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Supported WoW Versions

  • 7.2.5


tag c33fc4ac945081872c0259fb42c1a86afddf9e80 2.4.3
Author:    Benjamin Staneck <[email protected]>
Date:    Wed Jun 14 00:55:51 2017 +0200

commit febf0a5a77d5da0c52e35b65132c10c52c60e86c
Author: Infus <[email protected]>
Date:   Tue Jun 13 23:50:53 2017 +0200

    Fix Power Trigger for Destruction Warlocks

commit 6045607812eaa2c67f15113b836c178fb772481a
Author: Benjamin Staneck <[email protected]>
Date:   Sun Jun 11 05:30:42 2017 +0200

    remove debug print

commit 225b58543983f0ff69131595f3c8c6e25589b5ce
Author: Infus <[email protected]>
Date:   Sat Jun 10 22:21:58 2017 +0200

    Add "In Group" / "Not In Group" checking to the Combat Log Event trigger

    Easy to add. Other potentially useful flags to check would be:
    - Hostility.
    - Object Type: Guardian, Pet, NPc, Player
    - Control: NPC vs Player

    Adding any of those would probably best done with a dedicated
    combobox per flag type.

    Ticket-Nr: 969

commit a067de7cea44865487437b6699d1cbfd0bfe7cc6
Author: Infus <[email protected]>
Date:   Sat Jun 10 21:28:11 2017 +0200

    Death Knight Rune: Replace "inverse" with Show On

    Ticket-Nr: 965

commit c933230e958bd8949afa5c07b64a69528221f0f5
Author: Infus <[email protected]>
Date:   Sat Jun 10 21:13:53 2017 +0200

    Add inverse option for Conditons/Icon

    Ticket-Nr: 965

commit 5a8d11e52b5351ff44d43773576d2b53a598d2c8
Author: Infus <[email protected]>
Date:   Sat Jun 10 21:08:00 2017 +0200

    Change BigWigs spellid from number to string

    As apparently it isn't always a number.

    Ticket-Nr: 971

commit 0700edde130292e5fbca46039a82ab7bc1d91fbc
Author: Infus <[email protected]>
Date:   Sat Jun 10 17:21:36 2017 +0200

    Update to 7.2.5 class changes

commit 6bc18c124767e6fb29e022ee0bb54e32f41b1284
Author: Infus <[email protected]>
Date:   Sat Jun 10 12:01:56 2017 +0200

    Add description and Tooltip to Conditions/Chat/Message

commit ef3e6d0218bc26551c43fce5ae3f3a7cf1a2907b
Author: Benjamin Staneck <[email protected]>
Date:   Wed Jun 7 01:04:13 2017 +0200

    Update minor version

commit 454e63afc381cce026bd3872601ce507e1f1ae92
Author: Infus <[email protected]>
Date:   Tue Jun 6 16:53:06 2017 +0200

    Region Prototype: Remove unused member

commit 9d39c8def622ed50cfe5df36b4c2d94c11e3b757
Author: Infus <[email protected]>
Date:   Tue Jun 6 12:23:44 2017 +0200

    Implement %c support for "Actions/Chat" and "Conditions/Chat"

    Also add a "Run Custom Code" to Conditions, since essentially %c allows

    Also wrap SendChatMessage into a pcall, since it throws a error if certain
    escape sequences are passed into it.

    Github Ticket: 203

commit 282e53eb0ed3012f85b9a9f6ff88203daf305cf8
Author: Infus <[email protected]>
Date:   Tue Jun 6 12:23:10 2017 +0200

    By default buttons should not accept keyboard input

    Broke most text fields in WA.

commit e073ee4f02a17f3a0cd742652eb3fb0778e5cb10
Author: Infus <[email protected]>
Date:   Mon Jun 5 18:15:38 2017 +0200

    Drag and Drop: Let "Esc" abort the drag and drop

    Ticket-Nr: 967

commit dadbbce4e46a8b65cdffe87b5df45c77afa365a8
Author: Infus <[email protected]>
Date:   Mon Jun 5 17:50:48 2017 +0200

    Fix GCD trigger to show the name/icon of the spell that triggered the gcd

    There are two parts to this fix:
    - Trigger the gcd trigger on UNITSPELL_CAST_SENT
    - Check that we have a spell name/icon in the gcd trigger

    The second part is necessary as the gcd triggers a good 20ms before

    This also means that the gcd trigger won't show anything if somehow
    the gcd starts without a UNIT_SPELLCAST_SENT. I can't think of a
    situation in which that could happen.

    Ticket-Nr: 966

commit b2dd659ceb17f4059236e1abe85c90a83823a606
Author: Infus <[email protected]>
Date:   Mon Jun 5 17:37:34 2017 +0200

    Icon Options. Readd space that I thought was unnecessary

    It was necessary.

commit 9833fef5c2fe0587cc403f7e9a3aae58604e546a
Author: Infus <[email protected]>
Date:   Mon Jun 5 15:34:46 2017 +0200

    Model: Move setCameraCall to earlier

    I still have no clue what I'm doing with the model's camara.

    A fix for ticket 964 introduced a call to SetCamera, this apparently broke
    the example in ticket 968.

    This now works for both the Arthas example in ticket 964 and the glaive
    example in ticket 968.

    Ticket-Nr: 968

commit 2630ed131c2088c3f535f28fbc066914281fcb11
Author: Infus <[email protected]>
Date:   Tue May 30 20:15:32 2017 +0200

    Tweak handling of chat and sound actions for Conditions

    Instead of treating them as properties that are set and unset,
    treat them as explicitly as actions. The actions are only called
    on activating the conditions.

commit c227ab85ec756d8c419663f1b4343fc0c20aa127
Author: Infus <[email protected]>
Date:   Sat May 27 22:23:42 2017 +0200

    Move Action Conditions to the main Conditions tab

    But leave most of the code that allows for splitting up
    the conditions ui intact.

commit 35ffb2c7168d536ce3bc12fcbd7443204f56d452
Author: Infus <[email protected]>
Date:   Sat May 27 19:56:26 2017 +0200

    Adjust Dynamic Groups Animation functions too

commit 7a202216707d618dd959ce85fc466c8804df8a40
Author: Infus <[email protected]>
Date:   Fri May 26 23:00:58 2017 +0200

    Hide "Show Cooldown Text" if the "countdownForCooldowns" cvar is 0

    As in that case the toggle does nothing.

    Ticket-Nr: 950

commit 8f841975b997de847df6da381e643f4e7b0b3b1e
Author: Infus <[email protected]>
Date:   Fri May 26 21:20:17 2017 +0200

    Fix TextEditor for group editing if paths differ

    The TextEditor gets a "path" to the setting it is modifying, e.g.
    data.additional_triggers.3.trigger. For group auras, the function
    appendToTriggerPath tried to figure out the common path.

    This fails in the linked bug report, because the custom function
    is in trigger 2 in one aura and in trigger 3 in a different aura.

    Instead, build a "multipath" structure in appendToTriggerPath, that
    is a data structure which notes for each id what the path is, and
    teach the TextEditor how to handle that.

    Ticket-Nr: 959

commit ce204c30a499beff9ad451d6e6c37dab29878257
Author: Infus <[email protected]>
Date:   Fri May 26 20:48:58 2017 +0200

    Rename "Item Set Equipped" to "Equipment Set Equipped"

    As that is what the trigger actually checks.

    Ticket-Nr: 956

commit 48afe98c656e5bbe2151cee3555fc82fcbc616d8
Author: Infus <[email protected]>
Date:   Fri May 26 18:16:54 2017 +0200

    Fix escaping of Color codes in inline code editor

    By copying AceGui-MultiLineWidget into our sources and adding
    IndentationLib.decode/IndentationLib.encode in the right places

    Ticket-Nr: 961

commit ed79836d0dd3407f3c45dda2980a1ad19769960c
Author: Infus <[email protected]>
Date:   Fri May 26 17:27:12 2017 +0200

    Model: Set the Camera index for SetTransform

    So, somehow loging in does set a different camera from /reloadui.
    Setting it to 1, makes the model always use the right camera.

    Ticket-Nr: 964

commit 6b2891d56d0220be2df86e6d354f9394da271864
Author: Benjamin Staneck <[email protected]>
Date:   Tue May 23 22:57:41 2017 +0200

    fix Harjatan encounter id

commit ff11c03b8523bb883b45efc2a92b0bd79456973f
Author: Infus <[email protected]>
Date:   Tue May 23 19:43:38 2017 +0200

    Make custom animation functions similar to all other functions

    For some reason animation functions were saved with a "return "
    prepended. For other functions we add that "return " directly before
    loadstring. This meant that in various places the string needed
    to be cut by 8 characters and "return " appended in others.

    Somehow that code didn't work though. Instead of figuring out where
    it doesn't, just remove the special casing of animation functions.

    Store just the function in the variable and add "return " only
    before loadstring.

commit 29953a3a17eda3e1fdbc615ab47d6a9c6b09a0c0
Author: Infus <[email protected]>
Date:   Sat May 20 01:13:29 2017 +0200

    Fix a bug in Equipment Set Equipped matching all sets

    Ticket-Nr: 961