamond - this caused some confusion on HC Fester :P A Quick fix for me was change the icons in the Alerts Panel to have icons 6-8 be Skull Cross Square (prev. they were 1,2,3) when doing Fester but that meant changing them back for Sindragosa whose icon settings use 1-6 Skull, Cross, Square, Triangle, Moon, Circle in DXE, the same pattern DBM uses.

    Is it possible to change those Encounter Icon Settings somehow in DXE as it exists already or would that functionality need to be written in? I cant find anything. I.E. Make Festurgut Spore Settings use icons 1-3 (Or icons of choice) instead of 6-8 so i dont have to switch them each encounter?

    Or would it be easier to allow the Encounter Advanced tab to allow you to set specifically what icons you want DXE to use for each specific encounter your doing?

    Or am i stuck manually switching when doing those 2 Bosses whenever i Raid lead?

  • Avatar of Shefki Shefki Jul 26, 2010 at 19:24 UTC - 0 likes

    @Brwmmice, it's probably actually Prat. Don't believe Quartz has ever shipped with the broken library.

  • Avatar of Brwmmice Brwmmice Jul 24, 2010 at 22:30 UTC - 0 likes

    Ah, I see. I tried your suggestion and it worked - I'll narrow down the addon (it will take some time, but I can enable groups and work from there) and notify the correct people. Thanks.

    Edit: After some testing, I concluded that Quartz was the issue. However, I disabled all addons except Quartz and DXE and it worked together just fine. My guess is that addons are interacting in some strange way, causing issues. All addons enabled except Quartz still works fine, though.

    Last edited Jul 24, 2010 by Brwmmice
  • Avatar of kollektiv kollektiv Jul 24, 2010 at 21:29 UTC - 0 likes

    @Brwmmice: Try turning off all addons except DXE and then configuring the status bar texture. There is a broken version of AceGUI media widgets floating around addons and I am pretty sure it's not packaged with DXE.

    @ZubrDP: It's currently not possible to do from the gui. You'll have to edit 'flashtime' in Encounters.lua It's certainly a feature I'd like to add in the future.

  • Avatar of Brwmmice Brwmmice Jul 23, 2010 at 21:23 UTC - 0 likes

    I'm having a few errors pop up when trying to change the background and bar textures in the options panel. Here's the error message:

    Date: 2010-07-23 15:58:05
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua line 35:
       attempt to perform arithmetic on global 'number' (a nil value)
    Debug:
       (tail call): ?
       [C]: ?
       ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:35:
          ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:29
       ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:150:
          ...ts\AceGUI-3.0-SharedMediaWidgets\StatusbarWidget.lua:137
    AddOns:
      Swatter, v3.1.14 (<%codename%>)
      agExtras, vr715
      agUnitFrames, vr715
      AtlasLoot, vv5.11.03
      AtlasLootFu, vv5.11.03
      Babylonian, v5.1.DEV.130
      Bagnon, v2.13.2b
      BagnonForever, v1.1.2
      BagnonTooltips, v
      Bartender4, v4.4.2
      BonusScanner, v5.3
      ButtonFacade, v3.3.300
      ButtonFacadeCaith, v3.3.57
      Chinchilla, vv2.1.3
      Clique, vwowi:revision
      Configator, v5.1.DEV.190
      Cromulent, vv1.5.1
      DXE, v
      DXELoader, v
      DXEOptions, v
      ElkBuffBars, v2.2.5-150
      Gatherer, v3.1.14
      GathererDBWowhead, v1.0.2009-12-09
      GearScore, v3.1.17 - Release
      Grid2, v520
      Grid2StatusRaidDebuffs, v3.3.0.520
      MapRuler, v
      Mapster, v1.3.9
      MikScrollingBattleText, v5.4.78
      Omen, v3.0.9
      oRA3, v
      Prat30, v3.3.22 
      Prat30Libraries, v
      Quartz, v3.0.3
      QuestHelper, v1.4.0
      Recount, v
      Scorchio2, v
      SlideBar, v3.1.14 (<%codename%>)
      TipTac, v10.05.01
      TipTacItemRef, v10.02.27
      TipTacTalents, v10.02.27
      TomTom, vwowi:revision
      BlizRuntimeLib_enUS v3.3.5.30300 <us>
      (ck=3d4)
    
  • Avatar of ZubrDP ZubrDP Jul 21, 2010 at 16:19 UTC - 0 likes

    Perhaps I've missed it, but is there any way to control when cooldowns move to the center bar? When this happens the alert/flash fires. It seems to occur at 5s for most cooldowns, but for some encounters that's almost an eternity. I did find that the text raid warning timer can be adjusted, to warn say 2s before a cooldown is up, but that does not fire an audible alert.

  • Avatar of regalchupa regalchupa Jul 20, 2010 at 19:03 UTC - 0 likes

    Is there a way to use 2 proximity meters on sindragosa hardmode? I don't particularly need them but some of the raiders seem to need a little more help seeing how far away they should run.

Facts

Date created
Mar 26, 2009
Categories
Last update
Mar 17, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,191,117
Recent files

Authors