Deus Vox Encounters

Wod alert options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

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  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Lock Icon: Toggles frame anchors
  4. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe to open the configuration dialog. There is also a minimap icon.

Warlords of Draenor Update

  • Encounters: Highmaul, BlackRock Foundry and Hellfire Citadel have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Hellfire Citadel: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Kerecha Kerecha Jan 27, 2011 at 20:54 UTC - 0 likes

    Malandris: Pretty sure yeah, i use standalone libs so if Ace3 has been updated i have the new version.

    Shuan, I play on enEU so there should be no locals problems for me afaik (not to sure thou)

    also alternate power pops error on chogall and does not work

    1x DXE-520\Windows\AlternatePower.lua:195: bad argument #1 to 'unpack' (table expected, got nil)
    DXE-520\Windows\AlternatePower.lua:195: in function <DXE\Windows\AlternatePower.lua:147>

    _ = DXEWindowAlternatePower {
    0 = <userdata>
    ratio = 0.90909087291915
    lastbutton = <unnamed> {}
    callbacks = <table> {}
    SetContentInset = <function> @ DXE\Window.lua:61:
    AddTitleButton = <function> @ DXE\Window.lua:38:
    titletext = <unnamed> {}
    Fire = <function> @ DXE\Window.lua:75:
    RegisterCallback = <function> @ DXE\Window.lua:71:
    SetTitle = <function> @ DXE\Window.lua:67:
    DisableResizing = <function> @ DXE\Window.lua:81:
    content = <unnamed> {}
    gradient = <unnamed> {}
    faux_window = DXEWindowAlternatePowerFrame {}
    container = <unnamed> {}
    elapsed = 0.032999999821186
    n = 0
    powers = <table> {
    1 = <table> {}
    2 = <table> {}
    3 = <table> {}
    4 = <table> {}
    5 = <table> {}
    (for index) = 1
    (for limit) = 5
    (for step) = 1
    i = 1
    power = <table> {
    bar = <unnamed> {
    0 = <userdata>
    statusbar = <unnamed> {}
    name = <unnamed> {}
    Destroy = <function> @ DXE\Windows\AlternatePower.lua:15:
    icon = <unnamed> {}
    left = <unnamed> {}
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = <unnamed> {
    0 = <userdata>
    delay = 0.5
    counter = 0
    name_to_unit = <table> {
    *other raidmembers names*
    Zeelian = "raid28"
    *other raidmembers names*
    name_to_class = <table> {
    *other raidmembers classes*
    Zeelian = "PRIEST"
    *other raidmembers classes*
    pfl = <table> {
    Enabled = true
    Misc = <table> {}
    Proximity = <table> {}
    Windows = <table> {}
    AlternatePower = <table> {}
    PairProximity = <table> {}
    Sounds = <table> {}
    Scales = <table> {}
    CustomSounds = <table> {}
    Globals = <table> {}
    Encounters = <table> {}
    Pane = <table> {}
    Positions = <table> {}
    Dimensions = <table> {}
    threshold = 1
    CN = <table> {
    bars = <table> {
    1 = <unnamed> {}
    2 = <unnamed> {}
    3 = <unnamed> {}
    4 = <unnamed> {}
    5 = <unnamed> {}
    unpack = <function> defined =[C]:-1
    ICON_COORDS = <table> {
    DEATHKNIGHT = <table> {}
    WARRIOR = <table> {}
    ROGUE = <table> {}
    MAGE = <table> {}
    PRIEST = <table> {}
    WARLOCK = <table> {}
    SHAMAN = <table> {}
    DRUID = <table> {}
    PALADIN = <table> {}
    HUNTER = <table> {}
    RAID_CLASS_COLORS = <table> {
    HUNTER = <table> {}
    WARRIOR = <table> {}
    PALADIN = <table> {}
    MAGE = <table> {}
    PRIEST = <table> {}
    WARLOCK = <table> {}
    DEATHKNIGHT = <table> {}
    DRUID = <table> {}
    SHAMAN = <table> {}
    ROGUE = <table> {}
    invert = false


    i censored out the names of the others, but it was just a table listing everyone in the raid

    Last edited Jan 27, 2011 by Kerecha
  • Avatar of Shuang Shuang Jan 27, 2011 at 20:31 UTC - 0 likes

    destroyerfx / kerecha - I'm on enUS and have no access to other clients. Based on what kerecha reported (locales error) and what you have said I'd bet that the localization is borked, and I have no clue whatsoever how to fix that o0, but if I had to guess I added something that isn't localized for you and thus it went boom. You may want to try and contact Fearendon directly, he has worked on german translation for this before hand.

    malandris - new Ace3? I guess I'll have to look into that... I wish non-backwards compatible library updates were followed with a major version increment! wtb: Ace4, lol. I'll try and figure that out... sometime I guess

    warpandas - I dunno why, but for my guild 2 of the gongs are unusable on normals, so... I put 8. Can anyone confirm that all 10 are actually usable? that isn't very hard to change if I can get confirmation.

  • Avatar of destroyerfx destroyerfx Jan 27, 2011 at 19:51 UTC - 0 likes


    thanks for updating DXE!! but it dont work on german clients :( can you fix this pls? :(

  • Avatar of Malandris Malandris Jan 27, 2011 at 19:26 UTC - 0 likes

    Kerecha, you have an addon that uses the new Ace 3 changes or you downloaded the new Ace 3 and I don't think Shuang has made it compatible with the changes.

  • Avatar of warpandas warpandas Jan 27, 2011 at 18:35 UTC - 0 likes

    Atramedes encounter for me showed 8 gongs available (on normal). Probably a bug and should be 10 gongs on normal and 8 on hard.

    Maloriak add counter was not working for me.

    Shuang, might want to start a github so some of us can help you out.

    Last edited Jan 27, 2011 by warpandas
  • Avatar of Kerecha Kerecha Jan 27, 2011 at 17:58 UTC - 0 likes

    Shuang, was gonna try your 520 version but i get

    1x Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered:
    DXE-v507-9-gf7a0bc5\Locales.lua:11: in main chunk
    <in C code>: in function `LoadAddOn'
    DXE_Loader-v507-4-g7be1257\Loader.lua:20: in function `Load'
    DXE_Loader-v507-4-g7be1257\Loader.lua:142: in function `DXE_SLASH_HANDLER'
    DXE_Loader-v507-4-g7be1257\Loader.lua:145: in function `value'
    Interface\FrameXML\ChatFrame.lua:4147: in function <Interface\FrameXML\ChatFrame.lua:4074>:
    <in C code>: in function `ChatEdit_ParseText'
    Interface\FrameXML\ChatFrame.lua:3737: in function `ChatEdit_SendText':
    Interface\FrameXML\ChatFrame.lua:3775: in function `ChatEdit_OnEnterPressed':
    <string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>


    when i try to open options with /command (and nothing happends). And

    1x Usage: NewLocale(application, locale[, isDefault[, silent]]): 'silent' must be specified for the first locale registered:
    DXE_Options-v507-4-g7be1257\Locales.lua:11: in main chunk
    <in C code>: in function `LoadAddOn'
    DXE_Loader-v507-4-g7be1257\Loader.lua:20: in function `Load'
    DXE-520\Core.lua:1345: in function `ToggleConfig'
    DXE-520\Pane.lua:148: in function <DXE\Pane.lua:148>


    when clicking the button (options open this time) and getting simmilar errors when loading encounter modules.

    Not been able to test if the encounters actually trigger, but for the past few versions they have not.

  • Avatar of morfina morfina Jan 27, 2011 at 11:20 UTC - 0 likes

    Hello Shuang, your work is really appreciated! Keep this awesome addon up :)

  • Avatar of Shuang Shuang Jan 27, 2011 at 07:37 UTC - 0 likes

    Good lord. There are now 6 or 7 pages of us posting back and forth in comments about changes to this o0. Guess a few of us really love this mod, eh?

    I probably won't be tossing much up here for a while after this because...

    1. we've cleared all but 3 of the bosses so far, and those 3 are ones that work rather well already
    2. its alot of downloading, unpacking, ect for each minor change
    3. I'm going to actually go through and make a real fork here... and as part of that I am actually going to be doing a re-write on a decent chunk of the code to place more emphasis on the part of the mod I most like - ease of encounter development.

    I *really* love the invoker and schema concept the DXE authors created and the increadible power the distributor has in such an environment... so I'm going to build on it. Placing emphasis on enhancing the experience of writing up the encounter files through expanded syntax, tools and ect.

    Hopefully I can get a working variant up soonish. In the meantime I leave you with 520 - a few more bug fixes and encounter tweaks, enjoy :)

    Name Size MD5
    DXE_-_520.rar 985.8 KiB d176fa8c2f4c...
  • Avatar of Malandris Malandris Jan 27, 2011 at 01:18 UTC - 0 likes

    I think it has to do with the new Ace 3 :( need to update stuff to work with the new ace changes

    EDIT: Well got it working again. Had to download an old Ace 3 and an old version of arkinventory that didn't have the newest libraries

    EDITx2: So Atramedes counter worked but it seemed to be decreasing by either 2 or 3 for each gong hit.

    This is with the changes i posted before.

    Last edited Jan 27, 2011 by Malandris
  • Avatar of Shuang Shuang Jan 27, 2011 at 00:58 UTC - 0 likes

    I've made alot of changes to actual core stuff, honestly.

    Some of which is required for the new encounter files I tossed out.

    Every number jump I've put out is either a bug fix or a major update change.

    Last edited Jan 27, 2011 by Shuang


Date created
Mar 26, 2009
Last update
Aug 19, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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Deus Vox Encounters
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