1x XLoot_Group\Group-Group.lua:186: hooksecurefunc(): AlertFrame_FixAnchors is not a function[C]: in function `hooksecurefunc'XLoot_Group\Group-Group.lua:186: in function <XLoot_Group\Group.lua:88>(tail call): ?[C]: ?[string "safecall Dispatcher"]:9: in function <[string "safecall Dispatcher"]:5>(tail call): ?...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:558: in function `EnableAddon'...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:571: in function `EnableAddon'...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:651: in function <...aceMasque\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>[C]: in function `LoadAddOn'FrameXML\UIParent.lua:390: in function `UIParentLoadAddOn'FrameXML\UIParent.lua:413: in function `CombatLog_LoadUI'FrameXML\UIParent.lua:998: in function <FrameXML\UIParent.lua:894>
I don't know what else has changed but this definitely isn't set up for legion
try turning off the hooking options in group entirely
For now I just commented that line out and it works for the most part. Just wanted to post the error you get in beta using xloot. I'll post anymore if they come up or if I find the replacement for AlertFrame_FixAnchors
Looks like they just rolled all the fixanchor functions into one mixin
if self.alertFrame:IsShown() then
self.alertFrame:SetPoint("BOTTOM", relativeAlert, "TOP", 0, 10);
So I am thinking maybe you can just roll in the contents of that mixin into a function or add it to an existing function?
Theoretically it should be easier to do what I need to do now, thanks for the tip.
Realistically it's going to require me spending some time getting to understand their new alert system and where exactly it's best to do what.
For now I'll just be disabling all alert/bonus modifying functionality as it won't work at all until I update it.
Yeah, it seems like a lot of alerts (including dungeon complete and achievement) were rolled into this one alert frame. It's such an annoying frame to move and scale correctly. Having trouble getting MoveAnything to handle it right also.
Since this frame handles more than just loot now, maybe there needs to be a separate addon entirely dedicated to customizing the frame? Moving, scaling, padding, and growth direction would be a good start, but skinning it might be tricky and better left out altogether.
Yeah, it really should be a separate addon. Blizz has consolidated all of them into a slightly overcomplicated but reasonable system.
Skinning them was always a hack. Granted, not as bad of a hack as actually moving them
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