r20091029005833

Details

  • Filename
    YssInstanceMaps-r20091029005833.zip
  • Uploaded by
  • Uploaded
    Oct 28, 2009
  • Size
    713.61 KB
  • Downloads
    77
  • MD5
    a7fcee37fcda637665b118dc09f75ea4

Supported WoW Retail Versions

  • 3.2.0

Changelog

unknown:
    - fix some drycoding mistakes
    - fix miner and rerun
    - finish removal of LibPT in main code <Dry Code>
    - ** WARNING **
    this breaks the addon atm till i have time to finish getting rid of PT in the main code
    get rid of our libPT dependency
    should make loot access and display alot easier especially with special bosses like the Opra event
yssaril:
    - remine data from ptr
    - change miner to ptr.wowhead.com
    - add IC boss locations
    - add the icecrowncitadel maps
    - yay blizzard added level names to globalstrings.lua makes things much easier
    also make oculus 4 levels instead of 0-4
    - properly fix the model scalling issues without it impacting the hover animation
    - fix some instance data
    - run miner
    - update miner to be able to fix wowhead missspellings /sigh
    - make sure that the boss frames are always on top (force 10 levels above parent atm)
    - fix some animation stuff (what was i thinking and how the hell did it work correctly on the live server (works great on the ptr now buggy on live though sigh))
    zones will now show up even if they arent listed in Babble Zone (will just show the English name)
    - fix Culling of Strath bosses
    and guessed boss locations for the 3.3 dungeons
    - move art into the art subfolder
    add the WorldMap frame textures since they are being changed in 3.3
    add 3.3 maps and dummy bosses
    - call the skull on login to make sure that the skull model is cached
    - added support for the default blizzard map
    if you don't have the ghostly Skull pet you only get a static skull texture since there is no way to load the skull unless you have it cached (you will if you have it as pet
    - remove
    - add difficulty names instead of just using the internal numbers
    rearranged loot layout flow
    also started adding localizations
    - fix pkgmeta
    - fix hardmode part of the miner and reran miner
    - first attempt to switch over to my own mined set
    - fix toc
    - initial miner run
    - lets make our own PT instance loot set miner. At least till PT gets updated
    - add the itemSubType to the description of the loot
    - simplify and fix the drycoded loot sort function
    - drycode new item sort function
    - reduce the 3 dropdown OnClick functions to one
    - renamed the swirl textures to something more descriptive
    - fixed multiset loot tables
    fixed loot table show animation
    - realign text in the LootWidget some
    - remove AceDBOptions lib don't need it (may never need it)
    - fix .pkgmeta
    - ITS ALIVE (finaly got the loot display to work and work smoothly)
    - add LPT to pkgmeta
    - Make the loot frame zoom in/out from the clicked skull (dry code should look cool (i hope))
    fix layout for 3 types of loot
    - initial commit

Additional Files