2.1.0.27-27-g78f73d1

Details

  • Filename
    WeakAuras-2.1.0.27-27-g78f73d1.zip
  • Uploaded by
  • Uploaded
    Jul 6, 2016
  • Size
    3.30 MB
  • Downloads
    4,886
  • MD5
    34b52424ffa90a6b105ceec4bf42d508

Supported WoW Retail Versions

  • 6.2.4

Changelog

Infus:
    - Fix SPELL_AURA_APPLIED_DOSE resetting the icon and progress information.
    This readds code, that I accidentaly removed in the trigger state
    commit.
    - Combat Log Trigger: Add sourceGUID to aura_env.state
    Probably useful for someone and trivial to do. destGUID is alredy there
    - Fix combat log trigger condition for sourceUnit
    Need to rename source to sourceName also in the sourceUnit's test.
    - Fix typo preventing group auras from hiding
    - Fix bug with trigger states
    - Also change the tooltips from #word# to %word
    - In modernize for combat log trigger, check that trigger is not nil
    - Change #word# to %word
    Rename a few combat log variables.
Benjamin Staneck:
    - forgot a slash
Infus:
    - Add a new custom trigger function that directly modifies trigger states
    This allows for custom triggers to create clones. Documentation is
    at http://www.wowace.com/addons/weakauras-2/pages/custom-triggers/
    - BigWigs: Add clone support to both messages and timers
    Also BigWigs messages now have a proper icon and store the message
    - DBM: Add cloning support to both timer and announce
    Also add the right icon for the announce trigger and make %n return
    the message.
    - Add clone support to the chat message trigger
    - GenericTrigger: Improve combat log trigger
    By adding additional text replacements for pretty much every parameter.
    Also add clone support to it.
    
    Also add "level" and "class" text replacements to the unit characteristics
    trigger.
    - Add additional text replacements for BuffTriggers
    Add #spellId# and #unitCaster# that show the caster.
    - Add Trigger States to store information
    Those store all information of the triggers, e.g. duration, icons.
    This allows for e.g. showing the information of the second trigger if the
    first trigger is not active.
    
    This is the basis of more to come.
    
    Also first evaluate all triggers before applying change, fixing:
    Ticket-Nr: 501
Benjamin Staneck:
    - Use our new logo in game, too.
Infus:
    - Add Timewalking dungeon difficulty
    - Correct load condition for Undead