ag_UnitFrames
Customizable unit frame addon.
- How to configure the unit frames in 3.0
Press "esc" to open the options menu.
Press the "Interface" button.
In the interface options window, press the "AddOns" tab.
Select "AG Units" from the tree of available addons.
Press the "Open AG Units Options" button. This will open the AG Unit Frames options window.
(Alternatively, you can write "/aguf" in the chat.)
- Latest update
Hi guys,
I know there's still some things missing, like layouts for example.
I would have loved to keep the old version of AG Unit Frames up until I thought the new version was 100% ready, but 3.0 came out, so I had to put the new version up. The old version not compatible with 3.0.
That said, I feel that the new AG Unit Frames is much lighter than the old one, while being easier to configure, contains more modern features and so on. As soon as the glitches in the wake of 3.0 is smoothed out, I'm sure many of you are going to be pretty happy with it.
Regarding the missing layouts, the layout system was completely changed, which makes the old layouts incompatible. It is much better and dynamic now and allows for a lot more customization, It is unfortunate that I haven't had time to rewrite some of the old layouts like "classic". I really plan to.
I hope this answers some of your questions!
- Issues
There is a problem where party members won't be created correctly if they join while you're in combat. This is a bug in the Blizzard interface code and won't be fixed until they release a new patch. This affects all unit frame addons.
See http://forums.worldofwarcraft.com/thread.html?topicId=11829374079&postId=118282996524&sid=1#0
Wish this would get updates because it has my favorite look of all the ones I have tried :C
This hasn't been updated since 2011, maybe I'm missing something but why are people making serious comments here about things that aren't working? o.o
On my player orbs doesn't show on my priest, and my embers doesn't show on my warlock. Please help
My problem is that the pet-frame isn't updatet. When I mousover the tooltip shows the right hp but aguf shows the wrong hp.
I already tried the 5.0.4 -fix
Focusframe woks, tagetframe works, everything works all about petframe.
Date: 2012-10-09 22:52:05
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ag_UnitFrames\ag_UnitFrames.lua line 326:
attempt to call global 'GetNumRaidMembers' (a nil value)
Debug:
[C]: GetNumRaidMembers()
ag_UnitFrames\ag_UnitFrames.lua:326: RAID_ROSTER_UPDATE()
ag_UnitFrames\ag_UnitFrames.lua:395: ?()
ag_UnitFrames\ag_UnitFrames.lua:962:
ag_UnitFrames\ag_UnitFrames.lua:959
Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
StartTimer = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:473
GetCurrentLayout = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1503
EnableModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
modules = <table> {
}
CancelTimer = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:485
IterateEmbeds = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
defaultVars = <table> {
}
Borders = <table> {
}
UnitSuffix = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1050
LoadUnit = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:59
GetLocale = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:24
PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:363
OnProfileReset = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:147
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
DisableModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
LoadRaidUnits = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:99
DisableAllFrames = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:111
raidUnits = <table> {
}
UtilFactionColors = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1061
eventFrame = <unnamed> {
}
LoadPartyUnits = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:91
SetEnabledState = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
enabledState = true
SetRaidset = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:417
units = <table> {
}
OnEnable = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:38
LoadSoloUnits = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:69
frame = <unnamed> {
}
subgroups = <table> {
}
baseName = "ag_UnitFrames"
unitid = <table> {
}
db = <table> {
}
OnInitialize = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:28
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:391
del = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1126
groupid = <table> {
}
CallMethodOnUnit = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:197
GetModule = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
NewClass = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitClass.lua:17
GetBarTypes = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1530
RAID_ROSTER_UPDATE = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:324
IterateUnitObjectsByUnit = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:219
UnregisterAllEvents = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1033
RegisterBarType = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1510
GetBarTexture = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1493
UpdateMedia = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1472
GetOverrideFont = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1487
partyUnits = <table> {
}
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:377
CreateOptionsPanel = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:909
GetName = <function> defined @Interface\AddOns\AtlasLoot_Loader\Libs\AceAddon-3.0\AceAddon-3.0.lua:300
newFrame = <function> defined @Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:1147
delFrame = <fun
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.4
NPCScanOverlay, v5.0.0.1
agExtras, vr715
agUnitFrames, vr716
AtlasLootLoader, vv7.01.01
AucAdvanced, v5.14.5335 (KowariOnCrutches)
AucFilterBasic, v5.14.5335 (KowariOnCrutches)
AucFilterOutlier, v5.14.5335.5335(5.14/embedded)
AucMatchUndercut, v5.14.5335.5225(5.14/embedded)
AucStatHistogram, v5.14.5335 (KowariOnCrutches)
AucStatiLevel, v5.14.5335 (KowariOnCrutches)
AucStatPurchased, v5.14.5335 (KowariOnCrutches)
AucStatSales, v5.14.5335.5335(5.14/embedded)
AucStatSimple, v5.14.5335 (KowariOnCrutches)
AucStatStdDev, v5.14.5335 (KowariOnCrutches)
AucStatWOWEcon, v5.14.5335.5335(5.14/embedded)
AucUtilAHWindowControl, v5.14.5335.5133(5.14/embedded)
AucUtilAppraiser, v5.14.5335.5335(5.14/embedded)
AucUtilAskPrice, v5.14.5335.5160(5.14/embedded)
AucUtilAutoMagic, v5.14.5335.5335(5.14/embedded)
AucUtilCompactUI, v5.14.5335.5335(5.14/embedded)
AucUtilEasyBuyout, v5.14.5335.5238(5.14/embedded)
AucUtilFixAH, v5.14.5335 (KowariOnCrutches)
AucUtilItemSuggest, v5.14.5335.5335(5.14/embedded)
AucUtilPriceLevel, v5.14.5335.5237(5.14/embedded)
AucUtilScanButton, v5.14.5335.5335(5.14/embedded)
AucUtilScanFinish, v5.14.5335.5153(5.14/embedded)
AucUtilScanProgress, v5.14.5335.4979(5.14/embedded)
AucUtilScanStart, v5.14.5335.5153(5.14/embedded)
AucUtilSearchUI, v5.14.5335.5335(5.14/embedded)
AucUtilSimpleAuction, v5.14.5335.5208(5.14/embedded)
AucUtilVendMarkup, v5.14.5335.4828(5.14/embedded)
Babylonian, v5.1.DEV.312(/embedded)
BagBrother, v
Bagnon, v5.0.4
Bartender4, v4.5.5
BeanCounter, v5.14.5335 (KowariOnCrutches)
ClassTimer, v2.3
Configator, v5.1.DEV.330(/embedded)
DBMCore, v
DebugLib, v5.1.DEV.312(/embedded)
ElkBuffBars, v2.3.2-169
Enchantrix, v5.14.5335 (KowariOnCrutches)
EnchantrixBarker, v5.14.5335 (KowariOnCrutches)
Engraved, v1.6
Gnosis, vv3.22
Grid, v5.0.4.1520
HaloPro, v(v1.1.1)
Informant, v5.14.5335 (KowariOnCrutches)
LibExtraTip, v5.12.DEV.324(/embedded)
MoveAnything, v13.1.12
Postal, v3.5.0
Prat30, v3.5.1
Prat30Libraries, v
SexyMap, v2.3
Skada, v1.4-3
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SlideBar, v5.14.5335 (KowariOnCrutches)
Stubby, v5.14.5335 (KowariOnCrutches)
TipHelper, v5.12.DEV.315(/embedded)
vexpower, v1.11
BlizRuntimeLib_deDE v5.0.5.50001 <eu>
(ck=9eb)
Having an issue with my party portion of agu getting stuck in "config mode"..
I have turned the group anchor on and off, and made sure setup mode is off as well. I have reloaded my UI with every possible combination of those settings I can think of, and my party frames never update HP or anything they just always say "config mode"
Also, when I try to use party config/setup mode it didn't seem to work for me anyway?
Here is an SS:
http://i47.tinypic.com/2n8n04w.jpg
thanks for this nice update! no more lua errors! you're my hero tom!
there was an update?
Yep, Scroll down ! :p
http://www.curse.com/addons/wow/ag_unitframes?page=2#c1923
The link to the fix isn't working for me - are you guys still able to get it?
aguf should be disabled while change Glyphs.
And paladins :)
Combobars for Shadow and Warlock would be nice^^
Thx great addon
Some error:
1) Rangecheck function doesn't work well for partytarget frame. In fact it depands on the distance between player and party instead of partytarget;
2) Combobar for shadow priest is missing.
Could these be solved? : )
Thanks for your update Tom !
I'm having trouble too i can't hide group-frame in Raid and i don't know why and sometimes seems not saving change.
I ran into this issue last night. There is a workaround you can use for now.
The Workaround: When not in combat and within the raid, type "/aguf", go to "Party" (on the left side) and toggle the "Hide in Raid" checkbox off/on. It should go away then.
Sorry I haven't been keeping up with this guys, it's been way busier than I've anticipated. I assure, I'll do my best to get this back to it's former "fame and glory" :-).
Yeah this use to work before but not anymore for me so i think it's something wrong with mine also i have to check and uncheck the box fade healthbar in player frame to set in properly otherwise it does not work
Is anyine else having problems with group-frames not showing propperly?
What exactly do you mean by "not showing properly"? (At all? Look funky? If it's looking funky, grab a screenshot).
Of course, I am assuming you're using the one I've been iteratively patching (link below).
Thanks so much for this update Tom, I will try it now!!
One quick question, is that Medivh EU or Medich US? :)
EDIT: Working pretty well now. However, just had this error:
Message: Interface\AddOns\aUF_Layouts\AlcUI.lua:1: attempt to index global 'aUF' (a nil value)
Time: Thu Aug 30 10:59:46 2012
Count: 1
Stack: Interface\AddOns\aUF_Layouts\AlcUI.lua:1: in main chunk
Locals: (*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'aUF' (a nil value)"
Medivh US - My apologies.
Tonight, I'll take a look at the error you're getting (cannot do so at the moment).
In all likelihood, I'm probably going to create a fork of ag_unitframes. I can do that because it's under the BSD license. I'll keep you guys posted on that.