v1.5.33b

Details

  • Filename
    StarTip-v1.5.33b.zip
  • Uploaded by
  • Uploaded
    Aug 5, 2011
  • Size
    922.37 KB
  • Downloads
    229
  • MD5
    6a27970d6b27e14e18b9b62f22355172

Supported Game Versions

  • 4.2.0

Changelog

tag v1.5.33b
2e382943d5e45c06a4a51980931d023a3548e794
Scott Sibley <sisibley@gmail.com>
2011-08-05 02:27:55 -0500

Tagging to push changes made to position animations. The default scripts cause the tooltip to spiral out at you. It'll start over when you mouse over a new unit. Get it? Spiraling through Outerspace. :D

--------------------

Scott Sibley:
    - Don't load LibCore here
    - Reset 'v' every frame. Otherwise the animation keeps growing forever.
    - * Align animations more with AVS design in that you provide an intialization script that's executed when the module's enabled, a script per frame that's executed when GameToolip_DefaultAnchor is called, and a script per point executed when positioning the tooltip. Point is where you assign to 'x' and 'y'. * Access the value 'v' for a number that increments slowly, with a small dash of randomness. It's meant to mimic wave data. There's likely a better way of doing this.
    - Add a Raid Group line for showing the unit's current party in a raid.
    - Typo

Additional Files

Type Name Size Uploaded Game Version Downloads
413.14 KB Aug 5, 2011 4.2.0 7