Deus Vox Encounters

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.


  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Warlords of Draenor Update

  • Encounters: Highmaul encounter have been implemented.
  • Party Module: Party support has been added.
  • World Boss Module: World Bosses support has been added.
  • Features: More new Alert Options and Spell descriptions on Options.

Implemented Encounters

  • Highmaul: All bosses
  • BlackRock Foundry: All bosses
  • Warlords of Draenor Party: All bosses
  • World Boss: All bosses


Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)


  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of temp123456 temp123456 Jun 13, 2011 at 21:21 UTC - 0 likes

    As a long time RDX/DXE user, i am switching away from this. (though i really like the way it works) the warning options are really nice (though should be way more "on self" warnings) My main problem with it is, that it often tends to skip warnings (audio warnings, visual warnings, could point out V&T pink meteor marks, but there are more), and reliability would be the first priority for me way before looks. None of the other bossmods do this kind of behavior for me. I have very much enjoyed playing with it, thank you very much.

  • Avatar of Shurshik Shurshik Jun 09, 2011 at 21:16 UTC - 0 likes

    Thanks, found what I need. But there is one problem, can you add automatically broadcast addon version in raid chat after relog or joining the raid? This function is already in DBM and BigWigs, otherwise I can`t get versions check without request.
    If I add request it make me to wait all responds (there is no respond if player is changing zone etc)... Well it`s complicate without automatical request

  • Avatar of Harleschorsch Harleschorsch Jun 07, 2011 at 19:18 UTC - 0 likes

    @Shurshik: Go

    The Versions.lua file in the main DXE directory should have all necessary functions and callbacks.

  • Avatar of Aisenfaire Aisenfaire Jun 07, 2011 at 16:08 UTC - 0 likes

    @Ascalaphus: Go

    I third this. A graphic proximity list (as opposed to a text one) like Bigwigs would be awesome.

  • Avatar of Shurshik Shurshik Jun 02, 2011 at 16:41 UTC - 0 likes


    Version Check: View addon and encounter versions of raid members

    can`t find this option now. Where is it? I Want to add version check to PhoenixStyle, there are already DBM, BW, RW2 checks in 1 module.

  • Avatar of Shuang Shuang May 31, 2011 at 23:08 UTC - 0 likes

    "Maybe it's possible to merge something back to DXE (the nice preprocessor, the plugin framework, and and some reorganizations)"

    I don't have any real objections to that, honestly the majority of my work with KLE has not been things that are readily apparent on the UI, as you said pre-processor, debugger, plugin framework, ect.

    They add value, but not in a way that is going to drive general usage, the leveraging of DXE's already existing look and feel is what would drive general usage. I'm happy to bring these back end enhancements into DXE if its going to be maintained.

    ......... as for the slowness, well... I need transcripts to write up encounter files, and sadly by the time I got access to solid transcripts for alot of the heroic encounters I was getting ready to move across the country and start a new job =/

  • Avatar of Ascalaphus Ascalaphus May 29, 2011 at 01:48 UTC - 0 likes

    @alfieri0815: Go

    Well, yes. I know that KLE came in and picked up a bit where DXE left off at the beginning of CATA, but as was previously mentioned the development was rather slow.

  • Avatar of alfieri0815 alfieri0815 May 29, 2011 at 00:49 UTC - 0 likes

    yes the preprocessor is nice :), and also the debugger plugin for developing encounter file in game. Even if the development went slowly forward, it all works. and for me and some other the encounter works, and show the importent things.

    Maybe it's possible to merge something back to DXE (the nice preprocessor, the plugin framework, and and some reorganizations)

  • Avatar of zokudu zokudu May 28, 2011 at 20:06 UTC - 0 likes


    Problem is KLE development has been very slow. I do love the KLE preprocessor and think if it was implemented in DXE it would be wonderful. Outside of that though I don't think KLE does anything groundbreaking DXE doesn't have already.

    Last edited May 28, 2011 by zokudu
  • Avatar of Creylius Creylius May 28, 2011 at 14:28 UTC - 0 likes

    I <3 DXE so much. What a thrill when I saw it was in the latest update, hurriedly clicked wtf that meant and lo and behold, a modernized (for Cata) mod. AND, y'all finally implemented an auto-responder to boot. A feature that'd been requested for who knows how long. Here's hoping you can continue to improve upon what used to be a great mod and wipe out the competition again. :) /cheers


Date created
Mar 26, 2009
Last update
Mar 03, 2015
Development stage
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
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