2.1.0.27

Details

  • Filename
    WeakAuras-2.1.0.27.zip
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  • Uploaded
    May 23, 2016
  • Size
    3.37 MB
  • Downloads
    343,718
  • MD5
    2c768cf53f1499b379eec1b812c3bd3d

Supported WoW Retail Versions

  • 6.2.4

Changelog

tag 2.1.0.27
a1f403d353a7c056fc64922f2de178f37146fe94
Benjamin Staneck <staneck@gmail.com>
2016-05-24 00:34:53 +0200

--------------------

Infus:
    - Clean up region:OnShow handlers
    Since the options dialog does not set the OnShow or OnHide handlers,
    it shouldn't reset them to nil.
    
    While trying to prove that this causes bugs, I found out that the
    existing OnShow handler seems to not have any purpose.
    
    The original intent behind is iirc the following case:
    - A aura shows a buff trigger
    - A movie is played, which hides all regions
    - The buff ends, the region should be hidden
    - The movie ends, reshowing all regions that were hidden in
      the second step.
    
    I can't reproduce that case anymore without a OnShow handler.
    - Power Trigger: React to UNIT_DISPLAYPOWER
    Used to signal that e.g. druids shape shifted.
    - Fix WeakAurasOptions find box to not use lua patterns
    And a few other places where lua patterns would clearly be wrong.
    Ticket-Nr: 541
    - BigWigs: Fix remaining time check
    Ticket-Nr: 532
    - WeakAurasOptions: Fix a hardcoded 9 additional triggers limit
    Should be data.numTriggers instead.
Benjamin Staneck:
    - add translation scraper by nebula
Infus:
    - Fix Agony multi trigger
    Don't reset the expirationTime/duration and icon if just the stack
    amount changed.
    
    Ticket-Nr: 521
    - Fix Health bars for temporary pets
    WA needs to watch for UNIT_PET that is fired on pets appearing and
    disappearing. Due to UNIT_PET's first parameter being the owner's unitid,
    there's a invisible frame that simply replaces that with "pet".
    
    Ticket-Nr: 525
    - Add a Item Set Equipped Trigger
    Allows for checking if a specific item set is equipped, or to
    display which item set is equipped.
    - Add READY_CHECK trigger
    Trivial to do, and I have a use case.
    - Fix encounter load condtion resetting on zone change
    Only reset the encounter_id if the player is also
    not in combat. This should fix the load condition for
    Archimond last phase.
    
    Ticket-Nr: 524
    - Update Health more often
    By using UNIT_HEALTH_FREQUENT. Reported on reddit.
Benjamin Staneck:
    - 4 spaces => 2 spaces in Transmission.lua
    - Update README.md
    - local a function