Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of JimAzoo JimAzoo Jan 23, 2011 at 13:44 UTC - 0 likes

    514 great!

    Shaung, I would just like to add that it would be appreciated if you could take some time to look at Tealta's DXE files. I have tested Magmaw and Atramendes and I can safely say that they are bang on.

    I suggest implementing a few of his encounters especially Magmaw because it pretty much has everything covered.

    Last edited Jan 23, 2011 by JimAzoo
  • Avatar of Shuang Shuang Jan 23, 2011 at 09:54 UTC - 0 likes

    Bump to unofficial 514 revision.

    Encounter Updates:

    • Chimaeron discovered how to time his caustic slime!
    • A few tweaks to halfus as well
    • probably some other stuff I forgot about...

    New Features:

    • Secure Health Watchers are now a separate layer, so if you DC and come back in combat you will still get health bars - they will NOT be clickable however.
    • Right click to focus on Health Watchers. It isn't super advanced, target, focus, targetlasttarget but it works.

    Bug Fixes:

    • Removed some debug print statements
    • Removed "show only when engaged" this does not work w/ the secure frame click to target option.
    • Should no longer report errors accessing global 'search' from Pane.lua
    • Omnitron and Conclave *should* work 100% of the time now.
    Name Size MD5
    DXE_-_514.rar 1.0 MiB 760a48e254a9...
  • Avatar of Malandris Malandris Jan 21, 2011 at 06:42 UTC - 0 likes

    PS - a guildy told me they break if you use "only display in combat" option for the pane, so that is another thing to fix.

    That would be the case. It popped up when the encounter started which is probably why i got the error. I'll change my settings to show in a raid only.

  • Avatar of Shuang Shuang Jan 21, 2011 at 00:35 UTC - 0 likes

    That error means that the health watcher title was sent a nil argument for its text. Which should not be the case, since it requires that the "current encounter title" be nil as well, which shouldn't happen...

    Were you in combat by chance? There is an issue, now that the HW are clickable that they are now secure frames and, as such, will error out if you are in combat when they try to construct. I intend to create non-secure frames with the secure as a transparent overlay so the HW themselves still work even if the click action does not at some point in the future.

    PS - a guildy told me they break if you use "only display in combat" option for the pane, so that is another thing to fix.

  • Avatar of Malandris Malandris Jan 20, 2011 at 01:08 UTC - 0 likes

    Error on halfus tonight

    1x DXE-513\Widgets\HealthWatcher.lua:90: bad argument #2 to 'format' (string expected, got nil)
    DXE-513\Widgets\HealthWatcher.lua:90: in function `SetTitle'
    DXE-513\Pane.lua:272: in function `ShowFirstHW'
    DXE-513\Core.lua:607: in function `SetActiveEncounter'
    DXE-513\Core.lua:875: in function <DXE\Core.lua:873>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0-5 (Ace3):164: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:138>

    Not sure if this is due to me or not. Just letting it be known to you Shuang

    EDIT: A lot of the bars seem to work and then just stop working midway through the fight I don't understand why.

    Last edited Jan 20, 2011 by Malandris
  • Avatar of Morsker Morsker Jan 19, 2011 at 23:46 UTC - 0 likes

    Chimeron's Feud is randomly either 60 or 90, always immediately after the Massacre. In the one I did for my guild I made two timers called "Feud Maybe" and "Feud Definitely" at 60 and 90. I'm not sure how helpful it really is to know; if you know the 60 passed and it's coming at 90, you could group up as soon as the Massacre casts I guess.

    Last edited Jan 19, 2011 by Morsker
  • Avatar of KeTonic KeTonic Jan 19, 2011 at 23:12 UTC - 0 likes

    If somebody wants some logs from different fights you can check out my homepage I can´t say if they are of the highest quality but i hope they will be to some help!

    will also try to get some more logs from BWD tomorrow!

  • Avatar of Shuang Shuang Jan 19, 2011 at 21:14 UTC - 0 likes

    fikasz - nfc, there hasn't been an official word on it being dropped, ect. I like the addon, alot, and as such am choosing to keep it alive for myself and my guild as it were and seeing people requesting stuff here I thought it made sense to release what I had to other people who liked it as much as I did.

    Tealta - feud happens every 3rd, usually massacre. for some reason he sometimes does the first feud after the 2nd massacre. I didn't really pay that much attention to make sure it is a consistent 3x massacre after the first feud, its close enough and you get a nice 13s grace period at the beginning of feud so I didn't find it terribly necessary.

  • Avatar of fikasz fikasz Jan 19, 2011 at 18:57 UTC - 0 likes

    I can see that there are some updates comming from separate developers. Does it mean that Authors have abandoned the project. I have just moved to DXE in the end of WOTK and it is a pitty that it doesnt seam to be continued. If Shuang is doing all the updates now does it mean he will take over the project?

  • Avatar of Tealta Tealta Jan 19, 2011 at 18:23 UTC - 0 likes

    fixed a bit timers after the raid. seems on Chimaeron Feud cd timer sometimes wrong, have to research more through my logs.

    Name Description Size MD5
    Encounters.lua ... 23.8 KiB 17635676849f...


Date created
Mar 26, 2009
Last update
Feb 24, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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