UploadedAug 5, 2011
Supported Game Versions
Scott Sibley <email@example.com>
2011-08-05 02:27:55 -0500
Tagging to push changes made to position animations. The default scripts cause the tooltip to spiral out at you. It'll start over when you mouse over a new unit. Get it? Spiraling through Outerspace. :D
- Don't load LibCore here
- Reset 'v' every frame. Otherwise the animation keeps growing forever.
- * Align animations more with AVS design in that you provide an intialization script that's executed when the module's enabled, a script per frame that's executed when GameToolip_DefaultAnchor is called, and a script per point executed when positioning the tooltip. Point is where you assign to 'x' and 'y'. * Access the value 'v' for a number that increments slowly, with a small dash of randomness. It's meant to mimic wave data. There's likely a better way of doing this.
- Add a Raid Group line for showing the unit's current party in a raid.