X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
My dk's playerframe and runebar are bugged and out of position since the patch, and only on my dk.
DK(bugged): http://imgur.com/tPQST
Shaman(normal): http://imgur.com/oboS4
I'm having the exact same issue on my dk ... some solutions up until now?
I have a similar situation with my DK, I can temporarily correct it logging onto another character, deleting the profile for the DK, logging back into the DK and loading a saved profile.
Edit Update: Disabling the modules Raid Admin, Raid Helper, and Raid Pets seems to also correct the issue.
Im having the same issue with my DK
ladies and gents,
I love X-Perl, best UI tool IMO. this is probably a dumb question but i can't figure it out for the life of me. how do i turn the stock Blizz party/raid pull-out box off?
thanks
X-perl raid number bug. Join a raid with like 3 groups full and having raid group titles turned on. Leave raid, group numbers persist on the screen until you uncheck it in xperl options.
TortoiseSVN can automatic changing those revision strings by Zeksie when commits? I never able to do that, and when I commit my shit, just manual modified that...I would like know how to do that.
You don't needed modified every file has one or both of those two lines, you can just modified XPerl.lua for best lazy process if you don't want to failed.
Again, sontix, I would like you test your code in your damn WoW client with modified actual X-Perl mainline code with your code, make sure don't have any of broken-age like your r715 commit, it broke as xxxx. :( (And even diff-ing your file, it still too hard to finger it out what the hell of your code doing at all......)
On mac i use CornerStone, it's commercial but it's very good and professional svn software. More importantly, the UI is intuitive, what you'd expect of a mac program.
I've tested on two different Dk's havent gotten any errors. Waiting on some feedback.
@Tharai Problems encountered by DKs are probably due to your changes to runes in r710. Can you please check that and fix the issues if you can
Nvm I understood
@Tharai I'm on the mac and I'm using SourceTree. But what's important is: should I change the file that contains the revision number every time i do a commit?
Updated this Am, Eclipse bar for Druids is MIA :( Was working last night.
Thanks for your hard work
Update:
After my 3rd shift into Boomkin, the bar appeared but both Eclipse states were highlighted. After 2 more shifts into Boomkin it appears to now be working correctly.
Update to the Update:
LOL. Raided for a couple hours as Resto. Went back to balance and cant get the ecplise bar to work after numerous shifts. Hope this all helps
when we get magic debuffs etc, the player frame no longer lights up like it used to. is it gonna get fixed or not? if not i think i will have to find a new addon for Healing.
I prefer something working without knowing from how many revs ago I've rolled it back rather than having it not working.
I get that it's a giant change, but it's just a rollback, why should i comment the code of a rollback ?
can I commit the battlepet changes? will it be enough to tell you "I've added a new icon for battle pets and there are 10 lines of code handling it" or should i add a comment to every line telling
<- this it to set the button texture,<- this is here to find the battlepet level etc ?You should leave the buff module i've uploaded (a working one that you will never touch again anyway)
@Asixandur
What svn client are you using? If your on windows you should tortisesvn which will handle updating the revision number for you.
@sontix
http://i.imgur.com/XZuG8.png
It's your commits like these that make me want to kill my self. Giant sweeping changes with NO DOCUMENTATION
I've changed the player buff module with a working one.
no more overlapping buffs / debuffs and anchoring problems.
keep the special bar docked with player frame if you are not a dk until it wil be made movable
I'm still waiting a reply about the CN client compatibility issue, i'd like to push some changes that require an xml update that can't be toggled with the isMop check without adding a shitload of checks for those that are stuck with Cataclysm.
Hello!
I Wonder why cant i disable party frames in raid? Cause i hate having both up when im in a 25 man raid. thanks
Thank you so much to the team of authors for your hard work! This is one of my favorite addons, inho the best looking and easiest to use of the unit frame addons. Patch time is never fun for any author due to the people who insist on complaining that a free addon built by a player (who likely has a day job) doesn't work properly. Kudos and again, thank you!