Deus Vox Encounters

This project has become inactive.

This project is inactive and its default file will likely not work with the most recent version of World of Warcraft. The author may have abandoned it, or it may have outlived its usefulness.

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Mists of Pandaria Update

  • Encounters: Patch 5.2 and 5.4 encounters have been implemented.
  • Features: New Message, Inform and Debuffs alerts and more new Alert Options.
  • Localization: Please visit the localization page for Mists of Pandaria translations.
  • Proximity Radar: A customizable radar is now available, too.
  • New Plugin: Lag Tolerance.

Implemented Encounters

  • ThroneOfThunder: All bosses
  • SiegeOfOrgrimmar: All bosses

The encounter files for WotLK can be found here: DXE Old Encounters

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Malandris Malandris Jan 13, 2011 at 04:03 UTC - 0 likes

    Shuang, it seemed tonight on Council a lot of the CD dropdowns weren't showing up for some. I may be entirely mistaken or not.

    Have you tested them on council?

  • Avatar of autobot200 autobot200 Jan 12, 2011 at 23:41 UTC - 0 likes

    I hope they didnt decide to end development. DXE is like my swiss army knife for wow. One of the best and most useful features of DXE was the bars all had different colors. Made it ALOT easier to look at a glance at timers and notice what one i really needed to focus on. Its ease of use and setting up was great, and to be able to config every timer for every encounter was great, plus you can test each one out too. I check to see if been updated like 4 times a day lol. It nice to see that others making there own encounters for DXE rather to use another boss mod with encounters already, show how much others like DXE.

  • Avatar of KeTonic KeTonic Jan 12, 2011 at 23:08 UTC - 0 likes

    @Lyntz Please show me where its stated they have "decided to end the development" cuz i have never read that anywhere.

    And for you people that make you´r own encounter big thanks for the work =)

  • Avatar of lyntz lyntz Jan 12, 2011 at 22:25 UTC - 0 likes

    because the dxe crew has decided to end the development

  • Avatar of Malandris Malandris Jan 12, 2011 at 22:15 UTC - 0 likes

    Considering these "updates" weren't done by the DXE crew but by others I doubt it.

  • Avatar of elliana322 elliana322 Jan 12, 2011 at 21:28 UTC - 0 likes

    Are the updated versions going to be uploaded to Curse? Last upload was in Oct.

  • Avatar of Shuang Shuang Jan 12, 2011 at 20:50 UTC - 0 likes

    Thanks for the feedback! We did alot of the early progression in 10s, because of the holidays... so I wouldn't be surprised if a few things didn't work on 25s and it slipped by me =/

    But ya, the whole SN[spellid] part doesn't matter if its 10s or 25s hard mode or normals that just pulls the correct name for the ability, so anytime its showing up that way its probably 10s because that is what I started with and I tried to add the additional (missing) spellids as I went.

    Thanks soo much for catching that about council! I dont' get many wipes to play w/ the mod and I had just started working w/ DXE when we got to that fight... so the only thing it actually tracked while I was working progression was the cooldown on glaciate.. since I was tanking him, lol. Everything else was me trying to build it up from a log file (which I deleted by accident so if someone wants to give me their transcriptor results I'd be quite happy) and 2 pulls on the boss since the initial kill o0.

  • Avatar of Tealta Tealta Jan 12, 2011 at 18:11 UTC - 0 likes

    'spellname' in events is reference to localised spell name, not to spell id. So, if i'm not wrong, you can use any valid spell id as value for "spellname", it will be converted to localised spell name and compared during encounter with spell name. Even if they has different id, but converts to the same name, event will trigger.

  • Avatar of Malandris Malandris Jan 12, 2011 at 15:19 UTC - 0 likes

    Shuang, in the code for Ascendant Council you are using the aegis spellid for the hardened skin. Hardened skin spell id is 92541 (25 man) and 83718 (10 man).

    Also it seems that all the IDs i see are from 10 man so not sure if it matters for putting in the 25 man spell id.

    Also in the descent file you are only using 1 of the resonating class IDs, i think you need to use both of them as one is the spell ID when used on the ground and another is the spell ID when used in the air. 78168 and 77611. Not 100% sure on this because in my code I was only using the air phase 1 and didn't really get to test it last night all that much.

  • Avatar of JimAzoo JimAzoo Jan 11, 2011 at 17:35 UTC - 0 likes

    There is a bug in "DXE-Encounters-KL.rar".

    Descent > Encounters.lua @ line 563.

    text = L.alert["Air Phase"],./
    

    should be

    text = L.alert["Air Phase"],
    

Facts

Date created
Mar 26, 2009
Categories
Last update
Nov 21, 2013
Development stage
Inactive
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,170,798
Recent files

Authors