Deus Vox Encounters

This project is abandoned.

Whether this project is out of date or its author marked it as abandoned, this project is no longer maintained.

If you wish to take this project over, please report it and state your intentions.

Pane and Options

Deus Vox Encounters (DXE) is a boss mod inspired by RDX. It is designed to be functional, efficient, and customizable, so you can change what you want and how you see this addon.

Features

  • Automated: Activation, starting, and stopping of encounters is automatic
  • Flexible alert system:
    • Customizable timer bars
      • Color
      • Texture
      • Font
      • Width
      • Spell icons
      • And more...!
    • Customizable full screen flashes
      • Duration
      • Transparency
      • Oscillations
      • Color
    • Customizable sounds: Packaged with 18 distinct ones
    • All alerts can be adjusted for all encounters
    • Audio countdowns can be activated for certain encounter alerts
  • Raid Icons: Marking on important events with an icon of your choosing
  • 3D Arrow: Directional arrows tells you where to go on important events
    • Two types:
      • Away: Directs you to run from a player or a location
      • Toward: Directs you to run to a player or a location
    • Ability to play a sound when shown
    • Displays your distance, to a player or location, in game yards
  • Encounter Pane
    • Boss health tracking gives you more awareness of fights
    • Engage timer tells you how long you've been fighting
    • Shortcut buttons provides easier access to common commands
    • Conditions to show the pane only when you want to
  • Version Check: View addon and encounter versions of raid members
  • Distribution System: Allows you to send encounters to the raid or individual players
  • Profile System: Switch settings between your characters
  • Modular Design: Encounters are loaded in appropriate zones
  • SharedMedia support

Getting Started

When you first login with this AddOn you will see a black transparent rectangle with a blue bar labeled 'Default', called the encounter pane, in the center of your screen. Shift+Click on it to move it. From left to right you will see:

  1. Stop Icon: Halts the current encounter (you should rarely have to do this)
  2. Menu Icon: Opens the configuration dialog
  3. Folder Icon: Opens a drop down menu to activate encounters
  4. Lock Icon: Toggles frame anchors
  5. Windows Icon: Opens a drop down menu to show interface windows

Also, if you ever hide the pane and can't get it to show, type /dxe for commands. There is also a minimap icon, which can open the configuration dialog.

Mists of Pandaria Update

  • Encounters: Patch 5.2 and 5.4 encounters have been implemented.
  • Features: New Message, Inform and Debuffs alerts and more new Alert Options.
  • Localization: Please visit the localization page for Mists of Pandaria translations.
  • Proximity Radar: A customizable radar is now available, too.
  • New Plugin: Lag Tolerance.

Implemented Encounters

  • ThroneOfThunder: All bosses
  • SiegeOfOrgrimmar: All bosses

The encounter files for WotLK can be found here: DXE Old Encounters

Localizations

Please visit the localization page to translate in-game phrases. It is open to anyone with an account. The most important phrases are the chat triggers for bosses, because they start encounters. However, not all encounters are started by chat triggers. The rest of the phrases are for display purposes. The following languages need a maintainer:

  • Korean (koKR)
  • Russian (ruRU)
  • Simplified Chinese (zhCN)
  • Spanish (esES)
  • Traditional Chinese (zhTW)
  • Brazilian Portuguese (ptBR)
  • Latin American Spanish (esMX)

Credits

  • Code/Inspiration - RDX, BigWigs, DBM
  • Coding and Testing - Mäev
  • Pane Buttons - Kassay
  • Translations - Pettigrow (frFR), Junkie/Fearendon (deDE), horws (ruRU), and everyone else

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  • Avatar of zulunia zulunia May 20, 2011 at 05:22 UTC - 0 likes

    @Greevir: Go

    Yeah this was a nice surprise, I loved this mod in Wrath, tested it out in BWD today (was using the harliqens fork before).

    Worked well for Atramedes but just had an issue on Nef where the Shadowblaze bar and cast timer would continue to cycle even after we killed him, or wiped and was out of combat. Clicking the stop encounters button didnt work nor did disabling and enabling that event in the options. I'll post a ticket about that

    Also was wondering if a timer could be added for Ony's tail lash.

    Great to see the updates however, this will make a lot of folks happy :)

  • Avatar of Greevir Greevir May 19, 2011 at 22:41 UTC - 0 likes

    typed in wowace.com today, clicked on addons, and what did I see at the top of the list for updated addons? DXE!!! OMFG! I am so happy to see this updating again. I think I even cried a little.

  • Avatar of Harleschorsch Harleschorsch May 19, 2011 at 19:36 UTC - 0 likes

    @ukingsken: Go

    Yes. (And use the wowace/curse version from now ;) )

  • Avatar of ukingsken ukingsken May 19, 2011 at 02:44 UTC - 0 likes

    is there any way I can preserve the settings I have/had for old DXE with the new addon?

  • Avatar of taschentoast taschentoast May 05, 2011 at 16:14 UTC - 0 likes

    @Kesitah: Go Yeah, the arrows will get a glorious return. Keep an eye on the issue on google -> http://code.google.com/p/harlequins-dxe/issues/detail?id=6 There will be a beta release for arrows testing.

  • Avatar of kappesante kappesante May 03, 2011 at 12:40 UTC - 0 likes

    @taschentoast: Go

    good to know :)

  • Avatar of Kesitah Kesitah May 03, 2011 at 12:29 UTC - 0 likes

    Since I am not at home right now, I (being interested) looked into the source-code of your version to at least know something already. Good to hear that DXE is back. But one question: I saw (if I saw right in the source code) you did not implement the 3D Arrows in the current encounters (which are present in KLE), but you have the "principial" core code for them present.

    Will the 3D Arrows be back in the actual encounters, at some point? Thanks in advance!

  • Avatar of taschentoast taschentoast Apr 27, 2011 at 21:54 UTC - 0 likes

    Since kollektiv and Shefki gave me permission, I will post my DXE Version which is hosted at: http://code.google.com/p/harlequins-dxe/

    Updates will be frequent during (heroic) progression and I have some cleanups and ideas planned for the time between content patches.

    Bugs and suggestions are best filled on the google page but I will keep watching the DXE forum thread here and/or the DXE project page.

  • Avatar of xtoq xtoq Mar 15, 2011 at 15:33 UTC - 0 likes

    From a fellow Hydraxian, thanks for your work on this. We're still working through the regulars, not the hardmodes so I don't really want to be testing it right now, but I'm excited for a release! Shine on you crazy diamonds!

  • Avatar of warpandas warpandas Feb 14, 2011 at 05:49 UTC - 0 likes

    github is not random. you would be silly to say so.

Facts

Date created
Mar 26, 2009
Categories
Last update
Jan 27, 2015
Development stage
Abandoned
Language
  • deDE
  • enUS
  • frFR
  • koKR
  • ruRU
License
All Rights Reserved
Downloads
1,180,931
Recent files

Authors