Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul and BlackRock Foundry have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of Maev81 Maev81 Mar 03, 2015 at 18:46 UTC - 1 like

    @XKnochen: Go

    when i set the encounters alerts i choose a alert sound, then if you want you can individually set a different sound for that alert or in Options create a new one

  • Avatar of XKnochen XKnochen Mar 03, 2015 at 10:09 UTC - 0 likes

    Is it right that the alert sounds have no own sound? Do I have to set a sound for each alert?

  • Avatar of Maev81 Maev81 Feb 28, 2015 at 17:40 UTC - 0 likes

    @dalindiy1: Go

    when you open DXE options the very first thing on the right allows you to change the font, are you saying that none of them works for you?

    and can you show me a image showing the issue? can be in private message

    @Andeval: Go

    your welcome, had a lot of work with my limited time to fix all the internal issues created by 6.0 but from now on will be only encounters coding so will be making faster updates (if needed)

  • Avatar of dalindiy1 dalindiy1 Feb 28, 2015 at 02:29 UTC - 0 likes

    @Maev81: Go

    It's a very bad news.I Microsoft font update to the latest version but still see is garbage information. The document in question appears to have the following

    1 DXE/Locales.lua 2 DXE_Options/Locales.lua

    I also installed All DXE/fonts Inside the file

    Last edited Feb 28, 2015 by dalindiy1
  • Avatar of Andeval Andeval Feb 27, 2015 at 23:03 UTC - 0 likes

    Created an account just to say thank you Maev81. You are godsent.

  • Avatar of Maev81 Maev81 Feb 27, 2015 at 18:40 UTC - 0 likes

    @dalindiy1: Go

    go to options and select a new font in there, then also in options test the bars and see if the new font works for you

  • Avatar of dalindiy1 dalindiy1 Feb 25, 2015 at 06:04 UTC - 0 likes

    @Maev81: Go

    I am Chinese player, the font of the question makes me very confused, do I need to use what font to maintain the plug-in operation,It will be better if you could share with me!

  • Avatar of Maev81 Maev81 Feb 23, 2015 at 14:53 UTC - 0 likes

    @jlovesea: Go

    sorry the late response, in options you can try new fonts

    @cptmiiru: Go

    that was a test code that got slipped to alpha, will fix that

    @Aisenfaire: Go

    that donate link doesn't go to me, goes to the original Devs and i can't change that

    -----

    As for DXE, came back to work on it and will release a new alpha soon with all bosses fully updated and if all goes well go for release

    Last edited Feb 23, 2015 by Maev81
  • Avatar of Aisenfaire Aisenfaire Feb 23, 2015 at 11:38 UTC - 0 likes

    @Megabat86: Go

    There's a 'Donate' link right above "download/ install/ ticket" at the upper right corner.

  • Avatar of cptmiiru cptmiiru Feb 21, 2015 at 16:09 UTC - 0 likes

    I am getting the following error at highmaul, twin ogrons when pol does his charge:

    Message: Interface\AddOns\DXE\Core.lua:2587: Usage: UnitDetailedThreatSituation("unit" [, "mob"]) Time: 02/21/15 17:08:08 Count: 4 Stack: [C]: in function `UnitDetailedThreatSituation' Interface\AddOns\DXE\Core.lua:2587: in function <Interface\AddOns\DXE\Core.lua:2582> (tail call): ? Interface\AddOns\DXE\Invoker.lua:825: in function <Interface\AddOns\DXE\Invoker.lua:815> [C]: ? Interface\AddOns\DXE\Invoker.lua:842: in function <Interface\AddOns\DXE\Invoker.lua:838> Interface\AddOns\DXE\Invoker.lua:1069: in function `handler' Interface\AddOns\DXE\Invoker.lua:2381: in function `InvokeCommands' Interface\AddOns\DXE\Invoker.lua:2426: in function <Interface\AddOns\DXE\Invoker.lua:2402> Interface\AddOns\DXE\Invoker.lua:2505: in function `?' ...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher[15]"]:4: in function <[string "safecall Dispatcher[15]"]:4> [C]: ? [string "safecall Dispatcher[15]"]:13: in function `?' ...non\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' ...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:52: in function <...ace\AddOns\Bagnon\libs\AceEvent-3.0\AceEvent-3.0.lua:51>

    Locals: <none>

Facts

Date created
Mar 26, 2009
Categories
Last update
Mar 17, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Curse link
Deus Vox Encounters
Downloads
1,191,501
Recent files

Authors