This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
With this patch, the target's health percentage shows one decimal. So you'll finally know how much that 1% wipe *really* was.
XPerl\XPerl.lua Line 8, ADD:
local percF = "%.1f"..PERCENT_SYMBOL
Line 708, REPLACE
bar.percent:SetFormattedText(percD or "%d%%", (percent + 0.005) * 100)
WITH
local fmt = percD if percent < 1 then fmt = percF end bar.percent:SetFormattedText(fmt or "%d%%", percent * 100)
Thought about this a couple of times. The 1% mystery is not so bad now that the real health values of things were exposed in the API some time ago. Will see how it comes out on screen later.
To post a comment, please login or register a new account.