Note: AVR will be broken in patch 3.3.5. See this
AVR (Augmented Virtual Reality) allows you to draw and add lines, circles and other markings on the 3D world itself. All markings may also be shared with others. Suitable for example to mark locations when explaining raid tactics. These marks can even be left visible for the fight itself.
Other things you can do with AVR:
- Draw range circles around you or someone else at any range
- Clearly mark players close to you
- Mark any location relative to player position and rotation, for example mage blink landing spot
- Measure distances
- Boss encounter warnings (using a separate addon)
Boss encounters
AVR does not contain a built in boss encounters module anymore. They are now done by a separate addon. At the moment there are two options.
- AVR Encounters adds AVR warnings for various boss abilities. It does not require any other boss encounter addon to work. It is not a replacement for traditional boss encounter addons as it does not do ability timers, sound warnings etc. It can be used with any traditional boss encounter addon such as BigWigs, DBM or DXE.
- Raid Watch 2 is a full boss encounter addon much like BigWigs, DBM or DXE. It has built-in support for AVR and also does timer bars and other kinds of warnings.
Whichever you choose to use, you will also need to install AVR.
Important note: If you have installed a previous version of AVR which contained the AVR BigWigs module then you should delete that. Simply delete your Interface\Addons\AVR_BigWigs_Citadel folder.
Limitations and known issues
There are some fundamental limitations caused by what information is available to addons. These are mostly related to the exact position of camera and lack of unit Z coordinates. In particular you should note following:
- Drawing works best on a flat surface (note that for example Dalaran has very uneven roads).
- Camera getting stuck in a wall or ceiling will cause any markings to go out of sync with rest of the world.
- Any kind of stairs/slopes and such cause troubles.
- Jumping and other kinds of vertical movement causes the drawings to move with you.
- Everything is drawn over the 3d world. This means that things that should be behind walls or units will appear in front of them.
- Camera auto follow causes some problems. See also this
Some other known issues are:
- All vehicles (like the ones at the start of Ulduar) are a bit problematic.
- Lifts, moving platforms and in particular Gunships in Icercown Citadel raid have some problems.
- Player map coordinates are unavailable in Icecrown Citadel raid on Lich King platform after the edges have collapsed. This means that any markings tied to zone coordinates or other players than yourself are unusable there. (Lana'Thel's room was fixed in 3.3.3 though the ramps leading there are still a bit odd.)
- Player map coordinates are also not available in arenas or instances released before Wrath of the Lich King and so most things don't work in either of those.
How to use
See How to use.
Frequently asked questions
See FAQ.
Facts
- Date created
- Feb 13, 2010
- Category
- Last update
- May 03, 2010
- Development stage
- Abandoned
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Reverse relationships
- 3
- Downloads
- 155,159
- Recent files
Authors
Relationships
- Embedded library
- Ace3
- LibBase64-1.0
- LibCompress
- LibStub
- Reply
- #152
Allara Jul 11, 2010 at 19:06 UTC - 0 likesThat's against the Terms of Service, Swiftfoot.
- Reply
- #151
dtmarch92 Jun 29, 2010 at 21:30 UTC - 0 likesWhat is the Dolby Axon desktop API? What are the details? Dolby made available API for Axon that would make it quite possible to make use of the positional data from WoW and couple it with Dolby Axon Desktop Client. or rather.. Dolby Axon API + Coder w/ Extra Time + WoW Memory Reading (or some unforeseen alternative) = Dolby Axon Desktop Client with Enhanced WoW Support?
Dolby made (today 06/29/2010) the API downloadable with their latest version of Dolby Axon Desktop Client.
- Reply
- #150
Aisenfaire Jun 27, 2010 at 13:42 UTC - 0 likes@Sybrsean:
Check out Mumble (http://mumble.sourceforge.net/FAQ). It's a Vent alternative that apparently has positional audio, and supports WoW.
- Reply
- #149
Dark666105 Jun 22, 2010 at 10:29 UTC - 0 likesI don't suppose that the range check circles would work still, not the markers in the circles but just the outline circle at the radius you specified.
- Reply
- #148
olog Jun 15, 2010 at 10:03 UTC - 0 likesWow addons can't communicate with anything outside the game so in short, can't do that. At least not with legitimate addons. Using something that operates outside the game it might be possible but it'd be against the terms of use. Also, I have no idea if Ventrilo itself has some kind of programming interface for things like that. You'd also need to know which id in ventrilo is which player.
All in all this has many problems. Don't think WoW API even has functions to do it for the in-game voice chat.
- Reply
- #147
Sybrsean Jun 14, 2010 at 17:55 UTC - 0 likesOk, this addon has spawned a whole new world for me. So I have a somewhat related suggestion for the author.
Since you obviously worked out how to get player coordinates, would it be possible to build an "interface" with Ventrilo or Axon, that took the same in-game party relational information and converted into Directional audio with in Ventrilo for a each user?!
...Such that when Ventrilo ID "John" who in game is standing on my left as toon "Slayer" says "Heal me" I hear it in my 5.1 speakers (or headset) from my left side? And when he moves to the right from my right and so forth?
Seems do-able, and would be a totally hot addon!
- Reply
- #146
ares128 May 26, 2010 at 07:11 UTC - 0 likesI am a WoWer in tw server. I have some suggestions on recent blue post, but i could not reply on us forum. Any one could help me to do so .
AVR is a good tool to explain tactical. The one the blz do not like is AVRE. So my suggestion is disable functionality in combat. so that the AVRE will no longer work.
i think this will fulfill the demand of blz.
- Reply
- #145
slickwalker May 21, 2010 at 16:10 UTC - 0 likesAVRE and AVR are from two different authors..
- Reply
- #144
catbeef May 21, 2010 at 12:33 UTC - 0 likesYou got too excited with your AVRE!
Now I have to use marker pen on my monitor to draw penises :(
- Reply
- #143
olog May 20, 2010 at 20:36 UTC - 0 likesYes so they're breaking the camera coordinates which I knew from the start would be the easiest way to break it without affecting much other addons. As AVR will be useless soon I won't be adding any new features.
Some of the raid boss warnings could be done almost as well with a simple overhead view (in fact there seems to be an experimental mod for this already http://www.wowace.com/addons/hudmap/ ). Will be fun to see how "If we find that the AVR mod (or any mod attempting to replicate its functions) are usable after 3.3.5 we will take further, more drastic steps." applies to that as breaking it would pretty much require removing map coordinates in instances, at least during combat.