Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Shuang Shuang Jan 26, 2011 at 07:47 UTC - 0 likes

    Ya.. the shadow nova thing is less of a encounter file error as an oversight in the invoker. Which should be fix'd now, the flashtime gets parsed as well now :)

    btw, 25 normals I didn't get *any* of the Maloriak stuff working, and the shield counter for Atramedes didn't work. 1 shots means little time to tweak things though =/

    On the upside, since we got heroic halfus I'll soon have much much much more time to test stuff on these bosses o0.

    Last edited Jan 26, 2011 by Shuang
    Name Size MD5
    DXE_-_518.rar 1.1 MiB 6d66062e8146...
  • Avatar of Feathersong Feathersong Jan 26, 2011 at 05:32 UTC - 0 likes

    Halfus has an error in the shadownovacd alert.

    http://pastebin.com/juygTB1h

  • Avatar of jcgamo88 jcgamo88 Jan 26, 2011 at 04:54 UTC - 0 likes

    Thanks a ton for the updates! Had an error on nefarion 25 tonight.

    http://pastebin.com/N5RwNwRw

    ------

    2x DXE-516\Invoker.lua:623 attempt to index field '?' (a nil value)
    DXE-516\Invoker.lua:733 in function `handler'
    DXE-516\Invoker.lua:1228 in function `InvokeCommands'
    DXE-516\Invoker.lua:1273 in function <DXE\Invoker.lua:1249
    DXE-516\Invoker.lua:1385 in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    <string>:"safecall Dispatcher[16]":4: in function <[string "safecall Dispatcher[16]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[16]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119

  • Avatar of Feathersong Feathersong Jan 26, 2011 at 01:25 UTC - 0 likes

    I received errors on Omnotron and Magmaw (so far, raid week started about half hour ago)

    Code changes (fixes) at pastebin: http://pastebin.com/0YEwhd9T comments section wouldn't keep my formatting :(

    Last edited Jan 26, 2011 by Feathersong
  • Avatar of Malandris Malandris Jan 26, 2011 at 01:00 UTC - 0 likes

    I got the same error in your most recent version of DXE on halfus this week Shaung. Not sure why it's only this fight.

  • Avatar of Shuang Shuang Jan 25, 2011 at 22:56 UTC - 0 likes

    In conflicts with having click actions on the health watchers for targeting / focus, calling Show() on a secure frame is a nono. For me, personally, functionality takes precedence over aesthetics. It may make a comeback at some point in the form of playing with the alpha settings, basically... I think I can make it transparent out of combat, and non-transparent in combat w/o causing issues with secure frames, but I haven't done a ton of testing on that score.

  • Avatar of lyntz lyntz Jan 25, 2011 at 18:19 UTC - 0 likes

    could you add the feature to only show the pane if in combat with a boss?

  • Avatar of Shuang Shuang Jan 25, 2011 at 15:55 UTC - 0 likes

    I'm guessing you are referring to Aegis of Flame?

    I can take a look at it.... at some point.

    Also, there may, or may not, be an issue with the timers for omnitron now. I had to put in some code in an attempt to fix a bug with the encounter not starting and that means any time the tracers are active and you pulse into combat the timers will start. This was apparently causing some lag for a guildy on an alt last night.

    We should be heading there early tonight so I'm going to try and get a profiler running to see if I can figure it out.

  • Avatar of mlaksholm mlaksholm Jan 25, 2011 at 10:26 UTC - 0 likes

    Much appreciated the updates done lately by several people! I question tho. In BigWigs the timer on Council for the Flame Shield was much better timed, and i tried both the version that was in the 5.14, the one from mauricious and the one from tealta but none of them tracked it as far as I could see. Is there no proper way of tracking it, or is the even not time/percentage based?

  • Avatar of Shuang Shuang Jan 25, 2011 at 01:26 UTC - 0 likes

    ba-bump, 516. Added alternate power tracker (sound for atramedes / corruption on cho'gall) as another window, and updated some options stuff

    Name Size MD5
    DXE_-_516.rar 1.0 MiB cb3ecd51d4d0...

Facts

Date created
Mar 26, 2009
Categories
Last update
Mar 17, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,191,508
Recent files

Authors